
Talk to surreal scribbles in surreal-er environments in MINI MECUM! A short adventure game about weird philosophy. Explore a stylized world as you try to understand what the heck I'm talking about. I'm not sure what I'm talking about either. Is surreal-er even a word? Oh god I thought I had more spa
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
A very charming, playful, and funny exploration game, on top of having some very enjoyable writing, I don't think the trailer shows just how creative it really is. It's actually very similar to a game called 'QT' in the vibes, it's so similar I thought it was the same person, but I guess I was wrong. It's the kind of a game where you look for secrets, hidden achievements, and discovering creative ways to interact with the world, you could say it's one of those self-aware experiences. I was able to find the ending by accident which apparently you could get in a few minutes, but at the time of this review I am still missing a lot of the optional achievements, well, most of them are optional anyway, but you could probably get few hours of exploration in total. I am not sure how much of a glitchy exploration was intentional, I suspect the developer left ways to break the game on purpose, but I have a feeling even the dev didn't know how far I could push it. There is an intentional way to reverse gravity or make the character smaller, but there is also a way to change the direction of the gravity at other angles which were probably not intentional. The philosophical conversations really connected with me on a personal level, even as someone who is not a game developer, I spend a lot of time with them and I see a lot of that burnout, lack of motivation to finish your projects, and fear of failure, or even just being afraid to put yourself out there. I am not sure how much of it was just content for the game, or if it was from a personal experience, but it's nice to see 2 different people come to the same conclusion, some of the things this game said are very close to the heart. Almost every character has something interesting to say, and the game overall gave a good sense of escapism. [h1] Pros: [/h1] (+) I thought the writing was not only fun, but also very relatable and engaging. I like that even the dialogue was used as a creative tool, but I won't spoil it further. The narrative connected with me on a personal level, I see a lot of what this game describes in my life, and I see a lot of people struggle with it almost daily. (+) I am not a stranger to meta games and it's hard to surprise me with some unique interaction, but this game still had a lot of original ideas, just the design of the game alone made me laugh so many times. Overall very relaxing exploration with many neat things to find. [h1] Feedback: [/h1] [u] Respawn/Softlocks [/u] - The only thing I would say is that you should be able to respawn a character in case you get softlocked or stuck. Maybe you could reset any effects just so it does not break the game further when doing so. When you move up the stairs to take the exit, it will pretty much break the game, not sure if you intended that. But if you make a specific jump you can also change the gravity in any direction, so you can fall sideways ;). [b] Overall Thoughts: 8/10 [/b] It's hard for a game to toy with me because I play these clever games almost daily, and you still managed to make it fun and engaging, and even kinda touching in a way. Very creative all around, I had lots of laughs, can't recommend it enough for anyone that likes QT or any exploration game where you can do dumb things. [code]For more niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
Buy the game. For 5$ you get a great experience where you talk to npcs about philosophy and meaning and nonsense and you can draw which seems menial, but is super fun and unique aspect. The song is absolutely bussin. Whoever wrote this masterpiece deserves a proverbial glucc glucc 2000. I listen to this song at least 23 times a month and it should on Spotify (I have looked, it's not there). The art is also a treat with many fun and creative characters full to the the brim with personality and pizzaz. It is a very short game, but each moment was really enjoyable to unpack. It is also cool to see the creator(s?) thought processes and glimps on their life as well.
There's a crab that runs and he's cool. It also comes with a video game. 5 dabloons well spent
I painted the entire beach. My PC did not like that.
PROS: I love games like this. It has a similar feel and look to Antimatiere. It really puts you in a different world. The author did a good job creating somewhat surreal environments in a zepplin, on the beach, in a city at night. CONS: There is no menu screen. I have to press Alt+Esc in order to exit the game. The first time, I just forced a shutdown because I could see no other way of getting out of the game. After fixing the three elevators and coming back to the museum, most of the museum has become completely black, which makes it very difficult to navigate or go anywhere else. Maybe this is part of the game, idk, but it doesn't seem so. It seems that the basic controls decal that covers everything in front of you at the beginning of the game turns black, perhaps... Each area seems to try to reset itself upon arrival. The elevator doors re-shut, the chest bridge retracts and the key respawns. It seemed likely to me that I the game continued at the museum but since that seemed glitched out (everything in the museum is pitch black, except "The Scream"), I'm not sure I can finish the game, which is a pity and disappointment. Please let me know if this is intentional and I will try to find my way further in the game. Notes: The bathroom mirror needs to be inverted left-right. Also, I am running this on Ubuntu
"him" was my favorite npc in the game. he was kind of rude and unsettling, but a pleasant uh thing i suppose. my favorite quote from the game was *crab noises*. don't think crabs make noises but it running in circles with that text above its head was pretty great. also, CLACKACLACKACLACKACLACKA was another good one. also liked that some of the npc's knew they were in a video game and questioned it or just accepted it. super fun mindless game where you run around and interact with characters that make you question life and its purpose while being surrounded by some sort of interesting environment. cool game, claps to whoever was involved in creating this game.
Updating my review: Thanks to the eternal falling vortex bug - i was able to... -Transpose time and space -Go to another dimension - recreate that game and publish it - unlocking the last achievement -Find the developer character's body, which only had a head. -Finding the one who ceased to exist as soon as I turned to the other side. - I became immortal! -------------------------------------------- The game have a lot of bugs... it had a bug that break the game (i could not get the credits... eternal falling). The game is creative but i had a lot of crashes while playing, i was expecting more...or maybe the bugs frustrated my experience...was it intentional ??? :-p -------------------------------------------------------------------------------------------- Atualizando meu comentário: Graças ao bug da queda eterna no vórtice - eu consegui... -Transpor tempo e espaço Ir para outra dimensão - recriei o jogo e publiquei-o - desbloqueando a última conquista -Encontrei o corpo do personagem desenvolvedor, que só tinha cabeça. -Encontrar aquele que deixou de existir assim que me virei para o outro lado. - Eu me tornei imortal! ----------------------------------- O jogo tem muitos bugs... teve um bug que quebrou o jogo (não consegui os créditos... queda eterna). O jogo é criativo, mas tive muitos travamentos durante o jogo, eu esperava mais... ou talvez os bugs tenham frustrado minha experiência... foi intencional ??? :-p
It's a very creative short indie game, with a fun story. Only problem with the game is that it has an unachievable achievement, and some achievements are bugged since an update for the game. But the game itself is fun to play.
I had a really fun time exploring and really didn't know what to expect in all the areas. So many fun secrets and cool places.
this game is so incredibly buggy but i love it for it its extremely hard to get this game not to glitch out, whether that be spawning in the wrong areas, interacting with menus far after they are gone, some walls just straight up dont have collision. for a very long time i was incapable of playing the game due to an elevator button being pressed whenever i pressed "start" in the main menu. the game is also very prone to crashing, most often happening in the elevator. in most parts of the level in between where areas load in, you are able to walk through gaps in the wall, even sometimes being able to load multiple areas at once. the game is also unable to be beaten, because of a bug.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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