
MindsEye is an ever-expanding gameplay experience with a story campaign, endless stream of new playable content delivered regularly, and the power to create your own games with our simple to use building tool.
Modeled estimate, not a reported figure. How we estimate →
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About
MindsEye Campaign
MindsEye is a single-player, story-driven action-adventure thriller set in the near-future desert city of Redrock. You play as Jacob Diaz, a former soldier haunted by a mysterious implant and fractured memories. Across a cinematic campaign, you’ll complete missions, uncover your past, and confront a conspiracy involving rogue AI, corrupt corporations, and unchecked military power, a threat that reaches far beyond the city itself.

The City of Redrock
Redrock is a desert metropolis where advanced technology is everywhere. AI and robotics control daily life, shaping everything from commerce to security. Beneath the surface, the city hides secrets, dangers, and conflict. From gleaming towers to industrial sprawl and remote outposts, every district is part of the story.
Combat
Combat is responsive and tactical. Outsmart enemies with unique behaviors, use cover and verticality, and fight in third person with a wide arsenal, pistols, SMGs, sniper rifles, energy weapons, and grenades. Your companion drone, DC2, is directly linked to your implant, providing hacking, scouting, and support in battle.

Driving and Vehicle Action
Missions place you behind the wheel of electric cars, muscle vehicles, buggies, and quadcopters. High-speed chases, desert runs, and industrial zone pursuits are designed to push your skills and keep the action moving.

Endless Stream of New Content
The campaign is only the beginning. MindsEye offers an endless stream of new playable content delivered regularly. New missions, races, puzzles, and challenges developed and released by the BARB team bring fresh surprises. This evolving world keeps MindsEye alive with new ways to play long after the credits roll.

Simple to Use Creation Tools
With our simple to use building tools, you’re not just playing, you’re creating. Builder mode provides access to AAA tools, including asset libraries and lighting systems, as well as simple visual scripting, making it easy to design missions, modes, and environments. You can share your creations with the community and explore what others have built, extending MindsEye beyond the main campaign.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
Engagement
Hours played at review time, across 228 reviews with recorded playtime.
Reviews
Themes across 228 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
MindsEye looks like a next-gen game, has only 9 hours of story, and still has characters who talk like they learned human conversation from a malfunctioning airport kiosk. I don’t know who wrote the story, but they should be studied by future writers as a warning label.
After one year since it launched this game is still a big pile of ♥♥♥♥, wouldn't recommend unless its 5 bucks on a sale.
Tried the free play. Absolutely terrible performance on even low settings. NEVER buy this game, thats my advice.
Игра о том, как Линкольн Клей попал в будущее! Признаюсь честно я один из тех игроков, которых прогрели на эту игру и я собственно предзаказал ее. На релизе игра конечно многих разочаровала в том числе и меня, но однако я не стал тогда писать негативный отзыв и просто решил подождать. Вот прошел год и как я вижу игра изменилась в хорошую сторону: появился русский язык правда все равно немного корявый, исправили многие ошибки, вылеты и все в этом роде, оптимизацию подвезли, но все равно фризы присутствуют, также убрали эту всех бесящую denuvo. У игры несомненно есть потенциал, поэтому я ставлю ей палец вверх, а покупать эту игру или нет уже каждый пусть решает сам
bodrio
酷評されるほどでもない アプデ積極的だからかな
FREE WEEKEND 10 Stunden Kampagne letztes Drittel ist endloses Geballer, was aufgrund der Drohnenmechanik, verfügbarer Waffen und solider Steuerung Spaß gemacht hat maxed out bekommt man grafisch etwas geboten, braucht dafür jedoch überdurchschnittlich viel Rechenleistung-für Mittelklassekarten der 70er Reihen wird "nur" QHD mit Kompromissen möglich sein, da der Sprung auf 4K richtig reinhaut
Nem de graça.
Ta gra jest tak "dobra" że zachciało mi się grać w cyberpunka bo tam przynajmniej gra działa i jest dobra a nie spie*****na jak ta pokraka xD
TÍTULO RECOMENDADO: Un diamante en bruto que merece una oportunidad en 2026. RESEÑA: Le di una oportunidad gracias al fin de semana gratuito y me ha terminado enganchando por completo. Entiendo perfectamente por qué tuvo malas críticas en su lanzamiento por temas de optimización, pero si dejas los prejuicios de lado, Build A Rocket Boy ha hecho un trabajo enorme corrigiendo el juego. Lo mejor del juego: La historia y su giro final: Empieza como un thriller de acción militar y corporaciones, pero el tramo final en el Zigurat y el giro de ciencia ficción dimensional/alienígena es espectacular. El final te deja con ganas de ver qué pasará en la segunda parte. Los acertijos: El puzle de la estatua en el Zigurat y la xenoarqueología le dan un gran respiro a la acción pura. Consejo técnico crítico para nuevos jugadores (¡IMPORTANTE!): El juego abusa mucho del streaming de texturas en Unreal Engine 5. Si lo juegas en un HDD tradicional, el juego sufrirá tirones severos (stuttering) en misiones largas y tu GPU se clavará al 100%. Es obligatorio instalarlo en un SSD. En mi PC (RTX 2060, 16GB RAM y pasándolo al SSD) el juego se volvió completamente fluido activando el DLSS en Rendimiento y bloqueando a 60 FPS con los gráficos en Bajo/Medio. No se dejen llevar por el odio masivo de 2025. Si les gusta la acción de ciencia ficción con una buena trama, juéguenlo. ¡Recomendado!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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