
MindsEye is an ever-expanding gameplay experience with a story campaign, endless stream of new playable content delivered regularly, and the power to create your own games with our simple to use building tool.
Modeled estimate, not a reported figure. How we estimate →
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About
MindsEye Campaign
MindsEye is a single-player, story-driven action-adventure thriller set in the near-future desert city of Redrock. You play as Jacob Diaz, a former soldier haunted by a mysterious implant and fractured memories. Across a cinematic campaign, you’ll complete missions, uncover your past, and confront a conspiracy involving rogue AI, corrupt corporations, and unchecked military power, a threat that reaches far beyond the city itself.

The City of Redrock
Redrock is a desert metropolis where advanced technology is everywhere. AI and robotics control daily life, shaping everything from commerce to security. Beneath the surface, the city hides secrets, dangers, and conflict. From gleaming towers to industrial sprawl and remote outposts, every district is part of the story.
Combat
Combat is responsive and tactical. Outsmart enemies with unique behaviors, use cover and verticality, and fight in third person with a wide arsenal, pistols, SMGs, sniper rifles, energy weapons, and grenades. Your companion drone, DC2, is directly linked to your implant, providing hacking, scouting, and support in battle.

Driving and Vehicle Action
Missions place you behind the wheel of electric cars, muscle vehicles, buggies, and quadcopters. High-speed chases, desert runs, and industrial zone pursuits are designed to push your skills and keep the action moving.

Endless Stream of New Content
The campaign is only the beginning. MindsEye offers an endless stream of new playable content delivered regularly. New missions, races, puzzles, and challenges developed and released by the BARB team bring fresh surprises. This evolving world keeps MindsEye alive with new ways to play long after the credits roll.

Simple to Use Creation Tools
With our simple to use building tools, you’re not just playing, you’re creating. Builder mode provides access to AAA tools, including asset libraries and lighting systems, as well as simple visual scripting, making it easy to design missions, modes, and environments. You can share your creations with the community and explore what others have built, extending MindsEye beyond the main campaign.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
Engagement
Hours played at review time, across 228 reviews with recorded playtime.
Reviews
Themes across 228 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is awesome! I don't quite understand the negative criticism. It's no GTA. It's just a story driven Single Player game with a lot of shooting and a companion drone. Technically i assume you can roam freely (haven't tried), but the game is made for you to jump from one mission to the next until it's over. If you like shooting games, this might be for you.
fab game
всего 8 часов сюжетка? оборванная концовка(( и все? не, ну было интересно. но открытого мира нет (во время игры это корридорщина). и слишком коротко. BTW я даже не вкурил как все эти делюкс скрины применить.
一般,但也没有想象中的不堪
I REALLY wanted to give this game a shot on this free weekend, but it is just completely unplayable. I'm getting VERY unstable 60fps (drops down to abt 40-45 when I start moving) in the lowest settings with DLSS on performance mode. I do not have these problems with other performance hungry games (like Arc Raiders, The Finals, Cyberpunk 2077 etc.) Idk man, really wanted to try this game but its unplayable for me in this state.
Gostei do game, ele tem uma vibe de GTA. So que ainda falta consertar muita coisa. Uma pena o jogo nao ser mundo aberto. Achei meio zoado, porque ele tem uma cidade muito top, mas nao pra fazer nada nela. Se desse pra explorar e fazer as missoes em um mundo aberto tipo gta, ia ser foda. Além de focar em um modo mundo aberto, acho que essas coisas também precisam ser melhoradas: ✅ Consertar as texturas bugadas. ✅ Melhorar bastante a otimização. ✅ Melhorar a dirigibilidade dos carros. ✅ Corrigir bugs e melhorar a IA dos NPCs. ✅ Melhorar tmb o hud das armas. Bom, isso ai foi só 1% do que precisa ser melhorado no game. Espero que vocês corrijam esses problemas e escutem a comunidade, porque o jogo tem potencial e futuro para se tornar um jogo excelente.
Joguei através do Free Weekend e valeu muito a pena, a história é bem imersiva e envolvente, elenco sensacional: Anjali Bhimani (Symmetra de Overwatch), Alex Hernandez (Lincoln Clay de MAFIA 3), Tanya Alexander (Reyes de Tomb Raider) e outros artistas incríveis. Os gráficos são bons porém o jogo é bem pesado, jogabilidade boa e simples de pegar o jeito. Quem curte pegar conquistas também vai gostar - a maioria das conquistas é sobre história e o restante você vai conseguir naturalmente sem esforço. Tem um único bug de sair do carro em uma missão que me obrigou a reiniciar o jogo mas nada que atrapalhou minha experiência em geral. Em outro contexto de lançamento, com mais tempo de polimento, esse jogo facilmente seria visto como um cult classic subestimado - o elenco e a história tinham tudo pra isso. Recomendo bastante, um sólido 8, facilmente.
FREE WEEKEND 10 Stunden Kampagne letztes Drittel ist endloses Geballer, was aufgrund der Drohnenmechanik, verfügbarer Waffen und solider Steuerung Spaß gemacht hat maxed out bekommt man grafisch etwas geboten, braucht dafür jedoch überdurchschnittlich viel Rechenleistung-für Mittelklassekarten der 70er Reihen wird "nur" QHD mit Kompromissen möglich sein, da der Sprung auf 4K richtig reinhaut
Garbage
Tried the free play. Absolutely terrible performance on even low settings. NEVER buy this game, thats my advice.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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