
Militia is a tight turn-based strategy game that brings the thrill of victory to single-player. It's simple to pick up, and from the moment you start, you'll be learning and improving -- building your skills, learning new strategies, and ranking up on the single player ladder.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun little game. Very addicting, challenging without being frustratingly difficult.
Militia is a simple, tile-based strategy game. Each time you start a new game, you go through three floors of randomly-generated battles, with three units out of five classes on your side and a bunch of enemies with an equal amount of diversity on their side. Everything moves and attacks according to specific, easily-understood rules; for example, the Warriors can move two spaces and cleave all three spaces in front of them, and the Imps can only move two spaces diagonally. The goal is to kill all enemy captains marked with a star, but going straight for them is often a bad idea since all units die in a single hit. Keeping track of areas the enemy can attack is as crucial, if not moreso, as it is in more mathematically-complex tactical RPGs like Fire Emblem or Advance Wars. If you manage to get through all three rounds, you gain EXP, and if you gain enough EXP, your rank goes up and so does the difficulty of future games. Losing, on the other hand, makes you lose EXP, which can be a bit upsetting since it feels like an arbitrary time-wasting punishment. Last but not least, there's also "Dark World" mode which has entirely different units from the normal game, as well as Endless and Timed modes. Overall, this game is great if you want something quick to pick up, puzzle through a few rounds, then put down for another time.
ステージ自動生成型無双系特殊駒3人が行く詰め将棋ライクPZL 多数の敵駒のなかの敵将を少数の味方駒で指定ターン内に打ち破るゲーム。 Into the Breachがタワーディフェンス(守る)系なら、こちらは無双(攻める)系。 駒を組合せ敵将を倒すシステムが楽しい。 淡々とパズルを解くプレイ感があるけれど、雑魚駒を蹴散らしつつ味方駒を協調(行動回復・場所移動)させ敵将を討ち取るという根本的な所が面白く、もしかしたらInto the Breachは本作にインスパイアされたんじゃないかと思うほどに光るものというか伸び代を感じた作品です。 続編もあり、単に物量を増やしてバランスを調整するのではないアピールがはかられていて面白いので、そちらもおすすめです。 日本語はありませんが、基本的にルールと駒の動かし方の説明以外に文章はないので、その部分さえ理解(読んだり翻訳ソフトを使ったり)すれば、あとはプレイ中に英語を意識しなくても楽しめます。 以下雑感 ステージが自動生成なのはパターン化しにくく良。 とはいえ変わるのが、敵の種類や数や初期位置、敵が生まれる場所、味方の種類や初期位置くらいで、環境(地形、天候、基本的な勝利条件など)が変わらないことは少し物足りなさを感じる原因かもしれない。 他にもフレーバー(物語的な物含む)がほぼなし、成長要素なしで、継続プレイでのメリハリが少なく、敵味方HP1等々が理由で1プレイ内でのメリハリも少ない。 それが理由かゲームクリアを重ねることで増える要素(敵駒と味方駒の種類が増えていく)を開放し尽したら停滞感を感じることも。 ただこれらはサクサクとパズルをプレイできるという意味では長所といえる気もする。3/5。
I bought this game but quickly got bored with it. Wouldn't recommend.
sıra tabanlı bir kutu oyunu sevdim mi hayır çizim ve görselleriyle çok daha iyileri mevcut steam de
[h1] Piece of cr4p. [/h1]
Another winner from BrainGoodGames! This one is like a chaotic chess match where you have a few different units that move and attack in very different ways. Instead of capturing a king, you have to defeat several captains, which can be any type of enemy unit and are designated by a star. And it's like two games in one because there are light and dark versions, which have their own completely different sets of units. Dark takes a bit more creative thinking sometimes because its units are less straightforward -- a force mage that can deal damage only by knocking one unit into another, and a "weaver" that sets "totems" (bombs). Yeah, I'm not sure how they came up with that name. I would have gone with "demolitionist" or "bomber." Each game is quick, with three short levels, but don't let that fool you into thinking they are easy!. OK, they really are super easy for the first few ranks, but if you want to skip all that, you can "test out of" the easy bits with a placement match. All in all, it's well thought out. Just be sure to avail yourself of the tutorials and info screens because the meanings of the icons are not super obvious the first time you see them. A little trial and error, and you'll be golden!
Fun chess-like game. Has both light and dark worlds (dark is harder). Works great with touch screen, and can run on lesser powered devices.
A simple idea done well. Feels like playing chess on campaign mode. The difficulty seems to scale well and I don't think I've been put in a match that was unwinnable. Some units are able to refresh others, which allows for some fun move combos. A few minor gripes: There is no way to save in the middle of a game. If you quit/go to the menu the current game is considered a loss. You can only quit in-between battles. There doesn't seems to be a way to change sound settings in game, you have to go to the menu...which can only be done between games. In Dark mode the Eye Lasers fire too quickly on the enemies turn, I lost several units without knowing what had actually killed them. The Wand (wizard?) is the only unit that can survive its box explosions, including allies. This is fine, but I didn't feel like it is explained well in the help page. Over all a great game.
Sort of a chess-puzzle strategy game. Addictive and tight design. Good for short play sessions.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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