
Mind Over Magic is a colony sim set at the site of a cursed magic school. Build and optimize your own magical academy, train powerful Mages, and master mighty relics in order to battle through the Underschool, a mysterious underground dungeon that holds the key to liberation from a deadly curse.
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About
Mind Over Magic is a colony simulation game developed by Sparkypants and published by Klei Publishing.
Build and optimize a magic school while keeping powerful mages alive and inspired. Prepare them to explore the horrors of the Underschool, a deadly subterranean gauntlet. Study lost arcana, grow exotic plants, brew potions, and raise undead servants. But don’t forget to stop the deadly fog from consuming everything in its path.
Build the ultimate magic school, brick by brick. Design every room to fit your vision. Unlock new furniture, wallpaper, lighting, and decorations to personalize every detail. Experiment with layouts to discover hidden efficiency bonuses and create the perfect balance of design and function.
Beneath your school lies a mysterious labyrinth filled with dark secrets, deadly magic, and ghastly creatures. The deeper you explore, the greater the rewards—but danger doesn’t always stay underground.
Research and discover mystical beasts to serve your school and unlock powerful new resources. These creatures require food, affection, and magical care to grow into valuable allies, providing rare materials for crafting and construction.
If you're truly ambitious, tackle the challenge of raising a dragon to aid your school. Dragons demand specialized students to become caretakers, but in return, they grant your mages the ability to embark on daring quests beyond the school walls—uncovering secrets, gaining unique powers, and shaping the future of your academy.
Bend the arcane to your will. Practitioners of Dark magic animate undead helpers known as Quilted—specialized constructs that gather resources, tend to plants, repair damage to your school, and mine valuable materials.
Make the most of your day by reducing travel time in your ever-growing campus with the power of flight. Strategically place broom racks to make traversal a breeze.
Enhance your students abilities with powerful gear, such as potions, relics, and increasingly powerful wands, each granting distinct magical advantages. Customize their daily schedules and assign teachers to shape their magical growth.
Magic isn’t just for combat—what your students learn and the tools they wield also determine how effectively they contribute to your school’s daily operations. Build a curriculum that fosters the ability to both survive and thrive.
Shape the future of magic by customizing your students' education. Apprenticed students can multiclass to wield a diverse array of spells, or strive towards single discipline mastery to unlock devastating ultimate abilities, powerful enough to face the dangers of the Nexus.
Reality is tenuous in the Nexus, a fractured realm of pure magic deep beneath the school. Your mages will need every advantage to battle powerful enemies, reconstitute its crumbling fragments, and break the curse for good. Train wisely, for only the most skilled mages can withstand the challenges that await beyond the veil.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[i]Une version "fantasy" de Oxygen Not Included. Sans la survie, mais avec la frustration.[/i] Les débuts sur le jeu sont un peu laborieux. Il n'y a pas de tuto, il faut parcourir un codex assez touffu. J'ai softlock ma première partie parce que j'ai fait de la merde, mais rien ne nous dit quoi faire. C'est d'autant plus étonnant que le jeu est un citybuilder chill, sans survie. Pas de pression pour la progression, les ressources sont en quantité illimités. On va à son rythme et c'est très plaisant. Le jeu est extrêmement complet, avec de nombreux système, énormément de choses a faire et à gérer. L'interface est bien fichu au global. Le jeu fourmille de petites animations, qui donne vie au monde. C'est beau, on en prend les yeux. C'est impressionnant en qualité en en quantité. Malheureusement je trouve que plus on progresse dans le jeu, plus il devient laborieux. Le micro management m'a fait péter des plombs. C'est simple : il faut TOUT dire à vos professeurs et à vos élèves. Il ne savent pas manger, pas dormir, pas se reposer, rien. Et comme ils ont tous des besoins différents, on se retrouve a gérer une liste d’exception longue comme le bras. Il faut leur faire des chambres spécials, pour qu'ils puissent manger avec leurs amis (ils sont incapable de le faire si vous ne leur dites pas), et dormir avec leurs amis. Il faut créer des exceptions pour dire a ceux qui on faim en dehors des heures de repas d'aller manger (ma cousine de 2 ans n'a pas besoin de ça), c'est insupportable. Mais ces outils d’automatisation sont insuffisant, et on doit continuellement microgérer beaucoup de choses. Et pour couronner le tout, ils pètent des crises a répétition, ce qui augmente le stress de tout le monde, et créé un superbe effet domino. Super. Au final, je me suis bien amusé au début, mais au bout de 50h, j'avais juste envie d'aller m'occuper seul d'une garderie de 50 gamins qui ont la chiasse pour me reposer de ce jeu.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's okay Not great at explaining anything, doesn't have any real way of teaching you combat. By that I mean combat is shallow, and needs depth. Throws too much resource requirements at you too soon. Relaxed is the opposite, can't teach you anything because there are no requirements. Unfun learning experience. Worth 50% off I suppose
Great graphics and feel. Love the quirkiness of the game. Updated after beating the game - it was a really fun experience to build my school, create and develop mages, and discover the depth within the game. Anyone who likes mages, simulation, manufacturing will have a lot of fun. My negative feedback is there are a lot of different UI windows to keep track of everything in the game. Some aren't as intuitive to see as others. As others have mentioned the combat could use a lot of love.
Enjoyable! Little bit of performance issues when you have more wizards but very fun :D
Good game
A good way to time travel. I play for 5 minutes and suddenly its midnight! An amazing combination of micro management, colony simulation and base building. As expected from the publisher that brought us Oxygen Not Included.
This game is very realistic. Because the first time I played, I thought it was like building a school and protecting them from the fog. But I was really wrong. Because after I played for 30 minutes, everyone died. Not because it was difficult, but because the system of this game is so realistic that your characters can't sleep and wake up with full HP. I had to build a bedroom for them. Or when I used them too much, they would destroy everything because of stress. And it also took quite a long time to understand the system. I recommend it for people who want to play seriously but don't want to rush too much. But I don't recommend it for people who want to play casually.
A "lighter" systemic management game than their Oxygen Not Included games. But still super meaty and fun, with a cool arc of discovery and improvement. Easy recommendation.
Rimworld meets Oxygen Not Included with spells and creepy death fog? I am MORE than OK with this.
Build your own Hogwarts, this time without the racist character names and weird British colonial apologism. Takes a couple attempts to understand how to start the game right, not planning for the "necessary next rooms" can be a hassle. Upgrading rooms is pretty solid though, pretty logical if you upgrade piecemeal.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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