
Multiplayer tower defense auto battler with economy. Combine unique abilities of your units. Expand territory and build mines to get resources. Find a balance between economy and army. Use spells to help your army. Relaxing, but challenging singleplayer campaign is available.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Keine Empfehlung aktuell. Rückerstattung beantragt. Spiel ist zu schnell viel zu schwierig. Verliere immer im ersten Level bei ca. Welle 17/18. An sich auch viel zu wenig "entdeckbarer" Content. Es gibt keinen Vorteil oder Bonus für den nächsten Versuch nach einem verlorenen Spiel. Hatte es mir geholt, weil es einige Updates nach langer Zeit gab und ich es (auch nur bis zu einem bestimmten Level, bei dem es zu schwierig wurde) bei Star Craft 2 als kostenlose Map vom Prinzip her sehr cool fand. Für den Inhalt außerdem auch viel zu teuer. Wer die "Vorversion" kostenlos ausprobiert kann ebenfalls in der Grundversion kostenlosem Star Craft 2 bei den Maps gucken und dem gleichnamigen Namen "Mines and Magic". Wer ein Tower Defense Spiel sucht, dem empfehle ich sehr Gemcraft hier auf steam z.b. (Frostborn Wrath hab ich gesuchtet), den Vorgänger oder frühere Versionen auf der Homepage, wo es eine - ich mein kostenlose - ältere Version des Spiels gibt.
сложно чтоли было нормально лобби сделать для игры с комрадом, ребята в 3 варике получше тд делали))
Played this on sc2 for years! while there is no multi-lane multiplayer the campaign is a blast to play. Unlocking new towers and trying different strategies with the cool upgrades. 10/10 recommend playing
Ein nettes Tower Defence Game, das durchaus Laune macht. Dennoch gibt es noch ein paar Dinge die noch einer Überarbeitung bedürfen. Materialen werden zu Spielbeginn random generiert sodass zwar eine interessante Abwechslung seitens der Defenceeinheiten ensteht. Aber es lässt auch Frust aufkommen, wenn man in einem Level einfach nach ein paar Runs nicht weiterkommt, weil mal wieder nur Eisen u Nahrung spawnt u man die leistungsstarken Verteidigungstruppen einfach nicht bauen kann. Wo ich auch noch keinen Sinn gesehen hab sind die Materialen die ausserhalb der Zone sind. Man kann zwar die Zone erweitern, aber ich hab es nach 5 Std spielen nur 2mal geschafft einmal eins zu erschliessen. Desweiteren sind die Lvl ab Stufe 6 kaum noch zu schaffen, sofern man seine verdienten Materialen vorher in die Gebiete gesteckt hat um den Ertrag zu steigen. Möglicherweise hab ich da Fehl investiert oder es ist einfach wirklich so. Insgesamt gesehen ist das Game aber schon zu empfehlen und hoffe auf eine Weiterentwicklung seitens des Entwicklers.
crap game besser sc2 mod spielen
Сыровато Сыграл в 2023 Задумка хорошая А вот реализация подкачала Ресурсы копятся медленно Рандомный поиск шахт плох А денег вам хватает или на улучшение или на смерть)
This game combines the playstyle of a towerdefense game with a quite complex economy - It's easy to learn but hard to master. The campaign is a good way to learn the game and challenging at the same time if you manage to get to the higher levels, furthermore you can have a fun time with a friend while competing in the 1v1 mode.[list][*] The game originates from the StarCraft II mod Mines and Magic and shares the same principles though the standalone game feels much more interactive and challenging. I've played around 500h+ of the mod in Starcraft and I feel safe to say that the addition of spells and the rebalancing of the waves and the economy system is a fresh new approach to this series.[*]The Standalone currently has a campaign and a 1v1 mode to play with 2 builders and other towers/units to research. As the developer stated there will also be a 2v2 and a 4v4 mod so dont panic fans of the mod :D[/list] I definitly recommend this game for anyone who likes a chill towerdefense like game with a high skill cap and for any Veterans of the mod.
*Review from first couple hours, gonna add up as I'll playing* Mines and Magic is a Tower Defense game with a LOT of potential. A gem, kinda rugged on some sides, but the nuclear structure of the game is here, and it's GOOD. Some point for notice: GOOD: - the game is envolving. You REALLY want to play, as it passed by. - the complexity and the difficulty are on point. You don't excel at first, but it's fun discover what approach you should make. - well elaborated enemies, and allies. It's easy identify, and like them. - after the 1st campaign stage, you notice that's a LOT of things to do (maybe here we have a side note) - didn't tried the multiplayer but, IT HAVE ONE! Cons (more a "to polish" than necessarily cons): - As far as I noticed, the resources are randomized on campaign maps, and it could kinda ruin you run. 8 waves and no gold it's kinda unbearing. - The menus (main, pause, interface as a whole) looks... Underwhelming. Not bad but, looks like the core game deserves more. - The campaign stages are a LITTLE bit more longer than it should. 1st stage are about 20 waves and... Not bad at all but, you know? Looks... dragging. Not this but, around there. - (about the note on last "Pro" item) The game have a lot to do, and it's cool AF but, you just discover it after beat the first stage. Until there, looks... unfinished. Maybe show more, like "a carrot on the fishing rod" SHOULD make it more compelling. - a more developed story on campaign mode should be welcome, not only on opening game video but, some tying it up. Today, I give it a 8,5/10, since it made me play and come back for more. Making up those few rough edges will make this game a truly "must play" on the genre.
Way better than SCII versions. Wish more players online for PvP though
CetXn Plays Mines and Magic - Before you buy! https://www.youtube.com/watch?v=zGqP6Xt27Ak
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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