
Take control of Mina, a renowned Hollower hurtled into a desperate mission to rescue a cursed island. Whip foes, burrow through the ground, and explore a pixel-perfect world in Mina the Hollower, a brand new game from the developers who brought you Shovel Knight!
Modeled estimate, not a reported figure. How we estimate →
About

Descend into a frightful world of action-adventure in Mina the Hollower. Take control of Mina, a renowned Hollower hurtled into a desperate mission to rescue a cursed island. Burrow beneath hazards and monsters, whip foes into oblivion, and gear up with an arsenal of sidearms and trinkets.
Explore a vast world filled with pixel-perfect graphics, masterful gameplay, beastly bosses, and infectious music. Encounter a cast of bizarre characters, search out secrets in an array of exotic locales, and illuminate the omnipresent darkness in Mina the Hollower, a brand new game from the developers who brought you Shovel Knight!
Hauntingly authentic 8-bit visuals in the style of Game Boy Color, refined for the modern era.
Modern touches abound: detailed animation, widescreen visuals, and rock-solid controls!
Leap, dodge, and burrow through the ground to battle monsters or navigate the world.
Lash at foes with your trusty whip, Nightstar- or choose from an arsenal of weapons, each with a totally different move set.
Discover and utilize a reliquary's worth of unusual Sidearms to gain the advantage in combat.
Collect and equip Trinkets to acquire a variety of exotic effects. Level Mina up to suit your unique playstyle.
Electrifying soundtrack by chiptune virtuoso, Jake Kaufman.
Descend into the depths of madness with a bone-chilling, yet heartwarming tale inspired by Victorian Gothic horror.
Explore a huge, dark world brimming with secrets, challenging battles, and interconnected level design.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Latin America +1 more
Engagement
Hours played at review time, across 230 reviews with recorded playtime.
Reviews
Themes across 230 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Muy buena jugabilidad, tiene buena musica, buenos niveles y un monton de misiones secundarias. se siente como un juego retro muy autentico y hecho con cariño, lo recomiendo bastante, te puede durar varias horas 9/10
Goty
If you can get over the initial hump of figuring out the controls, this is a great game that will suck you in and leave you wondering how it got to be so late.
Il y a tellement de nouvelles idées qui renouvellent le plaisir de jeu dans chacune des zones! J'ai été surpris qu'un jeu en vue du dessus maîtrise aussi bien la plateforme, aussi. L'exploration est vraiment gratifiante, les armes changent le gameplay, le style graphique est pleinement maîtrisé et la musique enchaîne les dingueries. Que du bon. Joué et fini sur Steam Deck dans aucun problème.
I was expecting to not like this for many reasons, but I've fallen in love. (First of all, ignore my low play time - my Steam Deck desynced. I've actually put like 30 hours into this.) This game seems to be an homage to the old 2D Game Boy Zeldas, but in reality, it plays more like Hollow Knight. The game is more focused around combat, than it is around the other elements that you would expect to see in Zelda (platforming, puzzle solving, etc.). As far as the combat goes, there's a lot of focus on elements from Dark Souls or the aforementioned Hollow Knight: you're memorizing attack patterns while being precise about your timing, positioning, and building up your heal meter. As others have said, much like similar games, the difficulty here can be BRUTAL through the first level or so. After that, it's still hard, but you have a lot more freedom to customize your passive abilities, weapon, and overall build. I would stick it out through the first boss to see if you'll truly like this game. As far as the other elements go - exploration, puzzle solving, even some light platforming (somehow, even though this is a 2D top-down game) - the game is actually really strong in these areas too, albeit a little unconventional. You're not picking up unique items in each area that let you surpass specific obstacles, like you would expect from a Zelda game. In 99% of cases, you actually have all the abilities you need to access most secrets right from the get-go, but you'll need to get really creative to figure out all the secrets. (A remaining few secrets do require an equippable item or two to access, but even THESE puzzles don't have specific answers. You have a lot of freedom in how you solve them.) Yacht Club gets a LOT of mileage out of a limited camera angle and moveset - the latter of which, by the way, feels really good to use. Mina's burrow changes your speed AND vertical direction rapidly, and constantly, throughout combat, making every encounter a lot more exciting than you would expect from a top-down game. There is so much creativity going on in this game as far as level design and enemy design goes, that you completely forget about how the 2D angle is a limitation. The last, and most important, element of praise I have to give this game is its horror elements. The game isn't SCARY, but it's tremendously spooky in all the right ways. Every area is an homage to a different sub-genre of horror. You've got elements of gothic horror, cosmic horror, ghost stories, body horror, even some slasher stuff. This isn't like Mario where you've got the "beach level" and "forest level" - even when a new level seems mundane at first, there's usually something going on to captivate your imagination a little bit deeper. If you have even a passing interest in ANYTHING folklore or horror-related, play this game with the difficulty modifiers tuned down and just immerse yourself in this cool gothic world. It's silly and spooky all at the same time.
Un gran juego, super recomendado
Shovel Knight was very well-done but never quite [i]my[/i] kind of thing. Mina, however, is definitely my thing. I grew up with the Gameboy Color Zelda games and in more recent years have come to appreciate games with trickier action combat like Elden Ring, so I felt very at home here. The zany mad science themes and weapons, the build diversity with trinkets, the often-unusual "dungeons" (especially [spoiler]Nox's Bayou[/spoiler], [spoiler]Bone Beach[/spoiler], and the [spoiler]Astral Orrery[/spoiler]) - there's a lot to love here. Some people have friction with the early game, but if you meet it on its terms, read signs and news, and get some upgrades before venturing too far you should be just fine.
Hard to believe something going for the frustration of old games could get it just right. One of the best games of recent times and it looks like this? Insane. Also you play as a rat
GOTY
un excellent zelda et souls like.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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