No revenue estimate for XBOX — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Explore randomly generated worlds and build amazing things from the simplest of homes to the grandest of castles.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 109 | 68% | $12.99 | |
| — | 193 | 78% | $29.99 | |
| — | 7.8K | 74% | Free | |
| — | 444 | 50% | $19.99 | |
| — | 450 | 62% | $19.99 | |
| — | 149 | 88% | $14.99 |