
MindsEye is an ever-expanding gameplay experience with a story campaign, endless stream of new playable content delivered regularly, and the power to create your own games with our simple to use building tool.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 11 → 0.57/day in the week after.
About
MindsEye Campaign
MindsEye is a single-player, story-driven action-adventure thriller set in the near-future desert city of Redrock. You play as Jacob Diaz, a former soldier haunted by a mysterious implant and fractured memories. Across a cinematic campaign, you’ll complete missions, uncover your past, and confront a conspiracy involving rogue AI, corrupt corporations, and unchecked military power, a threat that reaches far beyond the city itself.

The City of Redrock
Redrock is a desert metropolis where advanced technology is everywhere. AI and robotics control daily life, shaping everything from commerce to security. Beneath the surface, the city hides secrets, dangers, and conflict. From gleaming towers to industrial sprawl and remote outposts, every district is part of the story.
Combat
Combat is responsive and tactical. Outsmart enemies with unique behaviors, use cover and verticality, and fight in third person with a wide arsenal, pistols, SMGs, sniper rifles, energy weapons, and grenades. Your companion drone, DC2, is directly linked to your implant, providing hacking, scouting, and support in battle.

Driving and Vehicle Action
Missions place you behind the wheel of electric cars, muscle vehicles, buggies, and quadcopters. High-speed chases, desert runs, and industrial zone pursuits are designed to push your skills and keep the action moving.

Endless Stream of New Content
The campaign is only the beginning. MindsEye offers an endless stream of new playable content delivered regularly. New missions, races, puzzles, and challenges developed and released by the BARB team bring fresh surprises. This evolving world keeps MindsEye alive with new ways to play long after the credits roll.

Simple to Use Creation Tools
With our simple to use building tools, you’re not just playing, you’re creating. Builder mode provides access to AAA tools, including asset libraries and lighting systems, as well as simple visual scripting, making it easy to design missions, modes, and environments. You can share your creations with the community and explore what others have built, extending MindsEye beyond the main campaign.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−50% | 3.3Kreviews | 48% | — | $2.6M |
| $34.99 | 10.4Kratings | 52% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 378 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A game where it makes no sense, but the action packed adventure becomes better the more you delve into the story. It plays like Saints Row reboot, but the action feels right and the shooting combat is like a mixture of A.P.B. reloaded as in the bullet physics and trajectory with how it just hits NPCs. The Arcadia which is like Roblox where you can find "player" created content like made up missions and levels, it is hard to learn, but from the gameplay from the Curated content, it builds a lot of hope for a solid foundation of mission design and building. If you're wondering about the gameplay, it is not GTA. There is no upgrade weaponry, or a "Ammu-Nation" store to get them. You get them as you traverse through the missions through the story campaign, and little like Assassin's Creed where the game will fail you if you kill civilians, but if the NPCs (armed) they drop them as kill them and its very feel good like Watchdogs: Legion when it comes to the Arcadia content, but mainly the curated category likewise in the first paragraph. The Open-world is very nice, the locations...it feels very well "put-in-place," as if the places look like busy open spots, but the interaction is bland as there is no actual free roam like Mafia 2 missions are straight forward and if you'd fail, you could restart it. As for the interaction, it is very dependent on the what is possible at the beginning of the game and later into the story, but really there is really not much exploration to that. Other than just to explore what is made like Lego City the game, you're forced to play as a cop that does only good guy things, but the twist is, like what was previously said, only what the game allows you to do. There is not a lot of stuff so if you're buying it just for a story and whatever is available, then it is worthy WHEN it is on sale, but for what it is, there is a lot of inspiration to the creation side of it BUT not worth the purchase at full price (that's when you may be disappointed). The deluxe edition is required if you want to get all achievements.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 12 → 2.57/day in the week after.
Reviews, worldwide (the counter carries no country): 33.43/day in the week to Jul 25 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
| $34.99 |
| 1.7Kratings |
| 54% |
| — |
| not modelled |
| $34.99 | 52ratings | 50% | — | not modelled |
| $17.49−50% | — | 67% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 378 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you have a really good pc you can enjoy it. Still, there's A LOT of driving and just when the game was getting good it ended. Graphics are good but no optimization at all makes me hate UE5 even more. Buy at sale, recent price was decent. I had fun but it feels like cheap saints row clone with even more restrictions.
Joguei no lançamento e achei pessimo, espero que ja esteja melhor..., 100% muito chatinho, tesão nenhum de re-experimentar...
I would recommend if this is on sale as £5 or a free weekend. Easily completable in a weekend like I did. The story is what kept me wanting to play, I'm a sucker for wanting to know how something ends. That's not to say its massively interesting, some missions certainly make you question, why are we doing this? Or why are we back here again? The voice scripts were also fairly corny and there were multiple occasions of dead silence when clearly they had nothing to fill those voids with. There was also some awful emotions, or lack there of at various story moments. There's also no open world, for a game with a fairly big world..clearly a missed opportunity to prolong gameplay. Gameplay wise the driving isn't bad once you get the hang of it. The shooting actually felt pretty good, I did enjoy shooting and there was a nice selection of weapons. Ammo however was pretty sparse for most guns, always making me use the SMG most of the time. Auto aim was handy at not dragging the game on and wasn't too overpowered. Enemies did a decent damage especially in numbers, and especially robots. I died a fair amount of times in the game due to being bombarded and limited shelter. I must say I did speed rush the game nearer the end as I was just wanting it to be over. There's certainly paths you can take that avoids most of the enemies or had cover for you to be protected / not seen. There's actually a sections needing skill and brain, with puzzles to complete. Although some I stumbled on and did lead me to looking up online how to complete.. probably a skill issue! Performance on a Intel Arc B580 was terrible initially but after dropping a lot of stuff to medium or low, it was passable. I had around 50 fps at 1080p, although the stutters were frequent some times and when it gets crazy in parts of the story, it was a slideshow waiting for the game to crash. It also felt there was just an awful grain on, giving nostalgia of a 2000s game. There were also various bugs and glitches I faced, although they just made me laugh really. I also felt lost multiple occasions where it was not clear we were meant to be going / doing. Cut scenes weren't bad and the fluidity into gameplay was decent, with no loading screens at all. I guess its nice there's still new content being released, although how much that will add to the game as well as the paid DLC, I cant say. Overall an alright game, but please do not spend silly money on this. At least I can another game to my list of flop games of all time.
De graça essa merda é cara
UK Я особисто не рекомендую цю гру з кількох причин: - гра не відповідає тому, що обіцяли; - перша ж катсцена вбила будь-який інтерес до сюжету; - українська локалізація — це тупий машинний переклад, мені здається, вони навіть ШІ не використовували. EN I personally do not recommend this game for several reasons: - The game does not live up to what was promised. - The very first cutscene killed any interest in the plot. - The Ukrainian localization is a blunt machine translation; it feels like they didn't even use AI.
You know what....... If you get this on discount then it's worth the money. It's fun, Campaign is good, Characters are good. There's some mechanics like melee that's not in this like what? All in all IF you get this for $15 then You'll get a decent product out of it.
The performance is pretty bad in comparison to similarly looking games (and I mean overall performance, but especially 1% lows - FPS drops are pretty bad, especially when you travel across the map, I guess Unreal Engine 5 used here doesn't work well), but the graphics look pretty good. Enemy combat AI is pretty dumb. I like the story and gameplay. So far there are no fillers, just story cutscenes, dialogues and combat. You can even skip traveling to the next destination if you want, but some dialogues happen during the travel so it's better to wait until the characters stop talking. For a free weekend game it's pretty good, but I wouldn't buy it for a full price with such a bad optimization, maybe with -90% discount. EDIT1. I got stuck inside a door/wall in a house after opening a door - half of my body inside the wall, half outside, had to reload a checkpoint. EDIT2. It's the type of game you'd see 15 years ago - like Max Payne 3, Quantum Break, Bioshock Infinite, Hitman Absolution - but worse than all of them. Still fun to play, but nothing you'll remember next week. EDIT3. After you restart the game, Max FPS limit doesn't work anymore. I noticed it after a while. You need to go to options and move the slider again. I wonder which settings are also not working as they should, as I get some strange lighting artifacts that I didn't see during the previous play session a day before.
The game starts weird, then it gets interesting midway then the quality falls of again towards the end. The dialogue is all over the place, your main character loves to have a these quirky marvel wannabe funny replies in a conversation with every single character for no reason whatsoever. So yea the writting is really mediocre, story itself is kinda interesting but the plots just dont go anywhere. Also, there are character who are literally trying to kill your character but he refuses to kill them, for what reason exactly? There is a mission during which you literally have to dig your grave and few seconds later you wanna help the person who wanted to shoot you. The gameplay starts okay and it gets more boring the more you play, the game throws tons of enemies on you and you just mindlessly hide and shoot, hide and shoot, copy paste repeat. You do this for 10 hours, that and driving from point a to point b from one side of the map to another because hey, we love to extend the gameplay to show off to our shareholders with our graphs. The cutscenes are fantastic, whoever was responsible for them really did their job, so did the people who designed the city, it looks really nice and its a shame that is where it ends because its just a place for you to move from point a to b, not really any sort of interesting interaction or liveness going on in the city. The music in the game is also really good, the soundtrack really nails it. So with so many negatives why am i giving it positive review ? Because we just dont have this many action games in cities anymore and even tho this game didnt deliver, it is not the worst thing on earth as some make it, people worked hard on this and it shows in some areas even tho it lacks it others.
I must say that I was quite surpised how I enjoyed the game. It's quite linear gameplay, can't be compared to GTA series or Watchdogs for example. There is not much time to explore but for me that was ok as I wanted something like this. I had some crashes during gameplay but nothing too annoying. For the 15 Euros it was well spent money.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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