
Experience an epic open-world brought to life by the award-winning Nemesis System. Forge a new Ring of Power, conquer Fortresses in massive battles and dominate Mordor with your personal orc army in Middle-earth™: Shadow of War™.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 640 reviews with recorded playtime.
Reviews
Themes across 636 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Buen juego, buena historia. Lo único es que a veces la jugabilidad del personaje en pleno combate no es la mejor y los diálogos cuando te encuentras con un capitán pueden ser muy largos (terminas durmiendote mientras da su discurso :D ) de resto divertido!
Le dedique mas de 350h en xbox y solo necesito 1h aquí para decir que es un juegazo
Un juegazo, es cierto que se hace respetivo a las 50 horas jajajajaja. Y que mala suerte que el sistema némesis este en manos de los pirañas de EA.
攻城王对王就算了!特么对面还有一群小怪,我的小怪就不是手下是吧?
Great game played it off and on shadow of mordor included and it was almost always peak. jus hate how theres no option ive found to turn off captain intros, sometimes theyre cool and others it jus lasts tooooooo long
Nach rund 100 % Spielabschluss inklusive aller DLCs kann ich mit gutem Gewissen sagen: Mittelerde: Schatten des Krieges gehört für mich zu den besten Action-RPGs mit einer der innovativsten Spielmechaniken, die ich je erlebt habe. Das Nemesis-System ist auch Jahre nach Release etwas Besonderes. Rivalitäten mit Orks entstehen ganz natürlich und sorgen immer wieder für einzigartige Momente, die sich in keinem anderen Spiel genau so erleben lassen. Die Kämpfe fühlen sich flüssig an, die Festungsbelagerungen machen Spaß und die Möglichkeit, seine eigene Ork-Armee aufzubauen, motiviert bis zum Schluss. Auch die Spielwelt ist abwechslungsreich und bietet viele Stunden Inhalt. Wer gerne sammelt oder Achievements jagt, bekommt hier wirklich viel geboten. Natürlich ist nicht alles perfekt. Einige Achievements besonders in den DLCs können ziemlich frustrierend sein und wirken teilweise unnötig künstlich in die Länge gezogen. Gerade der Baranor-DLC sieht anfangs deutlich schwieriger aus, als er am Ende tatsächlich ist. Trotzdem hätten einige Herausforderungen besser ausbalanciert sein können. Trotz dieser Kritikpunkte überwiegen für mich ganz klar die positiven Seiten. Ich habe viele Stunden in Mordor verbracht und keine davon bereut. Fazit: Wer Action, Herr der Ringe und ein einzigartiges Gegner-System mag, sollte diesem Spiel definitiv eine Chance geben. Auch Jahre später ist es für mich absolut empfehlenswert.
Jogavel no Linux na configuração padrão do Proton
[b]Recommended — 9/10[/b] [b]Middle-earth: Shadow of War[/b] is easily one of the most satisfying action games I've played. The combat is fast, brutal, fluid, and endlessly fun once it clicks. Chaining together counters, executions, and stealth takedowns across a battlefield of dozens of orcs makes you feel genuinely powerful, yet fights stay chaotic enough to keep you on edge. Few games balance that as well. The [b]Nemesis System[/b] is still the highlight, and honestly still unmatched years later. Random encounters, rivalries, betrayals, and ambushes make Mordor feel alive in a way almost no other open-world game manages. An orc you humiliated will come back scarred, remember exactly how your last fight went, and taunt you about it. A bodyguard you trusted will betray you mid-siege. Every captain and warchief can spiral into a personal story of their own, which gives the game enormous personality beyond the main campaign. Visually it holds up well too. The shift from the ashen wastes of Mordor to the greener, ruined beauty of Nurnen and Cirith Ungol keeps the regions distinct, and the orc designs in particular are full of grotesque, memorable character. It nails that dark-fantasy atmosphere while still delivering huge battlefields, fortress sieges, and genuinely cinematic moments. A couple of caveats. The story isn't quite as tight as [b]Shadow of Mordor[/b] - Talion and Celebrimbor's arc meanders in the middle, and the game leans so hard on the Nemesis System that the scripted narrative sometimes feels like an afterthought. It was still good enough to keep me invested to the end, but don't come for the plot. The other issue is sheer overload: between gear, upgrades, RPG systems, armies, side activities, and fortress mechanics, there's occasionally just too much being thrown at you at once. One important note for anyone reading old reviews: the loot boxes and microtransactions this game was infamous for at launch were [b]completely removed back in 2017[/b], and the grindy original ending was reworked. Playing it today, none of that is a factor so ignore the reviews complaining about pay-to-win nonsense. The endgame is a clean, free experience now. The DLCs are worth playing too and add real value to an already packed game. [b]Overall:[/b] even with a few rough edges, the combat and the Nemesis System are so strong that I'd recommend it without hesitation. If you enjoy action-heavy open-world games with brutal combat and endless personal rivalries, this is absolutely worth your time.
游戏不错,中土叶师傅+兽人斗蛐蛐,是初代的全方位威力加强版,IP改编的冷门佳作。 前期的生存压力比初代小,人物更灵活,爬墙能加速,还有二段跳,点出雄鹰冲击后赶路更快,依旧中土白色闪光。 中期点出隐匿攻击拉拽+罗里安之水+暴怒可以安心抓队长,依靠制高点避免小怪干扰,利用弱点或背身击倒队长后,倒地追加日字冲拳化身叶师傅,同时攒连击和威力形成循环。 后期就是抓队长斗蛐蛐,刷装备词条和攻防战了,每张图都差不多,玩久了稍显重复。 宿敌系统依然出彩,兽人骚话更是一套一套的。比较可惜的是,本作有了可操作的人类和精灵NPC,却没有相关势力玩法,如果不仅能兽人养成,还能精灵养成,相信会更出圈。
انا مش فاهم حاجه من هنا ولا في شي اسمه حب نظام مرحبا مليون دولار أمريكي مرحبا مليون دولار أمريكي ولا ايه يا قلبي انا في البيت ولا ايه طيب انا في الطريق إلى الآن ما هو مش عارف والله يا ابو محمد
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish, Portuguese - Brazil*, Russian, Arabic, Korean, Simplified Chinese +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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