
Shape stone into masterpieces as Michelangelo. Tap away, level up your skills, and create art – from a simple pillar to the world-famous David. A full evening's experience for the price of a cappuccino 😇
Modeled estimate, not a reported figure. How we estimate →
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About
Hello 👋,
delve into the world of the Renaissance around 1495 and shape stone blocks into masterpieces as Michelangelo. Chisel stone, earn XP, and unlock skills. No stress, no rush – just you and the stone.

Meet Leonardo da Vinci's sister Isabella and her sweet cat Gnocchi, chisel your way through eight missions, and bring honor to the name Michelangelo!
We hope you enjoy it!
Three River Games (3RG)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Norwegian, Polish, Portuguese - Brazil, Portuguese - Portugal +5 more
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
lovely music, calm gameplay, steady progression, lacks a bit variety, but still cute game!
评分:2/5 评测:雕刻模拟器,玩法是要把石头雕刻成艺术品,听起来非常有意思,然而实际非常无聊,就是反复的敲大锤,敲打的位置都是预设好的,也不需要什么思考。
Very relaxing stone-digging experience with pre-made shapes. There are some nice aspects: * You gain experience to unlock improvements for sculpting, mostly larger areas. It’s basic, but still satisfying to grind through. * Some shapes allow you to dig the bottom and make it collapse for massive experience. Just wish there was an extra bonus on top. That said, a few things could be better: * The grass moves too wildly, which feels distracting rather than relaxing. * Too few shapes and too many animals. * It uses a lot of energy for the amount of visuals you actually see, mostly just the stone you’re digging, even though the visuals themselves are nice. It even has a story, however I am not a big fan of stories, and the one given is not really fun. Its more a dialog between you and some women. I would love to see a DLC with more shapes or a 2nd part.
Bardzo przyjemny symulator rzeźbiarza :) Link do nagrania: https://youtu.be/Xk_Lw0WM344
Michelangelo: Stonemason Simulator is an unusual and meditative entry in the simulation genre, developed and published by Three River Games (3RG). Rather than casting you as a modern craftsman or an overseer of industrial machinery, the game places you in the role of a young Michelangelo during the late 15th century, long before he became a Renaissance icon. It invites you to focus on the quiet, tactile craft of shaping stone—chipping away raw material, smoothing surfaces, and slowly coaxing recognizable forms out of marble blocks. From the outset, the game makes it clear that it has no interest in rushing you or overwhelming you with management layers; instead, it embraces a calming, almost meditative rhythm that emphasizes craftsmanship over complexity. The core gameplay revolves around using a handful of tools to sculpt increasingly complex shapes. You begin with simple blocks and straightforward assignments—columns, geometric shapes, architectural pieces—but the missions gradually introduce more ambitious works that gesture toward the legendary sculptures Michelangelo would eventually create. Each task asks you to observe the target model, identify which portions of the stone need removal, and then slowly refine the block until it matches the intended form. The process is intentionally slow and methodical, with each tap of the chisel revealing progress in small increments. This lends the moment-to-moment gameplay a relaxing quality, encouraging you to settle into the repetitive but soothing cycle of hitting stone, checking progress, and refining details. A significant part of the game’s identity comes from its presentation. The visual style is minimalist and clean, relying on voxel-like models and clear edges rather than high-fidelity photorealism. Despite the simplicity, lighting and shading help your sculptures feel physically grounded, giving each block of marble a sense of texture and weight. As you work, small fragments fly off, dust gathers, and tools leave clear imprints—all of which reinforce the tactile sensation of carving. The sound design plays an equally important role: the crisp clack of metal against stone and the ambient quiet of the workshop create an atmosphere that is both tranquil and immersive. This isn’t a game about spectacle; it’s about presence, texture, and the satisfaction of watching a sculpture take form. Progression is structured through a series of missions that gradually raise the difficulty as your skills improve. Completing assignments earns you experience, unlocking new sculpting challenges and tool variations. While the progression system is simple, it serves its purpose by giving you a sense of advancement without cluttering the experience with complicated abilities or branching systems. The accessible controls and straightforward mechanics also make the game welcoming to players who are unfamiliar with simulation titles. There is no time pressure, no deadlines, no performance grades—only the expectation that you will take your time and enjoy the process. Because of this, the game functions exceptionally well as a relaxing break from more demanding genres. However, the same qualities that make Michelangelo: Stonemason Simulator soothing also limit its long-term appeal. The mission structure is relatively narrow, and despite increasing complexity, the fundamental loop never shifts: you chip away stone, smooth surfaces, and move on to the next block. For players who crave evolving mechanics, more intricate simulation systems, or deeper creative freedom, the experience may begin to feel repetitive after a few hours. The visual simplicity, while charming, may also disappoint those expecting highly detailed stone rendering or historically accurate workshop environments. The game is intentionally light in scope, best approached as a focused creative experience rather than a comprehensive historical simulation. Still, Michelangelo: Stonemason Simulator succeeds in its specific niche. It provides a tactile, calming, and quietly rewarding experience centered on the art of sculpting, one that stands apart from the more elaborate or goal-driven simulation titles on the market. Its dedication to a slow pace and its respect for the craft of stone carving give it a unique flavor—something that feels personal, grounded, and pleasantly meditative. When played with the right expectations, it becomes a small but satisfying creative journey, one that captures the quiet discipline behind Michelangelo's early years and allows players to lose themselves in the rhythm of shaping stone. In the end, Michelangelo: Stonemason Simulator is best seen as a brief but atmospheric escape into Renaissance craftsmanship. It offers a distinctive blend of simplicity, creativity, and relaxation that will appeal to players who enjoy hands-on, tactile simulation experiences. While its depth and variety are limited, its peaceful pacing and artistic focus give it a quiet charm that makes it worth experiencing for those in search of a low-pressure creative outlet. Rating: 7/10
This game is really boring
not bad
Шедеврами тут и не пахнет. Берём молоточек и стучим. Прокачиваем навыки и стучим чуть быстрее и больше. На момент написания этого отзыва - всего несколько простеньких фигурок на 2-4 часа полного прохождения. Задумка хорошая, но хотелось бы развития. Пожелания к игре: - возможность загрузки собственных моделей (вероятно не так сложно замкнуть в куб свеженькую stl и разделить всё это дело по функциональным слоям); - добавить сложность, в которой можно повредить существующие модельки при их вылуплении; - добавить инструменты для грубой и точной обработки и их смену, чтобы предыдущая сложность была адекватной; - отвязать разрушаемую глыбу от куба основания, чтобы лишний материал мог испариться как и тот, который в воздухе.
+ für die Kadse Hätte aber gern noch Isabella gemeißelt.
Wunderbares spiel, Graphisch top.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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