
Race across a curious island in this fast-paced, light-hearted platformer
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Portuguese - Portugal, Russian, Spanish - Latin America
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty
me salió hasta una ampolla con este juego, me encanto, es divertidisimo, 100% recomendado
When this game came out for mobile devices a few years ago I thought it was great. Now that I downloaded it on Steam I still think it's great. And why??? Because it's great. Pure addiction. You can play for hours and hours. 9
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Despite its glaring flaws, I was ready to leave a positive review until... the last achievement. The last achievement wants you to finish the whole game under 10 deaths. I was enjoying it trying many times to get S each level, but it was no longer fun when I had to beat the whole game with as little death as possible. It ruined my entire experience. The biggest issue is that the game frequently micro-stutters/freezes, completing omitting your input. This happens VERY often. My rig with 4080 Super should not have issues with such game. This problem seems to be also happening in the console version so it's simply poorly coded. I have had so many deaths during my playthrough for the last achievement due to these freezes.
Great game got it on the switch because its that good!
A simple game warrants a simple review: Miles & Kilo is way too expensive for what it is, and it may not even be worth your time, unless you’re looking for a quick distraction. There really isn’t much here: it’s a runner game with adorable graphics and a few hours of content. It looks nice—though I would have liked a few more level themes—and sounds adequate. You use two buttons: one for jumping and another for a context sensitive action. It flows pretty well, except for a few levels in the second to last world—there’s a difficulty sour spot where things aren’t loose and easy like the first few worlds, but also not tight and precise like the last. The bosses are fun, although sometimes they attack you in unexpected ways that will probably get you killed. And that’s pretty much it. There’s not enough levels, or mechanics, or fun. Most of my time with it was to get a good time attack run, and I may even come back to 0-death it, as the game plays well enough. I just don’t think there’s enough content or wow-factor for it to be worth the money, or the time. If it looks like your cup of tea, wait for a sale, then get it. Otherwise, skip this one and play a more interesting runner game.
I love platformers and I loved every second of this. Challenging, but not overbearing. Reminds me of the old 2 bit games I used to play as a child.
[h1]이렇게 재밌는데 평가가 없네?[/h1] 점프와 액션, 두 버튼 조작. 하나에 30초 분량인 꽉 찬 레벨 구성. 사람을 몰입하게 만드는 고품격 레트로 플랫포머입니다. 여러 번 죽으면 무적 아이템을 주기 때문에 엔딩은 누구나 볼 수 있습니다. 하지만 모든 레벨에서 랭크 S를 달성하려면 어려운 길로 달려야 합니다. 도전 과제 100% 달성 어렵습니다. 엔딩을 보면 타임 어택 모드가 열립니다. 타임 어택 모드를 10회 미만으로 죽고 깨는 게 마지막 도전 과제입니다. 게임을 처음부터 끝까지 완주하는 동안 10회 미만으로 죽으면 됩니다. 익숙해지면 완주하는 데 20분 걸리기 때문에 도전할 만한 분량입니다. 그래도 연습이 필요한 과제라 쉽지 않습니다.
2d platform fena değil eğlenceli
Juegazo 10/10
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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