
A roguelike autobattling deckbuilder. Draft an army of… Succubi? Tax Accountants? Whales? It’s up to you! Discover thousands of possible synergies based on what fighters you choose. Fights are snappy and turn-based. Recruit your army and let them fight for you!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I like the premise of the game pretty well-- It is effectively Luck be a Landlord, but re-framed to be about a monster militia instead of a slot machine. The thing that eventually put me off, though, is that I just think the difficulty is tuned up too high. The big appeal of a game like this (and in fact one of its advertising points) is finding which units synergize with others to help you rack up massive point combos. But in this one, it feels like the developer tried to prevent as many overpowered strategies from emerging as possible. I could see many units and unit combinations that have the POTENTIAL to become overpowered, but then those units have a hard cap on how many times they can be used before they just disappear. On top of that, there are very limited options for luck manipulation when it comes time to add a new unit to your "deck." You'll be shown a choice of 6, with exactly 1 reroll, and sometimes the reroll shows you some of the same units as your first roll. Sometimes your choices are limited to the "common" rarity pool with none of the higher rarities showing up, and sometimes that's actually beneficial to your build, but other than that you don't have much influence on the choices you're given, and a run just ends due to not being offered anything that helps your build. I wrote this review after playing over a dozen unsuccessful runs in a row, and in a game where luck is such a pivotal factor, I'd prefer to play something that's more generous to the player. The game could benefit from more variety, like if some of the enemies had differences beyond their name and appearance, or again if there were more ways to manipulate your luck or units offered. The UI could also use some work. For example, sometimes a unit's description says that it transforms into a different unit or creates another unit; Could really use a pop-up describing what those other units are. I may give it another chance one day, but as of now I think I hit the tipping point from fun to frustration.
I got this game not because I thought it was good, but because I appreciated its sense of humour, and the art style is great. Overall it kinda sucks, it's a bit buggy in the very annoying way, the UI is hostile in a few aspects, and there are missions (and their connected achievements and unlockables) that seem to simply not be accessible at all. Oh also there's text from the monsters talking about some big bad called "Ezra" I think it was. You never see him.
im cleaning out my dnfs on steam because it's becoming a problem, and i was going through my rougelikes and remembered how much i loved monster militia when i first bought it. and that was before i fully embraced the one thing you need with these games: reading this game begs you to break it. begs you to buff your army to concerning levels. i beat several levels just by making a large army of weredragons and/or spiders. the times ive lost that wasn't from a lack of reading or a poor play have been from bad rng, but that's just any rougelike. that being said, i wish there was 3 rerolls instead of 1 when you go to the add screen after damage. would highly recc (and have to several coworkers!) to anyone that loves rougelikes. hours of fun with an endgame <3
Only a few hours in, but pretty fun
Love the mix of creating a strategy with a deck and the RNG placement of the army. Honestly my best runs have been in inevitably embracing the chaos that ensues!
Fun!
korean plz!
Fun little auto-battler-ish. Quite similar to "Luck be a Landlord", but with very different aesthetics. Draft a unit into your pool each round. Units combine in fun and surprising ways. As you learn more about combinations, you'll find interesting strategies.
I'm torn, and I want to give this game a recommended solely because of how cheap it is, but I really can't justify it. This game advertises how much content it has, but in reality, It's kind of shallow. The 50 bosses are not different in any aspect other than the sprite that repeats an idle animation in the corner. They don't have special abilities, powers, or nerfs or anything of the such. Every battle on the opposing end is the exact same. There also isn't any "relics" or items you collect throughout the run. It's basically If Balatro didn't have a shop, and there was no way to truly differentiate the experience of each run beyond what units you recruit.. which.. ..I agree with the other negative reviews that say this game is pretty much entirely RNG. In my opinion, there's very little actual archetypes in this game despite how much this game uses variety as a selling point; and even in that, there's even less actually viable archetypes, and little ways to make archetypes interesting because, again, there's no items or relics to help facilitate adaption. So the entire gameplay experience is essentially hoping you get offered the right units, and there's.. basically nothing you influence yourself, even for an auto-battler. All in all, it really is a shame, because the art style is very whimsical, and I do like the premise, and It was fun for the first couple hours.
Super fun game, probably my favorite slot machine roguelite.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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