
Mighty No. 9 is a 2D Side-scrolling Action game that takes the best elements from 8 and 16-bit classics that you know and love and transforms them with modern tech, fresh mechanics, and fan input into something fresh and amazing!
Modeled estimate, not a reported figure. How we estimate →
About

Classic 2D Action: Transformed! Face off against your 8 Mighty brethren and unlock new transformations as you defeat them, granting you completely different skills and abilities!
Play through 12 Challenging Stages in a single player campaign that will put both your thumbs and action platforming abilities to the test!
Unlock the New Game+ to add an additional two extra difficulty levels for those who want an even Mightier challenge.
The Single Player Challenge mode with dozens of mini missions will fully test your action platforming skills.
Boss Rush Mode: Play through each of the game‘s bosses, back to back, with a clock ticking to keep track of your best time, so you can share, compare, and show off your skills to your friends and frienemies alike!
Show the world how Mighty you are in the 2 Player Online Race Battle where you compete online, racing through each stage together in a head to head battle - adding an all new twist on versus mode play that will give Mighty No. 9 life well beyond the single-player campaign!
2 Player Online Co-Op Challenge Mode: take on over a dozen missions online with a friend, playing as Beck and his partner, Call! Use Beck and Call’s different powers together in order to defeat these special challenges!
Leaderboards & Rankings: Use Beck's Absorption Dash skill in tandem with his abilities & transformations to chain together combos and perfect your run-throughs to earn those glorious high scores and elusive S-Ranks!
Toggle between regular and 8-bit music: this game is a veritable who’s who of veteran game composers - Manami Matsumae, Takeshi Tateishi, Ippo Yamada, so we thought, why not tap into that retro vibe? As such, Mighty No. 9 features an optional chiptune version of the entire game soundtrack which you can toggle on and off!Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese*, Portuguese - Brazil, Russian, Korean, Traditional Chinese, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Movement so good I cried like an anime fan on prom night[/h1] Mighty Number Nine. Ho boy. A classic internet punching bag. Don't get me wrong, it's definitely for good reason. Everyone I talk to treats it like garbage. How many of those people actually played it? Zero. So how does this game truly fare in 2026? I'm shocked to say it, I actually think it's fine. Disclaimer: This review is NOT factoring in anything related to the Kickstarter or Keiji Inafune's actions. I'm aware both resulted in significant losses of goodwill (which is justified!) But I review on the content of the game itself, not the outside. [h2]AcXelerating Through Stages[/h2] The movement is what I prefaced this review with, as it's something I was genuinely impressed by. The AcXelerate techniques (dash, crouch dash, quick fall) feel quick and snappy. Airdash spam in the air feels great. I was kind of shocked at how responsive in fluid the dashing in this game was. Best way I can describe it is when you get into a flow state, the movement feels good. Getting the Nice Play, Quick Clear, etc. bonuses is rewarding. The flow state of this game is serious business, y'all. I do miss wall kicks though, but that's just me being an MMX lover. Speaking of the stages, I think for the most part, they range from OK to solid. Big ups to Countershade's stage, however. This is by far the most interesting stage in the game, rivaling even some of Mega Man and Mega Man X's greats. It's such an intuitive idea that highlighted Shade's strengths while presenting something I had never seen before in a Mega Man-like. I also think having the Mighty Numbers appear in the stages to clear paths or make a section easy is a cool idea. It helps them feel more involved, which is a point I'll give as Robot Masters and Mavericks tend to die and never be seen again. The stages have a notable drawback: instant death mechanics. Sorry, I don't love these. Some of the sections with these are UNFORGIVING as well, requiring tight movements with airdashes or hovers. [h2]Presentation: C-Rank[/h2] Most of my gripes with this game lie in how memorable I think it is. The character designs... meh. I liked Shade and Brand... and... that's it really. It's a shame, too, as I was shocked at the stacked english voice cast. Yuri Lowenthal? Fred Tatasciore? Steve Blum? Matt Mercer? It's like all of my GOATs showed up in one spot. It makes me wish so so much that these characters were utilized better. The story feels numb and not too interesting. I didn't find the plot twist to be very interesting, as the build-up to it was so... lame. The music in this game... I just can't like it. It's unexciting and unremarkable. I can't remember a single track. I think music is always a constant in Mega Man games, as even the worst games (X7...) have a redeeming quality in its music. Somehow, Mighty No. 9 completely misses the mark here. [h2]Beck and Call[/h2] I already touched on Beck's movement, so I'll focus on his abilities. The ability boosts are an interesting mechanic, but I found that the red one is useless (as pellets are vastly outperformed by certain Mighty Numbers' weapons). The green and yellow helped that flow state, and the blue was a heal. No issues, really. The Mighty Numbers' weapons felt unique, and I was pleasantly surprised with Brand's weapon. Turning me into Zero? Sign me up any day, any week. Call... sucks. I hated her forced level. I don't think a stealth-preferred level works for this kind of game. Call being so vastly different without Beck's absorption and weapons came off as a change of pace in the wrong direction. I found myself wishing I was playing as Beck instead. [h2]Closing Remarks[/h2] I'm shocked. Don't get me wrong, I don't think this game is perfect. Heck, by my own metrics, I don't even think it's "good". It's simply alright. I'm shocked I came out of this game not wanting to call it a pile of garbage. It's genuinely an OK game. I understand people who don't want to try it because of all the woes with its launch and post-launch. But if you never played this game, are a Mega Man fan, and want to see what it's about, I honestly think you should just do it. This game goes on sale a lot, so what's stopping you?
Si ignoras todo el desastre de su Kickstarter, el juego en realidad cumple. Es una experiencia sencilla, algo corta y entretenida. La mecánica de absorber enemigos con el dash funciona muy bien y la variedad de armas que te dan los otros Mighty está bastante interesante. Es verdad que visualmente se quedó estancado (parece un juego indie de los 2000) y que los desafíos se vuelven medio aburridos y repetitivos. Pero si dejas de lado las falsas promesas, es un título bastante aceptable. Recomendado si lo atrapas con un buen descuento como ahora en este Summer Sale.
The incarnation of disappointment and ill-advised mechanics. Awful final boss, mediocre experience overall.
Se você é fã de megaman ou simplesmente gosta de jogos plataformer, esse jogo é perfeito para você o jogo da toda aquele ambiente que o megaman clássico tem, e ele é bem generoso com iniciantes se você for persistente, mas ainda assim eu recomendaria esperar um desconto
Para os amantes do megaman clássico é um ótimo jogo não espere um megaman x que é outra experiencia. A jogabilidade e muito fluida o sistema absorção e recompensador. As musicas são boas e o level design é desafiador na medida. Sei que teve uma polemica sobre o jogo o que acabou maculando esse titulo de forma muito negativa. Minha recomendação e dê uma chance. A unica coisa que incomoda um pouquinho, mas bem pouquinho, é o estilo 2,5D de arte. Ta bem eu gosto demais da pixel arte dos megaman x então pode ser que esteja reclamando sem razão.
El goty de su epoca...
Meu veredito final é que, após poucas 11 horas e uma zerada, esse jogo nada mais é do que um remédio genérico que o antigo criador do mega man resolveu usar para tentar alienar seus sentimentos devido toda a treta que o levou a se afastar do seu primogênito, Sendo um jogo mediano e que recomendo pra passar tempo caso você queira uma experiencia rápida e nostálgica. Galera há sim semelhanças entre esse jogo e o mega man, mas é algo como sabor mega man, com pitadas de desespero, e isso tem ênfase basicamente nos designes dos personagens e em poucos casos da game play, porque, Aqui não tem armadura secreta para desbloquear, Não tem aquela sensação de satisfação ao derrotar um boss e ganha uma nova habilidade, a dificuldade do jogo esta em chegar vivo no boss (As fases em geral são bem difíceis e os mobs você costuma matar rápido) e derreter o mesmo sem sofrimento, Não tem carga do disparo (isso é um pecado), a historia é bem triste (no sentido de ruim mesmo), Boss final (kkkkkkkkkkk) dentre outras coisas.
Alors... personne n'aime le jeu, je le sais mais... moi perso je le kiffe avec mes 40h sur le jeu je peux vous dire ce que j'en pense car j'ai un peu près 75% le jeu Déjà, le jeu est superbe, que ce soit le gameplay ou les models, mais bon faut aimer l'aspect robot le jeu est très dur, je pense que ça fait abandonner 30% des joueurs ce que je comprends pas.. si le jeu serait trop simple ce serait dommage les niveaux sont chacun différents et apporte leurs propres méchaniques, que ce soit des obstacles, ennemies ou quoi ils sont très variers les bosses sont difficile pour certains et facile pour certains donc le point finale est que le jeu est super mais faut réussir à s'accrocher
Se vc apenas jogar o jogo e desconsiderar o lançamento problemático, a arrecadação de 4milhões de dólares, a pizza, os gráficos de PS2 em 2015 e tudo mais, esse é um ótimo jogo: - Boss com designs originais - Jogo desafiador mesmo na dificuldade mais baixa - Fases grandes e interativas, variadas - Os bosses viram seu amigos dps de derrotados, e isso muda um pouco as outras fases - Modo desafio tem mais variedade que Megaman 11, tem desafio co-op e contra, bem legal, pena q online ta morto, só combinando com amigo - Jogar com a Ray é muito legal, vale super apena, é basicamente um Zero q perde vida, me lembra a gameplay de bloodborne, onde vc perde vida e ta toda hora recuperando Divertido, desafiador, recomendo muito! E óbvio, compre em promoção.
ok, i really suck at this game but i have a really great time. i love the character designs, i feel like i never get mad because of the game, unlike other games. it goes on sale for really cheap super often. i got this game for like 1.50. i find the movement good. if you like mega man you might aswell get it dude.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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