
Take control of Mina, a renowned Hollower hurtled into a desperate mission to rescue a cursed island. Whip foes, burrow through the ground, and explore a pixel-perfect world in Mina the Hollower, a brand new game from the developers who brought you Shovel Knight!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About

Descend into a frightful world of action-adventure in Mina the Hollower. Take control of Mina, a renowned Hollower hurtled into a desperate mission to rescue a cursed island. Burrow beneath hazards and monsters, whip foes into oblivion, and gear up with an arsenal of sidearms and trinkets.
Explore a vast world filled with pixel-perfect graphics, masterful gameplay, beastly bosses, and infectious music. Encounter a cast of bizarre characters, search out secrets in an array of exotic locales, and illuminate the omnipresent darkness in Mina the Hollower, a brand new game from the developers who brought you Shovel Knight!
Hauntingly authentic 8-bit visuals in the style of Game Boy Color, refined for the modern era.
Modern touches abound: detailed animation, widescreen visuals, and rock-solid controls!
Leap, dodge, and burrow through the ground to battle monsters or navigate the world.
Lash at foes with your trusty whip, Nightstar- or choose from an arsenal of weapons, each with a totally different move set.
Discover and utilize a reliquary's worth of unusual Sidearms to gain the advantage in combat.
Collect and equip Trinkets to acquire a variety of exotic effects. Level Mina up to suit your unique playstyle.
Electrifying soundtrack by chiptune virtuoso, Jake Kaufman.
Descend into the depths of madness with a bone-chilling, yet heartwarming tale inspired by Victorian Gothic horror.
Explore a huge, dark world brimming with secrets, challenging battles, and interconnected level design.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.6Kreviews | 88% | — | $4.1M |
| $19.99 | 1.7Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1209 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
goty 2026
Really fun so far, game looks really great and there isn't any major complaints I have besides that I think sidearms were very poorly implemented and designed but otherwise an excellent game.
HARD... yet WAY too fun! From bosses being fun to fight (Except one), to you being allowed to pick your own path on WHERE you want to go and how much freedom you have with builds? Secrets, exploration, little events... EVERYTHING! It's just so much fun! WITH THAT SAID HOWEVER! I will not deny the difficulty of the game being there. being rough to start. getting used to dodging with jumps or burrows without any dodges (With... one exception to this), it can be quite rough at the start of the game. If you are trying this for the first time, you ARE expected to die a few times, losing all of your currency. Yet if you want an easier time... Modifiers! You can alter the game to your liking from decreasing damage taken to making more safe spots... it's very nice! You can even make it harder or weirder! It's all up to you! GIVE THIS GAME A CHANCE!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 11.9K | 92% | $19.99 | |
| $4.1M | 3.6K | 97% | $29.99 | |
| $4.1M | 15.7K | 73% | $9.99 | |
| $4.2M | 7.5K | 85% | $29.99 | |
| $4.2M | 81.9K | 85% | $3.99 | |
| $4.1M | 6.8K | 72% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $508.2K | 11.9K | 93% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.1M | 3.3K | 92% | $10.19 | |
| $742.1K | 1.3K | 82% | $12.49 | |
| $120.3K | 316 | 72% | $14.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Latin America +1 more
| $19.99 |
| 221ratings |
| 92% |
| — |
| not modelled |
| $19.99 | 119ratings | 88% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game honestly has a pretty frustrating first hour. There's a steep learning curve and the game doesn't wait long before throwing you in the deep end. However, once you get your bearings and a few upgrades it becomes a really satisfying game. Combat and movement feel great, exploration is fun because the world is so dense with secrets and shortcuts, and the story is better than I expected it to be so far
This is a very fun game. Not too far in yet, but I can highly recommend this game. Some people may be frustrated by some difficult segments, but the game gives you plenty of tools to progress through those segments. There's a lot of love and care put into the aesthetic of the game. It feels like a classic and plays like a dream.
it is a joy. An absolute joy. You see the same love that went into shovel knight on full display in this. It is an example of a team that knows the assignment and knows what to do to make something that shows that love.
This is the current peak of 2D Zelda style games. The true freedom to tackle the world in any order you want is what the genre has always needed.
評価をどちらにするかはかなり悩んだが、最終的には「期待していたゲーム性と大きく異なる」「相当人を選ぶ作品」と判断したため、おすすめするかしないかの評価軸では【おすすめしない】とさせてもらった。 クリア時間は20時間程度。 どこをどう見てもゲームボーイライク……もっと言ってしまえば『夢をみる島』や『ふしぎの木の実』な2Dゼルダライクの見下ろし型アクション。 「ロック鳥の羽根」完コピモーションで繰り出されるジャンプの挙動を見れば一瞬で「あの時代」の気分に浸れること間違いなし。 一方で、ゲームデザインは謎解きをメインとした2Dゼルダとは全く異なる高難易度アクション主体の構成なので、ゼルダを期待していると「思ってた面白さと違うな……」となるだろう。 ●穴掘りシステムの功罪 本作を象徴するアクションで、ロック鳥……もといジャンプからの着地時に地面に潜りこむ事ができる。高速移動、緊急回避、ギミック起動と数々の機能が割り当てられており、作中で最も多用するアクションになる。非常に特徴的な挙動であり、本作の独自性を確立させるシステムとなっている。 ……なのだが、発生までにジャンプと着地という動作を挟まなければならない都合上、狙ったタイミングで出すには状況の先読みが必要になり、特に戦闘周りの難易度を上げる要因になってしまっている。 穴掘りでの回避にどうしても慣れない場合、ジャンプボタンでパリィができるようになる装備アイテムがあるのでそちらを活用することをお勧めする。 ●入れ替え式のサブウェポン 豊富なサブウェポンが用意されているが、メニューからの装備切り替えではなく、ドロップしたものを拾うと所持しているものと入れ替えに手に入れる方式。 一応、ゲームを進めていけば複数所持や最後に所持していたサブウェポンの保存などもできるようにはなるのだが、使いたい場所で使いたいものを柔軟に使い分けるのは根本的に難しい。 「このダンジョンで新たなに手に入れた武器をフル活用してボスを倒そう!」といったゼルダ的ギミックもほとんど無いので、結局移動に便利なサブウェポンを装備しっぱなしになっていた。 ●ほとんど機能しないマップ 拠点で世界地図は見られるものの、細かい道順のような知りたい情報は何も得られない。 ファストトラベルも決まった場所の駅から駅、鏡から鏡を移動するだけで、とても現代的ではない。 ●説明書前提のチュートリアル ゲームボーイ時代なら箱の中にカートリッジと一緒に同封されていたであろう紙の取扱説明書を再現したマニュアルがメニュー画面から閲覧できるが、なんとこのマニュアルを率先して読まなければ拠点への入場方法すらわからないほどチュートリアルの動線が無い。 ゲーム冒頭をプレイすれば自然と基本操作が身につく構成が当たり前となった現代には珍しくなった仕様。 【総評】 「あの時代」を再現する圧倒的な作り込み。作り込みすぎて不親切さまで「あの時代」! 見た目からゼルダを期待すると肩透かしに遭う高難易度アクション。 ゲームボーイライクな雰囲気は素晴らしいが、中身はかなり人を選ぶ一作。
GET THE KNIFE GET THE KNIFE GET THE KNIFE GET THE KNIFE GET THE KNIFE GET THE KNIFE GET THE KNIFE GET THE KNIFE GET THE KNIFE GET THE KNIFE GET THE KNIFE GET THE KNIFE GET THE KNIFE GET THE KNIFE GET THE KNIFE GET THE KNIFE GET THE KNIFE GET THE KNIFE GET THE KNIFE GET THE KNIFE GET THE KNIFE GET THE KNIFE GET THE KNIFE GET THE KNIFE GET THE KNIFE GET THE KNIFE GET THE KNIFE GET THE KNIFE GET THE KNIFE GET THE KNIFE GET THE KNIFE GET THE KNIFE
Very fun!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.