
Design and build a factory deep underground in this physics-based automation sandbox. Mine resources, buy machines and master the chaos as you become the ultimate Mine Mogul!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Sep 1 → 13.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Design and build a factory deep underground in this physics-based automation sandbox. Mine resources, buy machines and master the chaos as you become the ultimate Mine Mogul!
Enjoy the casual construction of massive, interconnected factories deep underground. Wind conveyors through twisting mineshafts, connect machines, and harness physics to automate your every need.
Venture into the mysterious, hollowed shell of a forgotten cave system. Discover secrets, unearth hidden resources, and rebuild among the ruins of abandoned mining operations. Every cavern holds new opportunities for the ambitious mogul.
As your factory grows, so does the madness! Conveyors overflow, parts scatter, and unexpected physics mishaps keep you on your toes. Tweak your designs, optimize machine placement, and find creative solutions to keep the gears turning and the chaos under control.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 385 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Id highly recommend this game, its got hours of progression, and plenty to do while not being too complex
好玩
z
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 385 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
掘りだした鉱石・製品をベルトコンベアで移動させて出荷させる自動化ゲー 掘り出された鉱石は物理によって実際に動き回るのでうまくコンベアを敷かないと移動中にこぼれまくったりラインが繋がっていない部分であふれだす。自動化ゲーで言えばsatisfactoryではなくHydroneer。 製作器の速度が足りず材料が詰まっても掘り出される鉱石やインゴットの生産は止まらないので気づいた時にはエリアが鉱石やインゴットでとんでもないことになってる、そんなことにならないようにライン管理するのがこのゲームの今の醍醐味 基本的に楽しくて良いゲームだが出荷できる地点が固定で1か所しかなくどうしてもその1か所に向けてラインが集約される工場になりやすく詰まる原因にもなっているのが現在の不満点
Quick Description: -MineMogul is a physics based automation game that feels like a cross between Hydroneer and Foundry. What makes this game unique, is that every single item in the game has weight, items can fall off of a conveyer belt, and you need to be creative in navigating narrow corridors. This game really grew on me. It's probably the most creative game in the space that I have played in a while, and has a very unique identity when it comes to automation games. My only real complaint is the lack of content. You will likely run out of content in under 20 hours, maybe faster depending on how experienced you are with this genre. Consensus: -Excellent Game (Tier 2 and makes up 25% of my reviews). I am 100% sold on this game as a proof of concept. It gets better with every update. I would like to see a few more things added to help with the pacing to help pad out the mid game before you reach the end game content. I would also like to see at least one more resource added and maybe even something interesting like liquids. But otherwise, this game rocks! As much as I enjoyed Foundry, I felt that it struggled to get out of Satisfactory's shadow. There are very few games on the market quite like MineMogul. Pick it up and give it a try!
I love this game, it's awesome. But it's not perfect. You first 10-20 hours are going to be the most memorable and enjoyable. But once you reach the 20+ hour mark, the endgame becomes tedious as you will need to leave your game running AFK in order to reach the large goalposts. There is a limit to how much ore you can produce. Once you reach that limit, no further optimization is really possible and waiting to get 1000 of each item becomes a slog. This is a pretty easy thing for the devs to adjust. Either add a Mark II miner upgrade to produce more ore, or chop down the high goal posts to complete the Mine Mogul endgame achievement. The biggest issue for most people is going to come down to performance. I'm running a 4080 and at about 3500 physics objects (even with the new performance update in Box3D), I notice a significant frame drop. So if the developers did add a Mark II miner, most machines will likely not be able to handle the amount of physics objects moving around in game. I love physics games and I love that this game exists, but if you have anything lower than a 30 series graphics card, I would not recommend purchasing this game. You will be running at low framerates and it really does make the experience not as enjoyable. The criticism that the cave is too small is valid, but if it was much bigger, you are also going to make players run into larger problems with performance. That being said, there is a number of annoyances with the current cave geometry that prevents you from placing machines in places it would be nice to place machines. But overall, even with these performance issues and the endgame goalposts being tedious, the main game is a ton of fun. You will totally enjoy your experience in the first 10-20 hours and if you feel like the price you're paying for that amount of time is worth it, I totally recommend MineMogul. I love this game and it is one of my favorite titles I've played in 2026. I only hope we get to see more physics games like this in the future with improved performance for lower end PC specs. Thanks to the MineMogul development team for making this awesome game!
What a really good game to just chill with. You get the dopamine release when you see your factory working perfectly. I've got 57 hours into this game and have played through it twice now. I try to get it all done a little faster each time. I finally figured out the perfect endgame balance a few nights ago. I was able to connect all the ore nodes to the factory as well. I've never been able to do that because of the ore limit (which was updated so we can go higher if we want). But they also added an un-packager to the game so you can pack up all your ores and unpack them when they reach the main factory. I also like all the different ways you can build in this game. You can make some super cool factories that are super efficient and are super cool to just watch them work.
just a fun game to play
:)
Si te gusta el concepto de tener muchos "minerales" con fisicas y que se te desborden las maquinas, coger muchas cosas al a vez el sonido de las piedras rozandose entre si ES lo que estabas esperando. Tiene potencial bastante potencial, la unica pega son algunos sonidos molestos pero totalmente opcionales.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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