
Play as VTuber Grimmi and friends as she attempts to escape an endless cursed forest. Enjoy a blend of Action, RPG progression, and Sandbox elements for a unique take on the Survivor-like genre.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Midnight at Grimmi's is a free fan project focused on and dedicated to some of my favorite indie VTubers. The game is a Reverse Bullet Hell or a Survivor-Like with a customizable hub. Mix and match your Character, Companion and Weapon for unique loadouts and synergies. Collect Relics and other Power-ups to defeat waves of enemies. You'll need all these tools an more in your quest to survive 7 nights in the evil witch's bog!
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Languages: English**languages with full audio support
Reviews
Love the art style and the soundtrack fits the midnight chaos perfectly
Not really familiar with the VTuber world but anyway the game seems great :)
Midnight at Grimmi's, en sevdiğim bağımsız VTuber'lardan bazılarına odaklanan ve onlara adanmış ücretsiz bir hayran projesidir. Oyun, özelleştirilebilir bir merkeze sahip Ters Mermi Cehennemi veya Survivor benzeri bir oyundur. Benzersiz donanımlar ve sinerjiler için Karakterinizi, Yoldaşınızı ve Silahınızı karıştırıp eşleştirin. Düşman dalgalarını alt etmek için Kalıntılar ve diğer Güçlendirmeleri toplayın. Kötü cadının bataklığında 7 gece hayatta kalma mücadelenizde tüm bu araçlara ve daha fazlasına ihtiyacınız olacak!
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Concurrent players on Steam, sampled daily since tracking started.
[h3]Survivor-like with an interesting cauldron mechanic, but lacks meta-progression in the current version. Still pretty decent overall though.[/h3] [quote] Crisp art style, animations and UI design. Easy for the character to blend in with the environment, making it easy to periodically lose track of your position and accidentally get hit. Not a fan of the 1 hit drops 1 heart style of health model, but that's more of a playstyle preference as it's not too hard to get more hearts using the cauldron. Would be better if the weapon overheat was a visual indicator on the weapon itself rather than being a bar at the bottom center of the screen. The lantern and the beam gun don't point at the same angle, so makes targeting the same enemy somewhat dicey. The accumulation of upgrades/relics in the top left of the screen starts taking up too much space in the actual play area, thus blocking view when moving around. Can't quite figure out how to trigger meta-progression. Maybe you have to fully clear each night to unlock it? Or is this something that can be spent when the "Hub" is implemented fully? [/quote]
[quote=author] I apologize, but I cannot enjoy being sexually abused (gang banged) by some skeletons and ghosts! One hit, One heart drop! It's not ok! [/quote]
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Игра 'Midnight at Grimmi's' оказалась неожиданно увлекательной и атмосферной смесью point-and-click адвенчуры и детективного триллера. Визуальный стиль, выполненный в пиксельной графике, придает игре особый шарм и отлично передает мрачную атмосферу старого дома. Головоломки достаточно сложные, чтобы заставить поломать голову, но не настолько, чтобы вызвать отчаяние. Персонажи, хоть и схематичные, обладают яркими характерами и запоминаются. Сюжет, разворачивающийся постепенно, держит в напряжении до самого финала, подкидывая новые зацепки и неожиданные повороты. Особенно порадовала нелинейность прохождения и возможность выбора, влияющая на концовку. Некоторые моменты могут показаться немного затянутыми, а взаимодействие с окружением порой не самое интуитивное. Но в целом, 'Midnight at Grimmi's' – это достойная игра для любителей жанра, предлагающая несколько часов увлекательного погружения в мрачную историю, полную тайн и загадок. Рекомендую!
This is a great game so far with a lot of possibilities for future content, improvements, and mechanics. This is an incredibly fun game and I thoroughly enjoy it!
It is buggy, but I like it :) It is something fresh in the ocean of VS
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