
Step into the world of a Maze Building Tower Defense game where enemies are smart enough to choose only the Shortest path while making best use for the random cards you've dealt with.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
TD + mechanics + challenging = Addictive TD with 50 waves per level. Every 5/10 waves you will be given a new card to pick from. Collect souls and scraps to unlock/upgrade towers and cards. [h1][url=https://store.steampowered.com/curator/35180752-3-point-play/] Follow our curator for similar games [/url][/h1]
Play here: https://youtu.be/6ALZ8kvtw64 Game is glitched hex towers will not attack invisible units as they're intended you can see it in the video at 1:38:06 that needs to be fixed immediately. I was so hyped for this game as I've been waiting for a maze tower defense game forever since battle.net is gone forever and it's an okay/pretty good game as it is. In my opinion I really wish instead of doing two towers a wave this kept a currency system and my god why are these maps so small and cluttered with crap it literally ruins the maze potential. You're literally restricted to basic simple lame mazes because of the clutter/small maps which is a shame it's okay as is not great. Review might seem a bit harsh, but I've seen this genre and what it can be and I hope one day we can get back to the glory days of maze tower defense games.
Make Them Walk is a tower defense with random upgrade between waves, defend you’re base in 4 differents zones. Graphics (6.5 / 10) : The graphics is good, but lack of differents atmospheres in the game (only mainly forest based) Gameplay (7.5 / 10) : Base gameplay is based on classic tower defense, but between waves you can choose between 3 upgrades for the current run, like more power for a tower, a new type of power, restore base hp … Between each wave you get new tower to place in the terrain, better is to place them for having the longest way for the enemy. There 6 differents types of tower (Arrow, Long Magic tower, Hammer tower …), 3 are unlocked of the beginning, others locked one need to be get with ressource get in the game. You can unlock new powerpup type and more upgrade / more choice of upgrade in a run with ressource get in the game. 4 differents zones, each more difficulty then the others ones because of enemy modification (more enemy speed / more enemy health ...) 3 dfferents gameplay speed (enemy waves speed). Price (6 / 10) : Game cost 6 euros, and take around 2-3 hours for main complexion (completing all 4 zones with all 50 waves completed), ok content, but more towers / zones are planned for futures updates. Story/Music/Optimization (7 / 10) : No story, but a sort of tutorial for explaning the game and description of the enemies. The music is good, two differents types of music, one chill for preparation and a another for enemy waves. No problem with optimization, run well without any freeze even with fastest waves speed. (played on a i5, 2Go VRAM and 8Go RAM). Final Note (6.8 / 10) : Make Them Walk is a good short tower defense with 6 differents tower types in 4 levels, but still in early access (low content). Recommended for tower defense players. + : - Base nice gameplay, with 6 differents towers. - Upgrade system in a run / Some perma progress with new upgrade to unlock, more upgrades to get in a run - : - Only 4 zones, only based in the forest - New tower / upgrade to unlock can be a little too long to get ...
It's a very really fun game! It's too attractive to play this game!
Not in early access, but you'll think it is after playing for a bit. Has a good bit of potential, but it needs a lot more work.
Finally a maze tower defense game. I wish the other developers would understand that this is the way. The game is pretty well designed. I think the costs of upgrades need some balacing, and currently (August '23) the game is quite buggy. The upgrades I buy between games in the workshop don't apply during games for example. Visually also the towers should make it more clear who they're hitting and which effects they apply. Also, the targeting choices are too many with one key choice missing (target the foe that is closest to the goal first - which I usually set all my towers to in other games). Quality of life upgrades could include being able to upgrade towers even if I am out of builds. It does not cost a build to upgrade a tower, so I should be able to use it even if I'm at 0/2. To the developers: keep going! You're on a great track. I would look forward to bigger maps (most important for me so I can build more interesting/crazy mazes), more towers and maybe upgrade alternatives and then some bug fixes and QOL upgrades as well as the balancing of the upgrade costs.
Great TD, but there are bugs. I had to play the first level 3 times to get past Level 45 on the first map because the game froze. The third time I finally completed the first map to Level 50. There are some tricks, and that is basically to unlock all the cards to get better picks, scrap metal by throwing extra cards away, and of course when you get the right cards, it's fun. For example one card made the game a breeze and fun which was to receive a hex tower card for each platform I placed, and also the card in which you can upgrade your towers with only 2 cards. I actually enjoyed it much more with those handicaps. Oh, and make sure to skip cards until you get the cards you want like the overhealing card. The purpose of the game is to make the enemies walk the longest path, and if you spend time with this hidden gem, you'll begin to love it. https://steamcommunity.com/groups/towerdefensegamesrated https://youtu.be/CvC3P4R0KX8
Great potential, BUT game breaking bugs and devs seem not active. If it gets fixed, i will revisit this.
fun for short time, boring if long game
A very competent mazing Tower Defense title that somehow I managed to let pass m me by. The graphics are very good and I love the way there is a app[ropriate "tink" when arrows hit armour. Good (2) upgrade paths. The mazing is not too involved, but enough to keep your interested. You will generally lose at least the first run because you don't know the route (to set up an measured defense) of the flying enemies that come in around wave 20. Don't know that it is completely bug free as I hit a freeze after level 49 on Map 1, but not a gamebreaker! It's an idea to reset the tutorial after a few runs, because it may not all sink in after the first run.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Pair Of Stamps | $2K | 94 | 98% | $0.99 |
| Click Quest | $2K | 81 | 73% | $0.99 |
| The Cassir Simulator | $2K | 81 | 91% | $0.99 |
| Adventure Chronicles: The Search For Lost Treasure | $2K | 102 | 68% | $1.24 |
| Owyn's Adventure | $2K | 55 | 98% | $1.99 |
| Snowcat Simulator | $2K | 50 | 32% | $1.19 |