
Lost in a series of endless train station hallways, find your way to the exit Platform in this First-Person Anomaly Spotting game set in the Midnight Monitor universe. Watch out for anomalies - If you see any, turn back immediately! Can you find your way out of Aldercourt Station?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
AI slop exit 8
I love this game! The design is deceptively relaxing but there are a huge variety of anomalies and even some good jumpscares. The speedrun function is a lot of fun too! Definitely worth the three bucks or whatever it is normally.
The creator openly admits that this is an enthusiastic rip off of The Exit 8. It is superficially almost the same game, with even some of the same anomalies, but this developer tried to be funny. Some of it works as humor and other moments are just kind of the dorky things I'd stick in a game if I could quickly code a parody of a very specific genre. I decided to 100% the game, but for that I should have read the achievements before even starting. It was annoying to go back and get a particular anomaly out of 80 possibilities to reappear just for one more achievement. For perspective, The Exit 8 took me less than 2 hours. To see every anomaly in this one was over twice as long, a couple of hundred runs through the hallway. But to then get the ones I needed for achievements, I had to speedrun the halls like 400 more times, which took over an hour of not really paying attention. At least a sign on the wall tracks how many runs you've made and how many anomalies you've identified. And until you identify all anomalies, you can turn on prioritizing new ones, just not new ones exclusively.
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
♥♥♥, ну разработчик вообще просто... фрукт, ♥♥♥, нереальный)) в описании не указано прямым текстом, что будут скримеры, но внезапно вылетевшая дверь, взорвавшийся мяч, какой-то бегущий за мной хер после сцены с уткой, громко впаривающий мне какую-то дичь про гарантию чел и ещё много чего ещё, заставили моё сердце ёкнуть от неожиданности, мягко говоря. и даже если отключить в настройках геймплея скримеры... ТО ОНИ ВСЁ РАВНО БУДУТ!!! чёрная тень хоть и не совсем была скримером, то вот какой-то рептилоид (или кто это был? монстр?) за стеклянной дверью и надписью "don't look away" после резкой погони за мной, заставил усомниться в общем представлении разработчика об отстутствии скримеров))) но, возможно, это так и было задумано?.. в целом игра хорошая, реиграбельная, с приятным визуалом. но приятный визуал этому жанру играет больше в минус, чем в плюс, потому что дискомфорта от самой атмосферы не было вообще. цвета слишком яркие, пастельные, освещение тёплое. не создалось до конца ощущения лиминального пространства. если бы не аномалии, то я бы решила что это локация из обычной бродилки, но не психологического хоррора. на пару раз сыграть рекомендую всем любителям жанра.
This is, as I understand it, the successor or sequel to the original Midnight Monitor. I played them out of order, starting with this one which was a lot of fun with some silly anomalies, sillier achievement, and overall very fun experience. Far superior to Midnight Monitor then, which I didn’t have as much fun with. [B]Pros[/B] - Silliness - Relatively easy to spot anomalies, didn’t feel frustrating or unfair - Fun achievements - Short but sweet [B]Cons[/B] - Quite short - No horror element [B]Overall Rating: 8.5/10[/B]
Fun iteration on Platform 8. Adds some interesting and unique ideas. There are perhaps too many objects that never misbehave and thus are not worth looking at, and some of the stranger anomalies are difficult to comprehend. The one that locks both ends of the hall is completely unintuitive and I spent more time than I needed to messing with it. The jumpscares are very jumpscary, especially if you're a little inebriated.
[h3]よくある8番出口ライク[/h3] 基本的なゲーム性はさることながら、シチュエーションもルールもマップの構造もほぼ8番出口と同じという作り。良く言えば非常に分かりやすい。 と思いきや、細かいところで無駄に違いがあり混乱させられる。 まずマップの切り替わりのタイミングがおかしい。本家では番号が見えている状態はいわゆるオフの状態であり、番号が隠れてからが勝負であるが、このゲームは番号のある部屋にも異変が発生しうる。 これにより何が起こるかというと、もっと先の箇所で異変が発生して後戻りしたとしても、この部屋の番号は変わらないということになる。(ステージの一部なので) これが非常に混乱する。 また、このゲームにはクリックで調べるという操作があり、各オブジェクトは調べることによって反応する。そうなるといちいち調べないと異変があるかどうか分からないのか?となってしまう。 異変に関係のないギミックも数多くあり、前述したステージのわかりづらさと相まってとにかくどこに異変が発生し得るのか分かりづらい。 とはいえ、クリアだけなら8回成功すれば良いので簡単である。問題はクリア後の異変コンプである。 このゲームには80個の異変があり、かなり気合いが入って見えるが、実際にこれを集めるのはなかなか苦行である。 まず、一度解いた異変が再出現することが多発する。一応新しい異変が出やすくはなっているようだが、それでも見たことある異変ばっかり出てくることがある。 そして異変自体もなかなか発生しなかったりする。 そうなると、何も無い→何も無い→見たことある→何も無い→見たことあるという状態が多々発生し、全然新しい異変に出会えなくて本当にイライラさせられる。 従って、クリアだけなら8番出口ライクとして楽しめなくもないが、ゲームとしてはいまいちと言わざるを得ない。
Good alternative to Exit8 for when you know all the anomalies in there.
Very well made game, graphics also look very nice and the game runs great on Steamdeck. Can be a bit scary sometimes.
For anyone that enjoyed The Exit 8, highly recommend. It's very similar, obviously, but with lots of fun things to make it even more immersive and enjoyable. The humorous announcements remind me very much of Portal, they make me smile. I love the number and variety of anomalies and once you complete it once, you get to see a checklist of the ones you've found so far. I made my first successful run in 30 minutes, but I want to play it again to see what other anomalies await. ^-^
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