
We fuse transforming Mecha and Roguelite gameplay elements and combine game mechanics, such as weight, armor pieces, heat, and power for you to forge a unique weapon of war to fuel your killing spree!💀💀💀
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About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
半成品的玩意
SECOND EDIT: Well, it seems this game is dead, kind of. It was ported to Xbox, so that's where the dev has been. Considering the game needs much more work than it was given porting it seems likes a fools gambit. I still hope this game gets a lot more work, but now that the dev has the xbox version and this version to worry about, I just don't see it happening. Plus, it's been needing updates since mid last year and its still not seen a thing, including fixes to game breaking bugs. At this point, avoid this game. Most of my info came from: https://twitter.com/MetalMind77 Below is previous reviews if you want to see my hopes for this game from mid last year. A lot of issues are still present, even with the minor adjustments from the previous edit. EDIT: since this review there have been a few updates so it looks like it's not abandoned. They're fixing things that I said need fixing in this review, such as new portal zones, and bodies and weapons. It's certainly getting love still, so do think about picking it up if you trust the dev to not give up. But it still needs a little more in my opinion. ---------------- Full before review below. ------------------- I genuinely hope this game isn't abandoned by the dev. It's a great foundation to a game, and you can get a somewhat decent amount of fun out of it. For the price, it's too little. It's about half the game you'd expect. The biggest thing the game needs is more content. More body/leg/core mods to spice up a build, I'd say at least 10 more of each. (There is currently less than 10 each if you don't count quality differences, I don't. Quality differences only matter most for cores, otherwise it's just slightly better stats). Same for weapons, at least 10 more weapons could make the game very fun. Balancing on the weapons is needed a little too. Long charge weapons need to shoot a tri bounce shot, not one bounce projectile. That's far too slow! Esp later game. More "portal" rooms. The 7 or so that's in at the moment with 3 or 4 combat rooms and 3 or 4 "human" rooms and of the human rooms only 2 being "useful" (one has a chance to ruin your setup by stealing a piece of gear, making him an auto skip later in runs) really chunks the feel very quick. I would even be fine with lore portals. Useless like the "drop bombs in the next room that hurt you too" guy (Never used him once, wouldn't recommend wasting the gears to use him), but at least adds some flavor and lets the story progress a little outside of the steam page. Heck, just throw in a few pixels or gears in some of them and they're no different and more interesting than some of the rooms already in. And the more that gets added, the better. I'd say this game could easily become an amazing game if more love gets put into it. I'd say the build setups are ok at the moment, overheat setup works, non-overheat setup works and each has their own weapons and stuff they want to use. I don't really agree with advanced modules carrying over fully after a won run. It's forces a similar play style next run and takes away from trying new things. It also making losing a run extremely punishing. Increasing the amount of gears gained per run by around 10-20% but resetting advanced modules every run would be better I feel. Much better. For the record, I made it to mastermode, beating the game 3 times, I died on my mastermode attempt because I thought I could tank something I couldn't with a ~50% dmg reduction. My word of warning is you can get stunlocked at the door, keep moving. I will change my review if more gets added to the game, but right now I just can't recommend it for full price. I feel like in just 12-13 hours, I did everything there is to do, twice. That shouldn't be the case for an 18$ game. TL:DR: It's a very pretty game, and fun with what's there, but there's just not enough to keep you around for what it costs at the moment. Keep an eye out for content updates because that's what it needs to take off.
开发者可能似了
大哥,你更新就更新,为啥还要吞之前的红币啊?十几个小时白玩了? 我都怀疑他们自己玩不玩自己做的游戏,攒了这么长时间的东西打个补丁全给你“优化”没了,也没见其他游戏这尿性啊,不会更新可以不更新。 哦吼,玩了一下还遇到bug了,第三个boss直接无敌状态不动了,6。
[h1]Really interesting bug:[/h1] [b]After the completion of the game, you gotta keep the blue coins, but if you keep going in and out of the tutorial area, the blue coins you have will be reduced into 1/5 of the value, which when you enter the area, it will not take it, and only take it if you get out of that area.[/b] [h1]And here's the Review[/h1] I mean this game is not that hard, and also require more development, although it just got out at last month, there are a lot of the things need to work on, there should be more items, though the combos of the items seems fun, but there are so little of them, which force you to choose the game strategy for items instead of for your own likes. I beat the game in the first run, the rocket with the cooling and faster charge is easily to get you thorough all the levels, and the characters in the wormhole seems does not have some connection to the game backstories. I do not recommend this game, or do not recommend it at this stage, the game is fun, but as I said earlier, the game require a huge development to make the game more interesting, and provide more fun way to play with, the items need more adjustments, it seems that most of the gold item except the rocket are more or less does not has its "uniquness" such as the sniper, it has less damage, requires charge to shoot, and does not do anything after, which it is just a useless weapon compare to other gold weapons, and some blue weapons are significantly better than the other weapons, which in this case, I found that the one that requires charge and shoot only forward area(I forgot the name) is more suitable than sniper to the "gold" tier weapons, It is easy to clear a bunch of enemies in front of you, and it penetrates them, which is a very powerful weapon than weapons such as sniper in the gold tier.
Jogo abandonado pelos devs, não compre.
game hit 1.0, 1.1 even. still feels unfinished. had promise but with over a year since the last update, i think this title is dead.
Good game.
Oldukça eğlenceli bir rouge-lite örneği. Yakın zamanda gelen güncellemeden sonra oyunun güç dengesi daha dengeli hale geldi. Geliştirici, güncellemenin ardından mevcut kayıt dosyamı kaybettiğimi söyleyince mesaj ile bana ulaşıp oyun içi kaynak göndermeyi teklif etti. İlgili bir geliştirici. Grafikler gayet güzel, her bölümün belirgin renk teması ve farklı düşmanları var. Bazı bölümlerde fon tasarımının dikkat dağıtacak kadar gösterişli olduğunu belirtmek isterim. Her bölüm sonunda rastgele bir boss ile savaşmanız gerekiyor. Bosslar sabit değil, sürekli değişiyorlar. Boss tasarımları çok güzel. Her bossun bir savaş kareografisi var. Bossun kareografisini anlamadan savaşırsanız onları yenmeniz çok zor. Yönettiğiniz robotun parçalarını değiştirerek farklı özellikler kazanıyorsunuz. Çok çeşitli silah ve parçalar var. Bunlar, siz karakterinizi yükselttikçe açılıyorlar. Elde ettiğiniz parçalar ve silahlar kendi başlarına fazla güçlü değiller. Bu oyunun öne çıkan stratejisi, robotunuzu oluşturduğunuz parça ve silahlar arasında sinerji bulabilmekte yatıyor. Oyun size pek çok farklı sinerji ve oynanış tarzı sunuyor. Ben özellikle robotun ısınma mekaniğinin bir sinerji olarak sunulmasından hoşlandım. Silahınızı kullandıkça robotunuz ısınıyor. Robot çok ısınırsa tekrar soğuyana kadar bir süre ateş edemez hale geliyorsunuz. İşin eğlenceli tarafı, oyun size robotunuzu soğuk tuttuğunuzda farklı, sıcak tuttuğunuzda ise farklı bonuslar veriyor. Hatta soğuk ve sıcak durumuna göre ayrı modifiye seçenekleri de var. Bir de üzerine modifiye ve yükseltmeleri geri çıkardığınızda kaynaklarınızı eksiksiz iade ediyor olması sayesinde farklı kombinasyonları denemenize olanak sağlıyor. Yükseltme sistemi ile ilgili hoşuma giden bir diğer nokta ise elinizdeki mevcut standart yükseltmelerin yanında her oturumda rastgele değişen yükseltmeler de sunuyor olması. Bunları almak veya yeniden rastgele seçenekler istemek size kalmış. Oyunu ses efektleri güzel, silahlar vuruş hissiyatını veriyor. Oyunla ilgili söyleyebileceğim yegane olumsuz durum, oyunun temposunun başlarda biraz yavaş olması. Üçüncü seviyeye ulaşabilecek kadar karakterimi geliştirmem için pek çok kez ölmem gerekti. Bazı ufak tefek hatalar ile karşılaştım. Örneğin bazen haritaya baktığımda bulunduğum odada beni bonus odasına götürecek bir teleport kapısı olduğu görünmesine rağmen odada bu kapıyı görmüyorum.
我在测试版就玩过该游戏,现在正式版出这么久了,玩下来,发现很多问题: 1、小怪种类并没有增多。与测试版一样,就那几种怪,过一关就改个贴图,加点数值,变成加强版,挺没意思的 2、后期开始堆粪怪了。测试版还不明显,正式版,后期房间放一堆冲刺无敌怪,一刀闪完直接闪现消失,闪现完,还自带一段时间无敌,就是托你时间恶心你 3、bug依然没修(影响过热流)。过热回血流打第四关boss手臂,不会触发回血的bug依然没修,导致根本没办法和boss换血,封死了一整个过热玩法流派 4、bug还是没修(影响无人机流)。还记得我上文提到的冲刺无敌怪吗?他们冲刺完后,闪现出来,无人机是没办法造成任何伤害的,打出来的伤害全显示“无效”,精彩~相当精彩~后期一堆冲刺无敌粪怪,又完美封死无人机流 总之是个完成度极其低的游戏,测试版就存在的问题一直没处理、没完善,没加什么内容就正式发售了,不知道该说作者是能力不足,还是说完全没认真做游戏。但作者很喜欢恶心人是真的,喜欢30%概率偷你一个装备的NPC吗?来玩吧~
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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