
Discover the mysteries of Minecraft Legends, a new action strategy game. Explore a gentle land of rich resources and lush biomes on the brink of destruction. The ravaging piglins have arrived, and it’s up to you to inspire your allies and lead them in strategic battles to save the Overworld!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 19 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2.9Kreviews | 58% | — | $3.1M |
| $39.99 | 8.6Kratings | 63% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 不推荐非情怀玩家购买! [/h1] [h3] 情怀玩家也请慎重!因为它真的不配称之为游戏 [/h3] 我就是传说中的,预购豪华版的究极冤种! 从评测方面来讲,传奇绝对值得一个差评。它首先应该是一款游戏,但是[b] 游戏性真的是纯狗屎 。[/b]其实玩法和设计也算是中规中矩,但是手感实在是太屎了,我从来没见过哪个游戏的操作手感能如此之烂,简直不敢相信这是游戏的操作手感。你无论是走,跑,建筑,拆迁,完成任务点,还是组织行动 ,那个蜜汁旋转视角,都能让你怀疑是不是玩到了血压飙升模拟器。哪怕改过了也还是屎! 其他的点别的大哥也说过了,不多哔哔,讲点别的。 我是真的很喜欢minecraft,这也是为什么传奇一出我就秒预购豪华版的原因。很可惜,mc的衍生游戏的结局都——神中神故事模式被腰斩;地下城中规中矩不火但是也基本合格,可惜也停更了;最受期待的earth生不逢时,诞生在了新冠时期;而传奇拉了坨大的,好像官方已经宣布死亡了。 其实抛开游戏性不讲,画面,音乐,剧情我都特别特别惊喜,单论这三点就超越我对mc衍生的标准了。但是,[b] 你是一款游戏,游戏烂,其他再好也白搭。 [/b] 如果不是情怀玩家兜底(我这个好评就是一个例子),那么传奇真的会是差评如潮。 哦听说多人联机会很好玩,可惜我是社畜了,完全没有时间体验联机,貌似官方已经关服变单机游戏了?算一个小小的遗憾。 不过,打通一个档后,我已将传奇变成建筑模拟器,正在打造城池并乐此不疲。看来建房子都比它本来的玩法好玩,真是难绷。
Minecraft Legends – 6/10 After 7 hours of playtime, I can confidently say Minecraft Legends is a game that exists. The presentation is polished, the world is charming, and the concept has real potential — but the execution feels like it took a coffee break and never came back. The gameplay loop becomes repetitive quickly, and the strategy elements are about as deep as a puddle after light rain. Solo play especially feels like you’re doing chores in a very colorful neighborhood. However, the moment you add friends, the experience improves dramatically. Suddenly the chaos becomes entertaining, the missions feel less tedious, and the game finally shows the personality it should’ve had from the start. In other words: this game is only fun when someone else is suffering through it with you. Overall, Minecraft Legends is a decent co‑op distraction, but not something I’d recommend playing alone unless you enjoy mild disappointment.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Bulgarian, Czech, Danish, Dutch*, Finnish, Greek +14 more
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 824 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i can't belive the developers tested this game and thought that it would be fun. i really like minecraft, but it's just a stuffy clicker if you like me also saw these bad reviews on youtube, but still hoped that it would be a cool game - no. really no, don't buy this
Bought, Played for 1 hour, cringed, refunded
really bad
Underneath all the jank, repetition, and the absurd launch price is a seriously good game. That being said, its the type of game that appeals to a very niche category of players -- a category that has little overlap with Minecraft's community. I think this is the main reason why Legends was received so negatively compared to Dungeons. RTS games take quick thinking, dedication, and a degree of hating yourself that just isn't marketable or enjoyable to the mainstream gaming ecosystem. Now that we've looked at why Legends was a commercial flop, lets discuss whether or not the game is actually worth buying in the year 2025+ The game was abandoned 9 months after release, but there remains a sizable amount of content to work with. My experience while playing this game was that I could reach an hour max each play session before getting demotivated and returning the next day. Most of the game is centered on traveling to villages/POIs on a map, defending those areas from Piglin attacks via building defenses, and going on the offensive to the various Piglin settlements. One of the high points of this game is the behavior of the Piglins. They react to your choices, conquering areas you neglect, strengthening and defending besieged camps, and on higher difficulties even launching joint attacks from seperate Piglin camps to consolidate their armies. Every day/night cycle you focus your attention on a different area of the map, because the Piglins choose a different area to threaten each time. Villages you defend will provide you with a steady supply of whatever resources that area has in return for your support, so you are incentivized to maintain as much control over the map as possible. Going on the offensive is more repetitive/dull, but it does have its upsides. When attacking camps you are always at a disadvantage by the sheer number of troops, so you have to select your units strategically based on the defenses of that camp. The fight often spans several days, where you lay siege to the enemy over a long period before finally breaking through to the camp and destroying the nether portal that spawns the Piglins. Unit combat is complicated and organizing your troops is very hard to do, but the game lets you change difficulties as needed if you are unable to prosper in challenging situations. Defense is in my opinion the most fun aspect of the game. Using your supplies you can provide villages with an array of archer towers. walls, traps, and support buildings. Is this game worth buying if you are not a hardcore RTS fan? I'd say it depends on the price. The game often goes on sale, especially now that the hype has died down. At the time of writing this it is on sale for 16$. Unless you really enjoy strategy games, I'd recommend waiting for it to go to the 10-20$ dollar range and then consider picking it up. Overall rating: 6/10
"Не забывайте что когда-нибудь настанет тот день, когда вы, сами того не осознавая - поставите свой последний блок." Эта фраза ранит сердце. 💔
Tienes como 5 tropas y no es que tengas como organizarlas bien del todo. Yo iba a lo tonto por el objetivo y lo conseguía XD. Como mucho, el desafió era poner un puente (que se hace casi instantáneo) en la ubicación correcta para subir a "X" lugar. Bonito visualmente, pero no vale la pena su precio. Tendría que costar 10 veces menos para recomendarlo.
It's fun for the first few hours or so. After a while, the game gets boring. Commanding an army while you either watch from a distance or use your one single combat mechanic in the game just gets repetitive. Game looks beautiful, and had really good potential. Haven't touched the game since it came out. Not worth the price.
This is the "A Minecraft Movie" in video game form.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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