
A mysterious force targets Sidni, and she must flee to keep her home and friends safe! Sidni finds herself in a strange land that holds the keys to her past. On her adventure, she meets new friends and discovers a bizarre army, which is amassing to sweep the world, with herself as its primary target!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
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对此类RPG Maker的游戏非常无感 要么就是在找人对话的过程中,要么就是在走迷宫的过程中,要么就是不停按回车战斗的过程中 枯燥乏味、单调无趣
Другий епізод саги Midnight's Blessing насправді дуже схожий на перший: у ньому гарні краєвиди (цього разу ви подорожуєте на новий континент), цікава історія, яка починається через чотири роки після закінчення попереднього, більше дотепних діалогів і принаймні одного привабливого персонажа з нового набору компаньйонів (інший трохи дурень). Бойова система також схожа на попередній епізод, але з явно кращим ходом (більше немає багатогодинних боїв). Інша зміна полягає в тому, що ваші персонажі не освоюють нові навички автоматично під час проходження рівнів, натомість їх потрібно знайти розкиданими по всій грі у вигляді «скинутих» монет. На жаль, гра досить глючна, від простої анімації до несправних досягнень, на жаль. Але принаймні спробувати все одно варто, особливо якщо ви грали в перший епізод.
Easily recommend the 1st one to anyone who likes the old school turn based rpg's but this one has far more bugs, isn't as polished and the direction on where to go in certain places just stinks. Not the best Warfare game out there and I have them all. Shame too cause the characters are still fun. Namely I got stuck in a swampy forest area where you're supposed to find 5 ninjas who hide behind trees, which you can't see so you have to go around clicking everywhere behind each tree. Sorry but that's just not enjoyable.
Second episode of the Midnight’s Blessing saga is actually very similar to the first one: it’s got nice sceneries (this time you get to travel to a new continent), interesting story that picks up four years after the previous one ended, more witty dialogues and at least one enticing character from the new set of companions (the other one is a bit of a jerk). Combat system is similar to the previous episode as well, though with decidedly better flow (no more hours-long bossfights). Another change is that your characters don’t learn new skills automatically as they progress in levels, instead they need to be found scattered throughout the game in the form of “dropped” coins. Unfortunately the game is quite buggy, from simple animation annoyances to broken achievements, sadly. But it’s still worth at least trying, especially if you’ve played the first episode.
RPG Maker strikes again! Midnight's Blessing 2 is one of hundreds of low effort retro-pixel RPG Maker asset/construction kit flips spamming the Steam catalog, made with the RPG Maker video game construction kit... in their own words, "Our easy to use tools are simple enough for a child." Like all RPG Maker "games", this is essentially a bunch of low quality/canned assets from RPG Maker coupled with a cringeworthy high school anime club fan fiction. As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer. The point can be made that the intention of RPG Maker is to make demos and small games to pass around friends, and shouldn't be used for "professional" game development. This time Andorlea/Warfare/SimProse/whatever other shell account this guy uses to try hide his identity has once more stamped out a painfully generic copy + paste RPG Maker asset flip. This is another one of the ones where the story is about one of his fan-fiction waifu princesses that he's totally going to marry but goes to another school so you can't meet her, and presumably once more inspired by a body pillow. It's horribly basic, riddled with grammatical and spelling errors, full of stock copy + pasted RPG Maker assets... no real game development has taken place here, this is just a cash grab, it's shovelware polluting Steam for profit. This "developer" has dumped over 100 copy+pasted RPG Maker asset flips onto Steam, and keeps pumping out minimum viable product RPG Maker asset flips as rapidly as possible to try gouge gamers. We must ask why this ongoing pollution has any serious value for gamers or the gaming industry. This kind of cash grab construction kit shovelware from bad actors like Andorlea gives amateur developers a bad name. This pollution takes marketing space away from genuine indie developers who are doing the right thing, and making real games instead of copying+pasting premade assets in a children's video game construction kit. It makes it harder for gamers to find genuinely made games. This pollution is harmful to Steam, to gamers and the gaming industry. Like most RPG Maker shovelware and asset flips, the game features extremely low quality copy + pasted 2D retro pixel art, looks awful, and has even worse gameplay. RPG Maker is an absolutely terrible construction kit, and never results in games of any reasonable quality or value to gamers. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Midnight's Blessing 2 has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for killing the first "boss", trivial to achieve, but less than 1 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this isn't consistent with the achievement stats, that show less than 1 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who didn't bother to played the game? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Midnight's Blessing 2 has the ridiculous price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. Gamers who want a good retro JRPG experience would be better off playing the originals, like Final Fantasy, Star Ocean or Chrono Trigger.
The sequel to the first Midnight's Blessing picks up 4 years after that title ends. With another mysterious force targeting Sidni, she must again flee her home and gather allies to deal with a world-shaking threat... that seems really interested in her for some reason. Gameplay is decent, characters are fun, and the plot engaging. It still has the same humor as the first one. Worth a try, especially on sale.
serinin 2,si gayet keyifsiz bir rpg
1 part > 2
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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