
Will you be able to remember who you are before the clock shows 00:00 again?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 6 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"Midnight's Curse" is a visual novel in the genre of psychological horror, where you find yourself in a fixated city, forgetting your own name.
The time is frozen at 00:00. Reflections in mirrors live their own lives. Metro stations that are not on the map continue to operate. Someone is knocking on the ceiling. Someone is speaking in your voice. And the tickets found in the morning change the labels every day.
Explore unsettling streets, distorted spaces, and fragments of the past that slip away like a dream.
There are 13 chapters, three different endings, and choices that matter. Is it possible to defeat the system if you are already inside?
The game is suitable for fans of dark visual novels, meta-narrative and plots where the boundary between dream and reality is blurred.
Will you be able to remember who you are before the clock shows 00:00 again?
Genres
Engagement
Reviews
«Проклятие Полуночи» — атмосферная визуальная новелла в жанре психологического хоррора. Затягивающий сюжет о забытом имени и зацикленном городе держит в напряжении. Прекрасные AI‑изображения, продуманный саундтрек и три финала добавляют глубины. Выбор влияет на исход — хочется перепроходить. Короткая (около 30 минут на концовку), но насыщенная игра с тревожной эстетикой. Отлично для любителей мрачных историй и игр с метанарративом. Рекомендую!
Не плохая короткая новелла, конечно понимаю что все рисунки - это Аи, но всё же, сюжет конечно подаётся слишком обрывисто, но суть понять можно.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Hours played at review time, across 39 reviews with recorded playtime.
Полночь, что может пойти не так? В игре время остановилось на 00:00 и происходят странные вещи. Таинственные голоса зовут вас. Вы должны выяснить, что на самом деле происходит. Игра имеет З различных концовок, так будьте осторожны, потому что ваши решения очень важны.
Story is confusing and it feels like it's just yanking you around for a while. It feels too long, while not having much substance or really anything worth seeing. Characters are as soulless as can be. After getting the 'true ending', I still only have a vague idea of what's happening and I'm left feeling nothing from what I've experienced.
История о потерянном времени. Даже когда в твоей жизни ничего не происходит - ты находишься на перепутье. Отбросив мистику - не все замечают не очевидную мораль в этой истории - у тебя всегда есть выбор. А проблемы в основном ты создаёшь себе сам. Неосознанно, иногда достаточно просто что то вспомнить, и ты сможешь посмотреть на свой жизненный этап под другим углом. А непроработанные травмы прошлого тебя утянут в пучину безвременья.
A visual novel about a mystical story involving a time loop and a mystery that must be solved before midnight.
Дешманская поделка с неплохим потенциалом, который не ведет никуда. Интересная история, в которой переплетается много любопытных хоррор-нарративов, в итоге погибает в зародыше, толком не раскрыв ничего, не дав ни одного ответа, и даже хваленые аж целых три концовки никакой сатисфакции не приносят.
10/10 is a great game with a great story, great visuals, great soundtrack, and basically a great everything
вроде приколь,прошел на концовку уйти и забыть,но вижу что еще есть 2,есть капелька жути,за такую цену мне нравится
Midnight’s Curse presents itself as a compact but deeply atmospheric psychological-horror visual novel, thrusting the player into a city that exists in a perpetual state of midnight. You awaken without a name, memories, or grounding, and the game immediately leans into this disorientation as its central tool. The city around you behaves irrationally: mirrors return unfamiliar versions of yourself, unsettling sounds reverberate from impossible spaces, and objects change labels as though the world is rewriting itself. This sense of surreal instability is the foundation upon which the entire narrative rests, building a creeping dread that grows not from gore or shock, but from the quiet terror of losing your sense of identity within an environment that refuses to obey logic. As you progress through its thirteen chapters, the game frames each choice as a step deeper into a labyrinth of existential confusion. Midnight’s Curse is intensely focused on mood rather than mechanics, using distortion, dreamlike transitions, and fractured storytelling to pull you into a mindset where reality itself cannot be trusted. The result is a world that feels alien even when its individual components—a metro station, a quiet apartment, a familiar street corner—should be comforting. This contrast between the mundane and the uncanny is one of the game’s most effective tools. The narrative often reads like a fever dream captured just before waking, offering moments of clarity that dissolve as quickly as they appear, pushing the player toward one of its branching conclusions depending on how they navigate the lingering unease. One advantage Midnight’s Curse has is its accessible, lightweight design. With minimal system requirements and a straightforward visual-novel interface, the game invites a wide audience to experience its psychological tension without technical barriers. It does not attempt to overwhelm with visual flash; instead, it relies on the slow, deliberate buildup of atmosphere. In this space, the developers seem more concerned with tone and emotional texture than with action or mechanical depth. For players who enjoy sinking into unsettling worlds at their own pace, this simplicity becomes a strength, allowing the narrative’s eerie imagery and cryptic symbolism to dominate the experience. However, this very simplicity is also where Midnight’s Curse becomes divisive. Its story leans fully into surrealism, and this commitment to ambiguity means that the narrative often refuses to offer definitive explanations or satisfying resolutions. For some players, this creates a compelling, introspective journey—a sense that the world’s contradictions mirror the protagonist’s broken identity. For others, the lack of clarity may feel like the story is holding back too much, leaving emotional arcs underdeveloped or symbolic threads unresolved. While the game’s multiple endings attempt to provide different forms of closure, they still rely on the player accepting the story as an intentionally incomplete puzzle. Those who prefer concrete answers or strong character development may struggle to connect with its more abstract tendencies. The game’s reception reflects this split. Many players appreciate its ability to create tension and unease without resorting to cheap scares, praising its thematic ambition. Others critique it for feeling too vague or fleeting, suggesting that its ideas exceed its execution. Given its short length and extremely low price, the experience becomes more of an experimental piece—something consumed more for mood than for narrative payoff. In that context, the mixed reception makes sense: Midnight’s Curse is highly effective for those attuned to its wavelength and likely frustrating for anyone expecting traditional storytelling structure. Ultimately, Midnight’s Curse works best as a dark, introspective curiosity, a small window into a fractured world where fear is built from confusion rather than confrontation. It is not designed to please a broad audience, nor does it attempt to be anything other than a brief psychological descent into a city that mirrors the protagonist’s unraveling mind. Players who enjoy interpretive horror and dreamlike narratives may find it haunting and memorable, while those seeking more conventional gameplay or clarity will likely move on quickly. For its intended niche, though, it offers a distinctive and lingering experience—an unsettling walk through a world permanently caught at midnight. Rating: 6/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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