
UFO: Aftermath is a 3D isometric, tactical strategy game with a rich and compelling sci fi story.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, Italian, German, Spanish - Spain, Polish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Издатель решил принудительно (под видом обновления) добавить в старую классику собственный лаунчер (реклама, сбор данных - все как мы любим). Отзыв будет оставаться отрицательным, пока лаунчер не будет удален из игры. Всех неравнодушных призываю присоединиться. Не в нашей власти отправить "эффективного" менеджера делать что-то полезное, зато отзывы и дальнейшая покупка игр от данного издателя зависят от нас. The publisher decided to forcefully add their own launcher to an old classic (under the guise of an update) (ads, data collection—everything we love). Until the launcher is removed from the game, the review will remain negative. I encourage all concerned players to join in. We don't have the power to send an "effective" manager to do anything useful, but reviews and future purchases of games from this publisher depend on us.
UFO: Aftermath is a video game from my youth. I vividly recall playing the demo from a UK Strategy Gamer demo disk on my 13th birthday. I loved it so much I bugged my mum that I wanted to buy the game with the money I got as a gift for my birthday. We went to several stores and I still remember finally seeing that box art on the shelf of a Harvey Norman... The rest was countless late nights trying to learn the game and convince myself I was actually getting better at it... Replaying and beating the game over the last few nights I have to be honest in that time has not been kind. UFO: Aftermath (indeed the entire UFO: After* series) is a budget title that the addictive gameplay loop does well to hide for the first half a dozen hours. You will quickly come to detest the same missions (namely base capture or worse, alien base capture), the terrible voice acting and sudden spikes in difficulty. If you stick with it, UFO: Aftermath is the first game in a series that tried to save us from the X-COM reboot and countless knocks with their two action turn based combat with IMO the superior "simultaneous action system" (SAS). Still ran fine on Windows 11 despite the tiny resolution scale. If you enjoyed this type of squad-based SAS game, I strongly recommend E5: New Jagged Union or the superior 7,62 High Calibre and its modded 7,62 Hard Life.
Игру с новым лаунчером мне так и не удалось запустить на Windows 10. Открывается лаунчер с рекламой и так по кругу. Попробовал различные варианты предложенные на форуме - переименование, запуск разных испольняемых файлов игра так и не запустилась.
The most challenging part of this game is trying to get it to run on your PC.
Выродок издатель вшил лаунчер усложняющий и без того гемморойный запуск на 10 винде, так еще и время на стратегической карте не идет, великая игра своего времени, над которой безжалостно поработали эффективные менеджеры
Обожаю серию ufo, хотя конечно понимаю что на фоне xcom, это прям игрушка, а не супер серьёзный проект. Но таки к ufo я возвращаюсь каждый год и перепрохожу её, у меня это как ритуал. Атмосфера, все эти исследования, а когда получаешь солнечную броню, прям кайф, чувствуешь прогресс и как твои солдаты из ополченцев превращаются в настоящих ветеранов и сметают всё на своём пути. В плане тактики конечно вяло прям, макс сложность проходится спамом гранат по сути, оружием там мало что получится сделать, но в этом и есть тоже прикол. На макс сложности нужно прям придумывать тактики использовать мощное оружие типо дробовиков, но при этом близко подходить к врагам, короче игра нереально затягивает.
it is a good game but it has problems with win 11
Constant crashing, awful launcher shoving adverts at you. Just abandoned completely
Игра не запускается и проблема не решается уже 10 лет
The Cenega UFO series is a pretty interesting alternative take on the X-COM series. Speaking as someone who's not a fan of the board-gamey feel of the new ones and rather prefers the style of the old, I found it enjoyable enough to finish. THE GOOD The writing and "set design" (the tactical maps) are actually really well-done, solid, and show attention to detail. The combat, while fairly basic in its real-time-tactical format, is fairly engaging. The overall concept and story is a more horror-oriented version of the alien conquest theme, with people being turned into horrific genetic monstrosities, who nonetheless fire AK-47s and HK G36s at you (??). Character development is engaging and enjoyable, and keeps you looking forward to the next development point to put into one of their stats. There are no tactical vehicles, but the heavy machineguns mounted on heavy armor do feel really good once you get them. They pretty much rip through almost everything in the game, but they have to be deployed to be used. THE BAD It lacks some elements of the original, like base design, instead turning the strategy layer into a map to conquer with base coverage. There can only ever be one troop transport aircraft, so the purpose of having many squad members becomes reduced, unfortunately, to functioning as alts for injured soldiers. Tactical games sadden me when they have no structure to enforce using more than a base squad with some pinch-hitters. The way tactical combat is implemented, the best way to play is to just plop your team down at the entrance to an area and wait until enemies wander into LOS. They can really mess up your day if they see you first, so the game becomes hide and seek, with the hider almost always getting first shot (and therefore closing the deal). The tactical element is pretty much lost to this, unfortunately. The weapons in the game are oddly done, like the developers couldn't decide whether to go more in the direction of Jagged Alliance or X-COM. So you have your panoply of modern weapons, with many different models of pistols and rifles, and while you do get to research variant alien weapons, for the most part, ballistic 7.62mm and .50 BMG weapons remain competitive to them and sometimes superior (mainly because the aliens' armor shields are more resistant to high-tech weapons than ballistic ones). It's like they really wanted to keep using the cool real-world weapons they like throughout the game, which is an odd choice and eliminates the benefit of that technological plateau you reach in the standard X-COM games once you're pumping plasma weapons. The worst part, in the end, is completely in line with the genre itself. Like with the series in general, the battles get repetitive and feel too frequent at the end, and the game starts to drag. You're just wanting to run time out to get the strategy metalayer progressing faster. Fortunately, it was quite completable in a reasonable playtime, so I did finish it without losing interest. SUMMARY It's an interesting take, and a good Central-European take on the X-COM genre that set the stage for its following games in the series. I came into this expecting jank, and it was surprisingly solid. It is rough around the edges in places, for sure, and is fairly basic in the strategic aspect, but if you like the series and concept in general, it's enjoyable worth a play.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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