
Endless tides of beasts crash against your fortress, yet never breach your line. Fight alongside your brave companions, reap the invaders, and grow stronger with every battle. Rise to meet the next wave with greater might—reap, strengthen, reap again. The cycle never ends.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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프레임드랍이 엄청심해서 뭘할수가없어요
Wants to be Zero Stress King. It plays almost identical with less mechanics. As you play the game it is wave based. Blue crystals is the only currency at the start. Which appears at a snails pace. Each time you fight a boss it doubles the resources you get. But also increases the health of all the creatures you face. In the end your goal is to reach 5-4. Which right now is merely just a slog waiting for resources to max out. Since your goal is to finish the skill tree entirely. Every character you unlock adds a synergy with another. But there is zero actual choices that matter other than increasing damage all the time. There is no prestige mode or anything. Just mindless going from screen to screen.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
怪多之后 太卡了!
프레임 드랍 심해서 후반에는 뭘 할수가없음 스테이지 넘어가는 페이즈가 너무 길고 지루함 싼 게임이라는거 빼고는 장점이 없음
Ze začátku je to docela zábava. Chtělo by to vybalancovat suroviny, a nakonec jsem dohrál, jen abych vyplnil strom dovedností. Ale za tu cenu hra zabaví.
各个勇者直接的配合有点简单,纯粹加伤,要是能丰富些就号了
Jogo muito mal otimizado, abrir a página de talentos não é fluido, chega a travar quando abre a página de talentos. Além disso, o jogo em si trava devido a quantidade de informações na tela, ja joguei muito jogo idle tipo esse e nenhum deles tive esse problema.
[h1]塔防,启动![/h1] [h3]游戏介绍[/h3] 先说几个缺点,希望能改进一下,第一个就是这个游戏,没有角色之间的配合,就仅仅是简单的叠加。第二个开局就可以出现端详, 点一个骷髅头要点十几下,到了后期,也就是加血换皮了,数值设计得有点不太合理。血太多了,第三个有点卡 怪多了之后。不过呢,还有一点非常好,可以放心地挂机。不用担心是否还有我们的塔是否有血量、有一排木桩是无敌的,挂机起来还是蛮轻松的,本作比较适合对那种操作需求不高,时间又比较充足的人玩是可以一试的,天赋也是逐渐地解锁,怪物的形象也还好,就那么挂着,看着自己的角色跟怪物一波一波地冲过来,来在这里守城,还是别有一番滋味的。 [h3]结语[/h3] 奇迹勇者:魔兽防线是一款挂机增量的塔防游戏,玩法十分的简单,通过不断的发育来点击天赋来解锁更多的角色,来增加打怪的效率,怪死了就可以增加获得天赋点的水晶,从开局自己手动到第一个角色的放置,不断地增多,越到后面收割就越爽,角色之间相互配合,价格也不错,也就9.9,画风有点偏像素风的,如果喜欢塔防增量,那么也是一个不错的选择。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
300円弱で8時間くらいは遊べた タワーディフェンス系の味方アビリティ強化を延々続けるのが好きな人向け 後半の敵がもっと強ければよかった
逆天游戏,从头到尾没有任何变化,第一个角色是什么样后面所有角色都什么样,没有对单对群,没有职业搭配,甚至连怪都是换皮加血,没有任何变化,数值设计及其不合理,boss基本都需要下个数量级的强化也就算了,怎么到最后加强怪物血量才能多获得货币的?我点个+300%直接给最后一关卡死了,我tm每个角色强化到+200都过不去,主力都+300了打的血量和没加成一样多,而且到后面的工厂数值完全不平衡,不是我就想问了制作组玩过他们的游戏吗,怎么到最后工厂制造会卡某个材料的?其他四种货币都跟得上,就第二个绿宝石死活卡不上轴,不是我请问了这游戏的设计师有考虑过比例问题吗,光标也有bug,打完boss直接原地宕机,到最后我实在受不了了打开ce才打赢最后一个boss,纯纯逆天傻逼游戏,想玩的人可以去找几坨屎吃,比玩这个舒服
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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