Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Enter the world of mining and resource gathering with Mining Clicker: Axe and Hammer! This exciting clicker game lets you explore an island filled with trees, stones, and a merchant on the pier. As you tap on the screen, you'll chop down trees, crush stones, and earn resources to buy new tools like axes, pickaxes, hammers, and chainsaws. With each level, you'll grow a beard and gain status points to increase your strength and agility. Choose from a variety of costumes, like a ninja or samurai, to boost your stats even further. And don't forget to drink potions to boost your strength and speed. The game doesn't require an internet connection, so you can play anytime, anywhere. Download Mining Clicker: Axe and Hammer now and become the ultimate resource miner! The ultimate goal is to become the most advanced resource miner on the island
Mining Clicker: Axe and Hammer has grossed an estimated approximately $1.4M on Google Play.
About approximately $1.4M gross, estimated range approximately $346.4K to approximately $5.5M — roughly approximately $988.6K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $346.4K – $5.5M. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Some windows are missing. The store's ratings total went down over this period. Stores remove ratings as well as adding them, so the change in the total does not show how many new ones came in.
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $1.4M | 6K | 89% | $6.49 | |
| approximately $1.4M | 25.5K | 94% | Free | |
| approximately $1.4M | 12.2K | 83% | Free | |
| approximately $1.4M | 863 | 68% | Free | |
| approximately $1.4M | 4.3K | 79% | $9.99 | |
| approximately $1.4M | 32.4K | 85% | $0.99 |