
Unsheathe your sword and your hardcore platforming skills to climb forsaken towers, fight nefarious Mimics, and solve unforgiving puzzles in an attempt to uncover the grim truth behind the nature of the Unbound and stop an ancient demonic force from devouring the mortal world. En garde!
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[quote][b]This review was written for [url=http://store.steampowered.com/curator/31837076/] My Curation Page. [/url] [/b] [i]I received a reviewing copy of this game for free. However, my review is honest.[/i] [/quote] I received this game via Steam Curator Connect. Thanks! [i]Skip to the bottom for my Final Thoughts[/i] Mimic Hunter is a 2.5D action platformer by Angry Cat Studios, originally developed during a Gamejolt game jam. Unfortunately Mimic Hunter is plagued by worse than awful controls that completely ruin gameplay. [h1]Graphics[/h1] The graphics in Mimic Hunter are decent to say the least. The graphics are by no means a Van Gogh or even an artists rendition of a Van Gogh but that's not to say the graphics are awful. There is a certain charm to them and I like the 2.5D revolving tower that the game takes place in. The setting is very macabre and dark although I don't completely understand why the enemies are mimics (chests that are actually just monsters). That being said the graphics fit the setting but are mediocre in general. [h1]Audio & Soundtrack[/h1] The music in Mimic Hunter is decent as well but not bad either. The music fits the theme of the game really well and helps set the mood although the sound effects could use some polishing. The main menu music is also subpar however I did not spend too much time on the title screen. [h1]Gameplay[/h1] The gameplay. Oh god the gameplay. The controls almost made me delete the game after just 15 minutes of playtime. It took me a little over 20 minutes for me to even figure out most of the controls in the tutorial. For a game that relies heavily on platforming as one of its key gameplay elements you would have thought that the developers would have perfected their jumping but the game is a complete opposite. I haven't even talked about the hitboxes yet. The hitboxes are completely broken (I was able to push an enemy that was under me and the enemy was able to attack me through the stone slab I was standing on). If an enemy attacks you while you are under a stone step then you are essentially paralyzed and you can only attack. If 2 or more enemies attack you when you're pinned like that then you might as well be dead. Note I played this with a keyboard and mouse. The other reviews claim that the game is a lot more enjoyable with a controller however I do not own a controller that I can plug into my computer. [h1]Storyline[/h1] The story in Mimic Hunter is a bit confusing. Although I do appreciate the developers efforts to actually have a story (which a suprising amount of games I've reviewed do not), I feel as if they tried too hard to cram in all the exposition. The first level had what felt like ages of dialog boxes that could have been easily avoided if there was voice acting which would have made the storyline aspect of the game 1000x better. [h1]Final Thoughts[/h1] Overall Mimic Hunter is what should be a pretty decent game but is completely ruined by unresponsive and crappy controls, broken hitboxes and mediocre graphics. Avoid this game until the developer fixes these issues. Rating: Graphics: 5.5/10 Audio: 6.0/10 Gameplay: 1.3/10 Storyline: 6.5/10 Overall: 4.8/10 [quote]Like the review? Consider checking out and following[b][url=http://store.steampowered.com/curator/31837076/] My Curator Page [/url][/b][/quote]
[b][i]Review copy provided by developer via Curator Connect[/i][/b] I hate writing reviews like this. I hate having to take a hatchet to a unique and promising game because of a fatal misstep. Give me aggressively bad games to slag, or mediocre time-wasters to meh at, but don’t give me something good that shoots itself in the foot. But alas, that’s precisely where we are with Mimic Hunter. I was immediately hooked by the unusual look and feel of this one, and there appeared to be plenty of depth behind those appearances as well. If only it hadn’t fallen prey to that killer of so many indie titles, the dreaded difficulty spike, we could be celebrating a real gem. If only. Mimic Hunter is the tale of Monsieur Ratimousse, a grim, anthropomorphic mouse charged with ridding his equally grim world of mimics. True to their name mimics imitate chests and sacks to lure unsuspecting souls into their clutches, but here these creatures are powered by a mysterious force known as the Unbound. Able to tap this power himself, Ratimousse is positioned to unravel the secrets of his world and a demonic force bearing down on it. To do that though, he’ll need to scale some of the deadliest towers in the world in search of relics of the past and clues for the future. All of the action in Mimic Hunter takes place in these towers, or rather around the outside of them. It’s a 2D platformer but the stages are vertical affairs, wrapped around a cylinder you can scale and move around. The visual effect is quite well done and manages to avoid obscuring important features like platforms or traps, though it does take some getting used to. Ratimousse can build up some impressive momentum for his double-jumps and you’ll need to use that to clear some jumps that span the entire visible area. You’ll also need to learn real quick the differences between safe platforms and crumbling ones, basic enemies and poisonous foes, and exactly how much clearance you need both over and under spikes. The tutorial does a fine job of acclimating you to all your powers and potential pitfalls, and then starts you off into the campaign with scaling a crumbling witch’s tower. Through extensive dialog, notes, and even a little environmental storytelling the tale comes alive, a twisting narrative of eldritch powers and ancient covens and deadly peril. It’s clear a great deal of thought went into the world, both in the story and in how that is expressed through the level itself, which gives the game a very effective hook. I was pretty pumped to scale the tower and start unraveling mysteries myself, but I soon discovered that revelations were not in the cards for me. Right away, Mimic Hunter expects you to make enormous leaps of faith and precision jumps over deadly traps. It expects you to master the air control from your double jump, and the cadence of swordfights. The further I got into the very first campaign level the less it felt like an intro, killing me over and over again with timed traps that allowed no margin for error and tricky jumps over fields of inescapable spikes. While I was still struggling to work out what items I needed to find to open new doors, the game was throwing moving platform segments lined with deathtraps at me that took a dozen or more tries to clear. For a casual or exploration-based game the controls would be more than adequate, but with so much precision involved they quickly became a liability. Ratimousse can build up serious momentum like I said but that’s because movement is very slippery throughout, which leads to frustrating falls more often than it should. Enemies can also buffet you around with ease and even stunlock you to death if they get you cornered. Ground-based foes aren’t too much trouble but the bats are absolutely maddening to deal with, swooping away from your slow swings and hitting you over and over until you fall to your doom or expire. They’re viciously out of place with the rest of the game and the difficulty in combating them honestly makes segments they appear in maddening at best and unplayable at worst. And that’s where I ended up after a single hour, with a game that’s simply unplayably hard. I get that Mimic Hunter is meant to be a “hardcore platformer” in a more thoughtful, methodical way but the tuning is far too off to make it enjoyable. There’s no buildup to the blistering challenges, you’re forced into them right away. You have limited tries as well, and I ended up with a checkpoint near the end of the first level where I didn’t have enough lives left to beat it, meaning I either needed to perfect my game or restart the entire level. I wish I could say I toughed it out but I don’t have the patience for this kind of unforgiving punishment. Judging from the achievements and the 5% of players who’ve even beaten a tower, not many others do either. And if that’s the case, one has to wonder who this game is even for? It could have been for me if it were tuned for regular players, but in chasing that hardcore crowd Mimic Hunter has driven away most of its audience as so many indie platformers have sadly done before it. Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them at https://goldplatedgames.com/ or on my [url=http://store.steampowered.com/curator/11322459/]curation page[/url]!
I like the concept - the graphics and music are great! Better played with a configured controller to help navigate the jumps. Very challenging to scale the tower. Needs to have a little more height and fluidity to the jumping mechanism, so the game can be explored more readily. Otherwise, have many save points along the way so that you don't fall to your doom too easily.
Mimic Hunter is a console (Switch) ported 2.5D retro platformer ripping off the core mechanic from the Commodore 64 game, Nebulus (copyright Hewson Consultants, 1987), as most of the game involves walking around a rotating tower with platforms sticking out along the sides. The game features hand drawn "My first Wacom tablet" artwork which really isn't that bad, to the point I was somewhat surprised at just how bad the public rejection of this game on Steam has been. It's important to mention that this isn't a sincerely made, professional game, it's a Game Jam/demo project. Game Jam and other student/project games are not made for gamers, they're made for the benefit of stroking the ego of developers. It's obviously not possible for a game slapped together over a few days to be of the same quality as a properly, sincerely made game from a full development team with a full budget who take the right amount of time and put in genuine hard work to create a product for gamers. Sure, it is possible to slap together a game in such a manner, unprofessionally. This is a lot like driving a car using only your feet. Just because it can be done, doesn't mean it's a good idea, and often ends up in disaster. I'm sure they think it's remarkable they were able to make a game without dedicating the right resources and talent to the job, but we must ask why this benefits gamers... and it doesn't. It's polluting Steam and making it harder for gamers to find genuine games and for genuine indie developers who put months or years into making proper games find an audience. Taking this game jam demo as if it was a serious game (which nobody should, or did, apparently), you control an anthropomorphic/Furry rat and you climb up this tower, fight stuff, solve puzzles, well, you would if anyone played the game. (spoiler: Nobody played this game). It lacks polish and isn't a compelling premise. Like I said, the art isn't the worst, it's not great, but it's far from 2D retro pixel garbage. Likewise, you get control customisation and you can push up the game resolution (but since many assets are 2D, it just scales those). From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The controls and game handling are notably very clunky and unsmooth here. It's janky and unsatisfying to play... and any experienced gamer will tell you, the handling, responsiveness and general gameplay feel of the control scheme must be well polished for this kind of game to succeed. Unfortunately, this is something the developer seems to have phoned in, with little to no apparent gameplay testing. They dropped the ball on this one. Because this was designed as console game, it carries a number of deliberate design deficiencies. Compromises were made to cater to the inferior console gaming appliances that the game was designed for during the game jam. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the console-centric developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for consoles forces upon a game. Once more, console peasants have made gaming worse for everyone. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 2 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality game this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. Mimic Hunter has the greedy, cash grab price of $10 USD, for which you could easily get any number of older AAA games. This is also competing with over 9,000 free games available on Steam, many of them far better than this paid product. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
It bangs.
No it's not very good gameplay wise. Graphics and sounds are pretty good, but controls are just bad. I'm sorry even as a hardcore platformer. This is just terrible with collision and placement. Trying to do a basic jump or even land correctly is a nightmare. Specially through gaps that are down right practically almost impossible. If you want a game that will cause you to have major aneurysms. This will definitely cause em.
This game is really too difficult. The operation feels poor to the extreme, especially when climbing vines and jumping leads to inertia acceleration. Why can't I hang on the vine when I loose up, but fall down? Why can't I jump when I press the Direction key facing the wall? I can see that the design is good, and I also like this style, but do you really testing the difficulty of the game? This game is definitely abandoned by people because of operational problems.
[table] [th][h1]Mimic Hunter[/h1][/th] [th][h1][/h1] [td][h1]Rating[/h1][/td] [td]Personal Rating: Game Need's more development as the key presses were'nt picking up correctly, So i connected a trustpad controller which did'nt work. Then i connected a window's pc controller (x360) which also did'nt work. Notice there was'nt any manual of gave instruction's and the tower was basically impossible to fully scale due to laggy or none regisrty key presses!. Graphic's were nice and the art was well enjoyable to look at but that was the only thing going for it, to much front end story not enough , tutorial on basic movement's. As setting's show jump but dose'nt explain you can double jump by hitting it twice which soemtime's don't reg therfore any user will take age's to figure this out or give up with the title and fast! Traditional Rating: 3 out of 10 Genre: Strategy Tower Puzzle Platformer[/td] [td][h1]Review[/h1][/td] [td] Story 3/10 Fun 03/10 Action 4/10 Graphics 05/10 ""Need's more development bro Rating!"" [/td] [td][h1]Conclusion[/h1][/td] [td] Need's more development time to fix bug's, registeration of key presses, controller support etc [td][h1]Rate me up[/h1][/td] [td]If you enjoyed reading this review please +rep my profile and give me a thumbs up rating on this review :- [h1]SupermanZ @ COMIC CENTER[h1]
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