
Fight your way through an exciting action-adventure game, inspired by classic dungeon crawlers and set in the Minecraft universe!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.86/day in the week to Aug 18 → 42.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 19.6Kreviews | 90% | — | $7.7M |
| $19.99 | 29.7Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1763 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A mí me encanta este juego, es una joya que a veces pasa desapercibida. Si te gusta el universo de Minecraft pero buscas algo con mucha más acción, este juego es perfecto. El gameplay estilo hack and slash es adictivo a más no poder; te la pasas genial explorando los mapas llenos de enemigos y buscando el mejor equipamiento. Lo mejor que tiene es el sistema de progresión. No estás atado a una clase fija, sino que tus habilidades dependen de las armas, armaduras y artefactos que te vayas equipando y encantando, lo que te permite armar builds superdivertidas y variadas a tu propio gusto. Visualmente mantiene toda la esencia de bloques pero con unos efectos y una iluminación brutales, y la música te mete de lleno en la aventura. Además, jugarlo con amigos es una locura de divertido. Si buscas un juego entretenido para farmear y pasar el rato, dale una oportunidad porque vale muchísimo la pena
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #63, worst UA #98 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil*, Russian, Simplified Chinese* +3 more
| $19.99 |
| — |
| — |
| #69 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
又肝又无聊 史
Minha expectativa para esse jogo era bem alta, porque sempre quis jogar desde o lançamento mas nunca realmente comprei. E depois de finalmente jogar posso dizer que superou o que eu imaginava, estilo de jogo viciante, a gameplay é muito divertida e os equipamentos e encantamentos fazem com que sempre dê vontade de continuar evoluindo. O ponto alto pra mim é o modo online, jogar com amigos deixa a experiência muito mais divertida e rende horas. Dito isso aguardando Dungeons 2
El juego en sí es divertido, y disfruté bastante sacando el platino. Pero hay dos logros, "Centurión Alfa" y "Reto Áureo", que son extremadamente repetitivos, terminé las últimas 30 horas del platino haciendo lo mismo en bucle. Si no fuera por esos dos logros, diría que platinarlo es una experiencia buenísima, pero por su culpa no puedo decir eso.
像素方块的硬核才是王道你的卡通画风根本没技巧😂萌趣的世界才受大众喜爱😘你的硬核玩法早就被时代老蒯🙄一纸判决写下过往的纷争轨迹🧐两百余项元素曾有着相似的踪迹🤓全球发行走过十余年的光阴😏无数玩家沉淀出独有的底蕴🫡软萌的画风就是我们的底气🤣卡通形象自带鲜活的灵气😎羽蛇神盘踞雨林神庙的腹地😅萌眼星的异兽自有独特的脾气😵远古黑龙翱翔地心的天地🤑这些生灵你从来无从寻觅😡开放模组任由创意肆意生长😃万千材质包重塑世界的模样🤭无边地图没有边界可以阻挡🥰海外服务器连接着四面八方😆独特生灵撑起故事的肌理😰团子与仓鼠带来日常的欢愉😆触发器编织天马行空的谜题😇工坊里面天天都有新作投递👽红石能驱动千变万化机关套路😈照搬的机制只会生硬套取思路🤫原生生物有着独有的行为思路👺换皮的模组全都是拼凑产物👿繁琐的电路只会困住新手脚步😫一键生成建筑带来畅快的幸福😄原生玩偶有着软萌鲜活的风度😷轻量化体验才是大众的归宿😚说白了🤔侏罗纪老头😂你这游戏全是小学生在玩☠️闹吃你别得意😒我的游戏比你高级🤣是你偷走我的U盘害了我的游戏👿别在这胡言乱语有本事比比实力😵
mojang的启动器和他们的代码一样bug
adamların elinde çok güzel bir hamur var ama o kadar yarrak kürek iş yapıyorlar ki hamur oldu sana çamur. bu tarz hack and slash oyunları bu kadar hantal ve dandik olmamalı. kombat hiç akıcı gelmiyor ve aşırı sıkıyor oyun. loot sistemi de bok gibi. zaten zar zor güzel ekipman/silah düşürüyorum, neden daha iyi enchantment vermek yerine sürekli rezil olan ve düşük sayı olanları veriyor?
I played without using the tower glitch, but I did farm Tower Guards scumming my local save. The main campaign was a little underwhelming, levels felt short with very little areas to explore, and gear felt weak and inadequate. Only after finishing the story and graduating from Adventure to Apocalypse did I start to see loot magic. DLC Levels where way bigger and more complex. Being able to upgrade favorite items along the way was nice. It would have been cool to also be able to upgrade how many enchantment slots an item has. Not being able to switch from TNT to arrows without throwing all the TNT was annoying. What seemed like no inventory limit was nice. All achievements were easy if you just play all the levels. If you want, you can boost items in the tower, you can make the power levels multiply. Otherwise it's also acceptable to get boosted and teleport to the end of a boss fight :) MC Dungeons was just the right scope of an ARPG I wanted to play, and I'm excited to learn more about the upcoming sequel. 18.3K on SH
Es como el Maincra, pero este es el dungeon ⣀⣤⣶⣶⣿⢿⣿⣿⣷⣶⣦⣤⡀⠀ ⠀⠀⢾⡻⣶⣾⣿⣿⣛⣻⣮⡉⣿⣿⣿⠟⠋⠉⠀⠀ ⠀⠀⢸⢿⢿⣿⡿⠁⣀⠀⢛⣿⣿⣿⣷⣦⣄⠀⠀⠀ ⠀⠀⢸⠈⣿⣿⠁⠀⣿⡇⢸⡏⢻⣿⣿⣿⣿⣷⡄⠀ ⠀⠀⢰⣦⣝⠁⡀⠀⢙⠡⠚⠣⣾⣿⡿⠿⠿⠿⢿⡄ ⠀⠀⠀⠈⠡⡀⠀⠀⠀⠄⠚⣰⣿⣿⣷⡄⠀⠀⠀⠀ ⠀⠀⠀⢀⡔⡈⡲⠂⠰⠶⢟⡉⠿⢿⣿⣧⠀⠀⠀⠀ ⠀⠀⠀⠫⣓⠣⢀⡣⡀⠀⡔⣹⣧⠀⠉⠃⠀⠀⠀⠀ ⠀⠀⠀⠀⠑⢄⣀⣀⣶⣶⠟⠛⠿⡀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⣿⡏⢿⡏⠓⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⢠⠉⠻⠏⣺⣷⠔⡄⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⢀⣤⡒⢤⣀⡆⠀⠀⠀⢐⠀⠀⠀⠀⠀⠀⠀⠀ ⢀⡾⣋⣵⣾⡀⣿⣿⣶⢂⡌⣍⠆⠀⠀⠀⠀⠀⠀⠀ ⠘⠛⠛⠛⠛⠃⠉⠙⢏⣾⣧⢹⣿⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⠿⣾⡏
If I could get my money back, I would.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $29.99 | |
| $126.6K | 400 | 77% | $14.99 | |
| $0 | 78 | 94% | Free | |
| $623.4K | 1.4K | 90% | $19.99 | |
| $71.5K | 1.5K | 82% | $2.99 | |
| $82.6K | 265 | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.7M | 38.6K | 94% | $14.99 | |
| $7.7M | 24.5K | 95% | $14.99 | |
| $7.7M | 32.1K | 93% | $14.99 | |
| $7.7M | 20.7K | 91% | $11.99 | |
| $7.8M | 13.1K | 75% | $19.99 | |
| $7.8M | 12.7K | 94% | $24.99 |