
Midnight Billiards is a turn-based roguelite game inspired by Peglin and billiards. Choose from a variety of characters and collect items to build your unique strategy. Aim carefully and make the perfect shot to defeat your opponents!
Modeled estimate, not a reported figure. How we estimate →
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About
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Midnight Billiards is a turn-based roguelite game inspired by Peglin and billiards. Your goal is to bounce the ball strategically across the pool, triggering various post effects along the way.
In each game, you’ll collect various items to deck-build your own unique playstyle. Spend your money in the shop to purchase items.
Along the way, you’ll encounter all kinds of characters and mini-challenges.
Ultimately, you’ll face the boss of the building and strive to become the King of Midnight!
Satisfying impact effects for an exciting gameplay experience.
A variety of selectable characters, each with unique abilities.
Different customizable pool for various playstyles.
Hundreds of unique items to mix and match for endless combinations.
High replayability with procedurally generated maps to challenge your skills.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Korean
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
期待下一作
遊戲很好玩,可惜有一款桌型做錯了,球的起點就在兩條立柱正中央,只要不用微調單靠滑鼠瞄準成橫線的話就100%可以一球清掉所有敵人,連困難模式也是一球清關,玩家只要買了該桌型根本無敵。 建議把該桌型的起點改歪。 9/5/2026 更新後修正了桌型無敵問題,更有挑戰性更好玩,可是暫時玩金錢流仍是太容易,可以坦傷也可以買更多道具。基本上我用哪一個角色的套路都是冷凍暴擊金錢3樣互補,結果令角色特色不鮮明。 建議: 1。把道具分類,不同角色只會獲得特定種類的道具,這樣起碼我玩不同角色要思考如何買道具,不用每次都是冷凍暴擊金錢 2。可加一些怪在有限回合數不殺掉會偷錢,或者加一些小遊戲樓層如輪盤等抽獎,令遊戲更多變化。
簡單爽快的遊戲,不用太動腦選道具,適合單純想爽一下的時候玩
玩法有点意思,好玩,随机性稍微有点强,但是我的运气弥补了一切。 大力出奇迹!
上头好玩,推荐!价格不贵可以入手!
不错的小品级游戏,弹弹弹还是很爽的,希望以后能推出更多角色
本作算是“哥布林弹球”的桌球版,但同样上头有趣。核心玩法就是选定角色(有不同的初始物品和特性),用各种带有增益的贴纸装饰球洞,选择不同形状的球桌,然后进行爬塔式的战斗。玩家需要通过推杆红球对台桌上的各种类型的立柱及物品等进行撞击,进而产生攻击、回复等各类效果,系统会有轨迹线进行辅助提示。期间还能够获得各种类似于遗物版的增益饰品(如让球变大或者增加碰撞增益等等),肉鸽属性算是给游戏带来了不错的可重复游戏性。此外本作还完美支持手柄,不错! [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
与其说是弹珠台不如说是台球吧(,让我想到了小时候拿FC打台球游戏的美好回忆。 上手不难,算是个还不错的爽快小游戏,感觉还是缺了些什么。 击打到弹珠台边框的时候能获得一定的收益就好了,然后就是行径路线存在一个不可预测性,反弹路径因为有些没看明白反射角逻辑导致略微有点测算不出来。鼠标操作倒是有点麻烦?稍微动一动路线就离开自己想要的位置了,堪比鹿角虫移动它的炮管时的神秘三扩(。 敌人被攻击应该是按照站位结算吧?有一说一敌方这个贴纸密度有点太多了,限制走位给的有点多了。 啊对,如果可以像台球游戏那样通过设定击打位置来打出曲线就好了233。 可以考虑加点小小的局外成长?顺带加点音效和区分BOSS战的BGM。 闲暇之余适合拿出来随手解压,期待作者完善下去。
简单,爽快,好玩。通过弹射柱升级,不同的道具,角色的天赋搭配,怪物的妨碍技能,桌角进洞贴纸的不同效果,操纵弹球的角度和随机性,最后配上RPG数值系统,虽然是个小游戏,但是蛮好玩的。
单局中能够获得海量道具,所以策略主要集中于前中期,后期和无尽基本开始纯爽,也没什么太多流派差异了。但总的来说,很令人满意
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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