
A roguelike autobattling deckbuilder. Draft an army of… Succubi? Tax Accountants? Whales? It’s up to you! Discover thousands of possible synergies based on what fighters you choose. Fights are snappy and turn-based. Recruit your army and let them fight for you!
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Such a painful game to play. Nothing to balance the game, just has a ton of content and has been abandoned by the creator. Also has a very weird story.
Game devs and sheep: name a more iconic duo Balanced and enjoyable deckbuilder with plenty of synergies and an engaging campaign full of unique challenges that push you out of your comfort zones. If you enjoy Luck be a Landlord, Luck Land, Lucky Mayor, or Endgame of Devil, you'll enjoy this.
It was fun until the start of Mission 1, when I had to keep grinding to get that perfect combo going. So I'm calling it quits here.
It's... Sort of fine? It's definitely a Luck Be A Landlord knock off, and I do mean it, it's exactly the same game mechanically. The game doesn't feel 1.0 in the sense that a lot of units just don't have the proper art, the monster hunter is a cheer leader...? It seems like they made the arts randomly and then tried to assign them to units. The build variety is lacking, there are only so many units and then only some of them are actually viable due to the scaling being multiplicative. Numbers go very very high, so the game pidgeon holes you into specific builds very quick. To add to that the game is so needlessly... American? There are american flag colored win screens, is sort of pathetic, honestly. American politician jokes, the stages are different US cities, and that adds nothing of value to the game itself. Overall, could be a good game, but the sum of its parts comes short of being just an alternative to Luck Be A Landlord.
[DE] Million Monster Militia macht echt Fun Ziel ist es mit seiner Gruppe die aus Monster, Menschen zusammen mit Objekten bestehen kann die Bosse zu besiegen bevor man alle Herze verliert den dann ist der Run zu Ende. Es ist wichtig zu sehen welche Typen zusammenpassen um hohen Schaden bei den Bossen zu verursachen, hat man das verstanden ist man sehr motiviert die Runs zu verlängern. Ansonsten wem Retro Grafik nicht stört macht mit Million Monster Militia nichts falsch wenn es zu teuer wäre einfach die Steam Sales abwarten ob es günstiger wird. Es wäre generell schön wenn ihr Entwickler immer Feedback gibt und die Entwickler von Million Monster Militia unterstützt den somit kann dieses Game weiter verbessert werden. [EN] Million Monster Militia is really fun The aim is to defeat the bosses with your party, which can consist of monsters, humans and objects, before you lose all your hearts, because then the run is over. It is important to see which types fit together to cause high damage to the bosses, once you have understood this you are very motivated to extend the runs. Otherwise, if you don't mind retro graphics, you can't go wrong with Million Monster Militia if it's too expensive, just wait for the Steam sales to see if it gets cheaper. It would generally be nice if you developers always give feedback and support the developers of Million Monster Militia so that this game can be further improved.
Monster. Kill monster, Team up with monsger. kill more monster
peak
Do you like auto-battlers? Do you like roguelikes? You will like this game. It's that simple.
*Do not* add Monkey God to your militia. It *will* show up on the final boss on your last sliver of health and ruin your day.
I like roguelike deckbuilders. Deckbuilders in general really. So after playing the game for a bit I can say that it's really disappointing. RNG is king here, and unlike games such as Luck be a Landlord, you get pitiful amounts of control over most mechanics. Game mechanics like rerolling/banishing options are either woefully underdeveloped or non-existent. If the game is on sale and you can get it for 1-2 dollars, and you can't find any other deckbuilders that you haven't played already, and you only plan on playing for 1-2 hours at most, then I'd say it's worth buying. But if you play any longer than that you'll realize the game is about as deep as a 1.3oz can of pringles, and it's not even the flavor you like.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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