
That's no moon. It's a giant ball of garbage. Build a factory to excavate, wash, sort, classify and disassemble the detritus of ages past.
Modeled estimate, not a reported figure. How we estimate →
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About
Location: Skubalon IV
Survey notes:
Old Empire waste facility (type 3b; a midden-moon)
Energy crystals present (zero-point tech; still active)
Reclaimable resources estimated worth: 7 trillion kudos
Directives:
Excavate the identified sites
Power the facility using the crystals
Deliver all resources requested by the Hub
Take complete products and strip them down into materials and resources. Juggle recipes that yield more items than you put in. Sort sushi-belts. Deal with the irredeemable waste and excess items somehow.
The ancients left free energy just laying around in crystals, yay! But they emit energy beams that don't behave like your familiar set-and-forget electricity grid, boo! At first glance the colorful beams don't seem to cross, but there's probably a way to engineer your way around that problem with some tricky optics.
AI trained on advanced ancient tech is potent and you'll need them to help with safe disassembly and classification of stuff. They're also extra creative when in groups so delivering a bunch to your Hub to collaborate together will unlock a range of base upgrades.
Craft one of these to win the game!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
I've been playing since the first playtest. This is a nice twist on the genre. Although the graphics are minimalist there is a lot of depth to the gameplay. More suited to thinkers and tinkerers than casual players. A solid addition to the automation and logistics category.
I love factory, and this is really cool, loving this game!!!
Great game by an indie dev. Definitely a minimalist style but the power mechanic is unique and fun to work out. Recommended for factory/automation gamers!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
I'm really liking this so far. I kinda wish the graphics were a bit better. They're just a little too minimal. Still the mechanics are sound and its fun to play. Worth picking up.
100% , it´s just like designing your circuitery on a waffer. well, im very far away from 1st Monolith or the 60 Monoliths for end game. even so, hope there´s more deep into our "Waffer" design complexity. Cheers dev team n staff
It's maybe a little derivative of the factorio/shapez genre for right now, but the laser powering system is definitely a unique mechanic. I'd still recommend it as a promising Early Access project
Below me is my honest review (as data points) so you can get the most information about this game with viewing the littlest information as possible. _________ FYI: ☑ = yes ☐ = no _________ ---{ Review Time }--- % Completed: 80% Time: 19hrs --{ Did I watch any youtubers play this game, prior to playing it? }--- ☐ yes ☑ I guess? ☐ no ☐ personally... i didn't even know this game existed before and saw this in a bundle. ---{ Game Type }--- ☑ Factory ☑ Idle ☐ RPG ☐ MMORPG ☐ Roguelite ☐ Clicker ☐ Text-Based (aka Novel-like) ☐ iS tHiS eVeN a GaMe?! ☐ Other: __________ ---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Playtype }--- ☑ Singleplayer ONLY ☐ Singleplayer: optional ☐ Multiplayer ONLY ☐ Multiplayer: optional ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ☐ The grind is life, and life is grind... now i must grind more. ☐ Other: 25% Factorio Grind Level ---{ Story }--- ☐ No Story ☑ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Practically free... tbh ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 0 ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10 ---{ Would I purchase this game AGAIN? }--- ☑ yes ☐ ... maybe... I'm not too sure ☐ no --{ Thoughts }--- it gives massive Factorio vibes. Its not the full factorio/satisfactory factory experience. but if you play those games, you will like this game a lot. Its one of those games that you get the perks of building your factorio, without any enemies and without the base waiting for the belts to be crafted. Your "ore" deposits will never deplete... but you will realize, as i have... that you need ever more "ore", evermore factory lines. And "oh ♥♥♥♥♥! now i need to tear this all down and remake it because its super fecking inefficient". The dev is also constantly working on the bugs, and adding content. So i highly recommend that if you see/find a bug that you report it, because its gets fixed relatively fast.
初見クリア時点で 70h ぐらい (放置込み) です。現在 EA ですがクリアまでプレイできます。 有名ゲームで言えば shapez の図形を工業製品にした感じが近いでしょうか。 敵や時間制限はないので純粋に工場作成に専念できます。 現状英語しかありませんが、シナリオもほぼないので工業ゲーをプレイしたことがあるなら雰囲気で理解できる程度だと思います。 (公式対応に期待…!) シンプルながら必要な要素 (オーバーフロー分岐器とか) は揃えていて、他ゲーのあの機能ができなくて困る…ということはありませんでした。 やろうと思えばスクリプト制御もできるらしいです。 個人的にモノレール輸送が好きです。 モノレールはベルトや工場とは別のレイヤーにあるので、複雑に交差する (スパゲッティな) 工場を作ることもできます。 マップは有限ですが、普通にプレイするうえで困ることはない広さです。 クリア時点でマップの半分ぐらいを使っていました。 独特な点としては、機械へのエネルギー供給はレーザービームで行います。 電力の概念はないのでつなげば OK なのですが、交差しないので地味に難しくてパズル感があって良いです。 あと、機械の生産量や生産速度を一時的に 2 倍 (!) にする素材があって、それがかなり強力でした。 消費アイテムなのでこれも生産し続けないといけないのが良いバランスだなと思いました。 良くなかった点をしいて挙げるとすれば、分岐器がごくまれに詰まる? (空いているベルトのほうに流してくれない) ことがあることぐらいです。 長くなりましたが、シンプルで敵襲のない工業ゲーが好きな方にはおすすめの良いゲームです。 日本語対応も勝手に期待しています!
It's a minor project and it could use some graphical polish, but I'm enjoying the spin on power mechanics they have. A challenging departure from the norm without being needlessly hard. Could use some more stuff but as it stands it's still worth a buy at the price.
Hardcore factory game with many refreshing mechanics. Very satisfying
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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