
"Millennial Strategy" is a real-time CCG deck-building game with Roguelike elements. Collect cards to refine your deck, boost your combat power with books, items, and equipment, defeat formidable foes, and avert looming crises—while unraveling the thousand-year-old secrets of an antique shop.
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About


"Millennium Strategy" is a captivating single-player card game that merges the intricacies of strategic gameplay with the unpredictable nature of Roguelike elements, immersing players in a fantasy realm teeming with challenges and discoveries. With its exquisite card art and visual effects, every battle transforms into a spectacular visual experience.

In In the game, a deck is made up of heroes and cards. Players collect a variety of cards and unlock heroes with different abilities during the game. Before the game starts, players can fully customize their decks. As the game progresses, players can obtain additional cards to further enhance their decks. Before each battle, players can build the optimal deck to defeat enemies based on their team and available card resources.

Explore the realm of fantasy, where intriguing opportunities and random events await. Use them to boost your power and defeat powerful enemies.

The combat in "Millennium Strategy" is fast-paced, requiring players to make decisions within a continuous flow of time. The timing, combination, and sequence of hero attacks, skill unleashing, and card deployment directly influence the outcome of battles. This dynamic system keeps players engaged and challenged, as each choice can be pivotal.

Books: After a victorious battle, players have the chance to acquire books of various philosophical types, which confer bonuses or introduce new combat mechanics for the entire team.
Equipment: Equipping heroes with different weapons allows players to tailor their combat strategies to their preferences, creating a personalized playstyle for each character.
Advancement and Enhancement: Skill points earned from battles can be allocated to improve the descriptive effects and abilities of heroes. Through wise distribution of these points, players can continuously strengthen their hero teams, ensuring a dynamic and evolving gaming experience.


Supports direct in-game mod creation for card making, with full support for visual interaction, no need to reverse-engineer the game, nor install dozens of GBs of editors and IDEs. The game includes a built-in text editor, requiring just a couple of images and a few lines of Lua code. It also provides a rich feature panel, with syntax, interfaces, and common functions to help players create quickly.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese*, English*languages with full audio support
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 《千年一弈》绝对是我近期玩到最惊艳的小众极品!它把卡牌构筑和即时战斗完美融合,玩起来就像手速和脑力双重考验的“即时制炉石”。战斗节奏非常紧凑,出牌、放技能、切换目标都得在电光火石间完成,那种紧张刺激的博弈感是回合制给不了的。 游戏构筑深度很足,英雄、卡牌、书籍、装备系统环环相扣,每次冒险都能组合出全新的套路。美术和音乐也相当出彩,卡面精致,背景故事氛围感拉满。最让我惊喜的是内置的模组编辑器,用几张图几行代码就能自制卡牌,创意空间巨大。 虽然对新手来说可能有点手忙脚乱,但一旦熟悉卡池和节奏,那种运筹帷幄、瞬间逆转战局的爽快感真的无与伦比。如果你厌倦了传统回合制卡牌,追求更硬核、更刺激的策略体验,这款游戏绝对值得深入挖掘。
我试了一下,即时制卡牌大概还是太前卫了。手忙脚乱的。那种减费抽牌的东西堆起来,春晚机器人来都操作不过来。 那种招随从框a的是无所谓了,那我们印牌减费抽牌的该怎么办,忙死了,根本没空看屏幕。
我是第一次接触卡牌游戏,印象中卡牌游戏都是回合制的,而千年一弈居然是即时战斗!由于我还是新手,在对战中想给随从角色附加buff时,却因为手速慢和犹豫导致白给。居然有种玩魂游的感觉,战斗节奏紧凑且需要玩家果断出牌,这得对自己的手牌很熟悉且手速得快。这确实带来了很大的新鲜感和成就感,非常安利!!
好评看不见,差评提意见。 卡牌游戏如果也是拼手速的话,那我干嘛不去玩rpg,玩魂,玩即时战略,去玩lol? 这游戏底子很好,但是预想的操作全都打不出来,是卡组构筑不合理吗?不是,是因为我是一个手残,我不喜欢和别人拼手速,特别是和AI拼手速,完全没有卡牌游戏该有的运筹帷幄的感觉,只有手里运营到手里一堆卡,然后对方在你用卡需要花费的时间里用平A就把你打死了的憋屈。 要不考虑出个回合模式?反正现在不建议入手,对于喜欢卡牌游戏的玩家来说,游戏体验太糟糕了
这游戏总体不错,卡牌本身有几个体系,英雄的被动和主动技能也在引导某个体系,需要一定的卡组构筑能力,但是手牌太多了,玩到后期经常手忙脚乱不知道怎么嬴的,看后续更新了,感觉改掉一些毛病之后会是一款好游戏吧
挺有意思的肉鸽卡牌游戏,构建内容丰富而且基本是机制向的构筑,终于不是各种杀戮尖塔like了!ദ്ദിᵔ.˛.ᵔ₎✧
游戏本身十分有想法,既有炉石式的卡牌对战,又有肉鸽的随机探索与成长感。卡组构筑自由度高,游戏战斗的节奏十分紧凑。
对于我这样的玩家来说太难了,也会手忙脚乱,但是玩着玩着我弟很开心了,游戏还是很有深度的有容乃大嘛。
初创团队能做出这样作品确实惊艳,游玩流畅度很好,期待以后更多新内容的产出
越玩越上头,游戏的构筑方面有点像炉石,但是即时又导致比较吃手速和思路
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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