
MindsEye is an ever-expanding gameplay experience with a story campaign, endless stream of new playable content delivered regularly, and the power to create your own games with our simple to use building tool.
Modeled estimate, not a reported figure. How we estimate →
Media

About
MindsEye Campaign
MindsEye is a single-player, story-driven action-adventure thriller set in the near-future desert city of Redrock. You play as Jacob Diaz, a former soldier haunted by a mysterious implant and fractured memories. Across a cinematic campaign, you’ll complete missions, uncover your past, and confront a conspiracy involving rogue AI, corrupt corporations, and unchecked military power, a threat that reaches far beyond the city itself.

The City of Redrock
Redrock is a desert metropolis where advanced technology is everywhere. AI and robotics control daily life, shaping everything from commerce to security. Beneath the surface, the city hides secrets, dangers, and conflict. From gleaming towers to industrial sprawl and remote outposts, every district is part of the story.
Combat
Combat is responsive and tactical. Outsmart enemies with unique behaviors, use cover and verticality, and fight in third person with a wide arsenal, pistols, SMGs, sniper rifles, energy weapons, and grenades. Your companion drone, DC2, is directly linked to your implant, providing hacking, scouting, and support in battle.

Driving and Vehicle Action
Missions place you behind the wheel of electric cars, muscle vehicles, buggies, and quadcopters. High-speed chases, desert runs, and industrial zone pursuits are designed to push your skills and keep the action moving.

Endless Stream of New Content
The campaign is only the beginning. MindsEye offers an endless stream of new playable content delivered regularly. New missions, races, puzzles, and challenges developed and released by the BARB team bring fresh surprises. This evolving world keeps MindsEye alive with new ways to play long after the credits roll.

Simple to Use Creation Tools
With our simple to use building tools, you’re not just playing, you’re creating. Builder mode provides access to AAA tools, including asset libraries and lighting systems, as well as simple visual scripting, making it easy to design missions, modes, and environments. You can share your creations with the community and explore what others have built, extending MindsEye beyond the main campaign.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
Engagement
Hours played at review time, across 228 reviews with recorded playtime.
Reviews
Themes across 228 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
FREE WEEKEND 10 Stunden Kampagne letztes Drittel ist endloses Geballer, was aufgrund der Drohnenmechanik, verfügbarer Waffen und solider Steuerung Spaß gemacht hat maxed out bekommt man grafisch etwas geboten, braucht dafür jedoch überdurchschnittlich viel Rechenleistung-für Mittelklassekarten der 70er Reihen wird "nur" QHD mit Kompromissen möglich sein, da der Sprung auf 4K richtig reinhaut
Garbage
Tried the free play. Absolutely terrible performance on even low settings. NEVER buy this game, thats my advice.
凭借着“GTA之父”和“特别差评”的反差,让我早就听过这游戏的大名。 首先看游戏介绍,我没看到游戏哪里绑定了GTA还有开放世界,如游戏介绍所说,《MindsEye》是一款剧情叙事驱动的惊悚风格单人动作冒险游戏。 这就是一个线性、剧情驱动的射击游戏。 其次借着这次的免费试玩,我下载游戏深入体验后,我觉得“特别差评”过于苛刻了。 18个小时剧情模式通关,期间不跳剧情,一直保持手动开车到目的地。 不用去找支线做,通关即全成就。 开车手感挺不错的,我是用的手柄。 主观评价一下,这个游戏没有那么差,当然也没那么好。 就一般,找不到什么优点,缺点也找不到什么大的。槽点倒是能找到不少,比如:角色丑、不能近战处决、不会跳、不能抢车、开放世界空洞、游戏细节过于稀少、新手指引很烂(我快通关才知道按左摇杆键可以奔跑)…… 剧情方面,就像是一个故事的开端。结局男主穿过异次元传送门就没了,就通关了。 剧情总体也太平,没有起伏、代入不了。查莉死了,但我身为玩家代入不了主角,体验不到伤感。 优化感觉还行吧,我的配置用的1K分辨率,开的最高史诗特效,DLSS高质量,FSR3帧生成,全程大概在60-90帧左右吧。
720p, low, 7 fps :d
bodrio
MindsEye looks like a next-gen game, has only 9 hours of story, and still has characters who talk like they learned human conversation from a malfunctioning airport kiosk. I don’t know who wrote the story, but they should be studied by future writers as a warning label.
Ta gra jest tak "dobra" że zachciało mi się grać w cyberpunka bo tam przynajmniej gra działa i jest dobra a nie spie*****na jak ta pokraka xD
Gostei do game, ele tem uma vibe de GTA. So que ainda falta consertar muita coisa. Uma pena o jogo nao ser mundo aberto. Achei meio zoado, porque ele tem uma cidade muito top, mas nao pra fazer nada nela. Se desse pra explorar e fazer as missoes em um mundo aberto tipo gta, ia ser foda. Além de focar em um modo mundo aberto, acho que essas coisas também precisam ser melhoradas: ✅ Consertar as texturas bugadas. ✅ Melhorar bastante a otimização. ✅ Melhorar a dirigibilidade dos carros. ✅ Corrigir bugs e melhorar a IA dos NPCs. ✅ Melhorar tmb o hud das armas. Bom, isso ai foi só 1% do que precisa ser melhorado no game. Espero que vocês corrijam esses problemas e escutem a comunidade, porque o jogo tem potencial e futuro para se tornar um jogo excelente.
酷評されるほどでもない アプデ積極的だからかな
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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