
Shape stone into masterpieces as Michelangelo. Tap away, level up your skills, and create art – from a simple pillar to the world-famous David. A full evening's experience for the price of a cappuccino 😇
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Hello 👋,
delve into the world of the Renaissance around 1495 and shape stone blocks into masterpieces as Michelangelo. Chisel stone, earn XP, and unlock skills. No stress, no rush – just you and the stone.

Meet Leonardo da Vinci's sister Isabella and her sweet cat Gnocchi, chisel your way through eight missions, and bring honor to the name Michelangelo!
We hope you enjoy it!
Three River Games (3RG)
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 37reviews | 81% | — | $6.7K |
| $5.99 | 117ratings | 68% | — | not modelled | |
Engagement
Reviews
Bardzo przyjemny symulator rzeźbiarza :) Link do nagrania: https://youtu.be/Xk_Lw0WM344
This game is really boring
not bad
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Norwegian, Polish, Portuguese - Brazil, Portuguese - Portugal +5 more
| $2.39−40% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 37 reviews with recorded playtime.
This was an interesting concept for a game, I got it for free in a bundle and wanted to try it out. I wish the environment had more than just grass and these foggy buildings you can't reach. I would've loved to be able to interact within them or even chisel my creation in the different locations. As for the skills, there is a need of balance, especially in the beginning. This is definitely a "specific interest" type of game where unless you wanted a simulation for this, this would be it. I just don't find it too appealing and it isn't really fun. I hope they had some other things to do as I had about 12 minutes of enjoyment and started feeling bored.
Wunderbares spiel, Graphisch top.
It's fine, ends up being relaxung, but not much to do once finished
Kleines entspanntes Spiel, in dem man einen Steinmetz und Künstler spielt der Skulpturen erschafft. Allerdings sind diese vorgegeben und man macht nicht viel mehr als klicken und wenn man die wenigen Skills in der richtigen Reihenfolge lernt, schafft man alle 20 Errungenschaften in einem Durchgang. Ansonsten passiert nicht viel - ich hab knapp 4 Stunden benötigt - allerdings ist es trotzdem etwas was man "nebenbei" spielen kann. Wenn es das im Sale gibt, darf man es durchaus in seine Bibliothek aufnehmen.
+ für die Kadse Hätte aber gern noch Isabella gemeißelt.
Michelangelo: Stonemason Simulator is an unusual and meditative entry in the simulation genre, developed and published by Three River Games (3RG). Rather than casting you as a modern craftsman or an overseer of industrial machinery, the game places you in the role of a young Michelangelo during the late 15th century, long before he became a Renaissance icon. It invites you to focus on the quiet, tactile craft of shaping stone—chipping away raw material, smoothing surfaces, and slowly coaxing recognizable forms out of marble blocks. From the outset, the game makes it clear that it has no interest in rushing you or overwhelming you with management layers; instead, it embraces a calming, almost meditative rhythm that emphasizes craftsmanship over complexity. The core gameplay revolves around using a handful of tools to sculpt increasingly complex shapes. You begin with simple blocks and straightforward assignments—columns, geometric shapes, architectural pieces—but the missions gradually introduce more ambitious works that gesture toward the legendary sculptures Michelangelo would eventually create. Each task asks you to observe the target model, identify which portions of the stone need removal, and then slowly refine the block until it matches the intended form. The process is intentionally slow and methodical, with each tap of the chisel revealing progress in small increments. This lends the moment-to-moment gameplay a relaxing quality, encouraging you to settle into the repetitive but soothing cycle of hitting stone, checking progress, and refining details. A significant part of the game’s identity comes from its presentation. The visual style is minimalist and clean, relying on voxel-like models and clear edges rather than high-fidelity photorealism. Despite the simplicity, lighting and shading help your sculptures feel physically grounded, giving each block of marble a sense of texture and weight. As you work, small fragments fly off, dust gathers, and tools leave clear imprints—all of which reinforce the tactile sensation of carving. The sound design plays an equally important role: the crisp clack of metal against stone and the ambient quiet of the workshop create an atmosphere that is both tranquil and immersive. This isn’t a game about spectacle; it’s about presence, texture, and the satisfaction of watching a sculpture take form. Progression is structured through a series of missions that gradually raise the difficulty as your skills improve. Completing assignments earns you experience, unlocking new sculpting challenges and tool variations. While the progression system is simple, it serves its purpose by giving you a sense of advancement without cluttering the experience with complicated abilities or branching systems. The accessible controls and straightforward mechanics also make the game welcoming to players who are unfamiliar with simulation titles. There is no time pressure, no deadlines, no performance grades—only the expectation that you will take your time and enjoy the process. Because of this, the game functions exceptionally well as a relaxing break from more demanding genres. However, the same qualities that make Michelangelo: Stonemason Simulator soothing also limit its long-term appeal. The mission structure is relatively narrow, and despite increasing complexity, the fundamental loop never shifts: you chip away stone, smooth surfaces, and move on to the next block. For players who crave evolving mechanics, more intricate simulation systems, or deeper creative freedom, the experience may begin to feel repetitive after a few hours. The visual simplicity, while charming, may also disappoint those expecting highly detailed stone rendering or historically accurate workshop environments. The game is intentionally light in scope, best approached as a focused creative experience rather than a comprehensive historical simulation. Still, Michelangelo: Stonemason Simulator succeeds in its specific niche. It provides a tactile, calming, and quietly rewarding experience centered on the art of sculpting, one that stands apart from the more elaborate or goal-driven simulation titles on the market. Its dedication to a slow pace and its respect for the craft of stone carving give it a unique flavor—something that feels personal, grounded, and pleasantly meditative. When played with the right expectations, it becomes a small but satisfying creative journey, one that captures the quiet discipline behind Michelangelo's early years and allows players to lose themselves in the rhythm of shaping stone. In the end, Michelangelo: Stonemason Simulator is best seen as a brief but atmospheric escape into Renaissance craftsmanship. It offers a distinctive blend of simplicity, creativity, and relaxation that will appeal to players who enjoy hands-on, tactile simulation experiences. While its depth and variety are limited, its peaceful pacing and artistic focus give it a quiet charm that makes it worth experiencing for those in search of a low-pressure creative outlet. Rating: 7/10
评分:2/5 评测:雕刻模拟器,玩法是要把石头雕刻成艺术品,听起来非常有意思,然而实际非常无聊,就是反复的敲大锤,敲打的位置都是预设好的,也不需要什么思考。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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