
Kill your enemies, possess their bodies, and take their abilities as your own in this turn-based procedurally generated death labyrinth.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its a great game with unique gameplay that is fun, interesting and engaging. It sucked me in and I probably would have played through the night if I did't die.
몬스터에 빙의해서 스킬을 습득한다는 아이덴티티에 더해 정통파 로그라이크의 문법을 따르고 있다 다만 나보다 강한 적과 조우했을 때의 선택지가 턱없이 부족하다. 강한 힘을 끌어다 쓸 방법이 없기에(해봐야 포션) 일단 도망쳐야 한다. 살아서 훗날을 기약해야 하는데. 각 층을 잇는 계단은 하나뿐이라 계단으로 도망칠 수는 없고 haste 계열의 스킬을 쓰고 적의 시야 밖으로 도망치는 게 가장 흔하고 효율적인 선택지 선택지가 별 거 없다 보니 내가 어떻게 행동해야 할지가 다소 빠르게 정착되어 몇 시간 안 했는데 고여버린 듯한 느낌이 들게 되었음 그 몇 시간은 재밌게 즐길 수 있을 것임
Mid Boss is short, small and not complex roguelike with couple twists done right. First right twist is possession mechanic. Second right twist is custom game mode, check it out, really. Last but not least Mid Boss has great final levels. Recommend.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
just read thesheep's review but basically: if ur a newb at rogue games like me n they're not rlly ur thing prob don't get it - if u like the reincarnated as a slime anime like me this should really be ur jam which leaves me feeling mixed on top of the easy n tedious re-grind to power after every death until u get back to the harder part, the grind is just time consuming and ur deaths hardly make u stronger since it's a roguelike not lite
Dobry RPG Dungeoncrawler
Interesting traditional roguelike; but it doesn't fully explore its potential. The biggest problem, shared by many other roguelikes, is the initial part of the game not being rich and diverse enough to justify its roguelike run based structure. The sad thing is, the posession mechanic could actually be a part of the solution, if there was a wider variety of enemies and if only some were present in each run (turning the mechanic into a kind of draft). Instead there are few types of enemies and they are always present in a pre-set order throughout the dungeon. Therefore, the runs become extremely repetitive (and the item by itself system is not enough to prevent this). Recommended on sale if you want to try a creative take on traditional roguelikes.
This game is ridiculously fun. It's so far exceeded my expectations, I'm a bit mad at myself for keeping it on my wishlist so long. The mechanics are unique and it's easy enough for a novice such as myself but deep enough for people maybe more experienced. I have played other rogue-likes and rogue-lites and enjoyed most of them. I judge each game on its own merits and this one has much to offer someone looking for a good time and gameplay elements that you don't often see. I could see maybe the design would lead to less replay value but not every game is meant to be played indefinitely. I'd say this is one of my favorite indies in a long time and i'm so happy I gave it a shot.
It's a solid roguelike. Certainly challenging, but not overly so. The possession mechanic is pretty neat, too.
Un bel gioco originale e retrò, unica pecca ha un brutto bug che ogni tanto freezza il computer e corrompe il file di salvataggio quindi non so se è possibile finirlo
I really enjoyed playing Midboss, though it was 3 years ago so I don't have very clear points to raise anymore. But it's a good game well worth your time, and developed by super dedicated indie developers, so definitely do give it a shot. I'll probably replay it myself at some point (it kept being improved after my last play session) and maybe update this review :) But in short: it's a traditional roguelike (permadeath, no metaprogression) where you get to play all the amazing monsters that you normally only kill or flee from in roguelikes. So instead of carefully choosing your "build" at the start and evolving it with the right skills and equipment, here you choose the monsters you want to possess and master, and this defines your abilities. It's a very refreshing concept and well executed, which makes for a ton of fun.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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