
After his assassination, the will of the late king decrees the next monarch to be elected by the people. Forge bonds and win over a kingdom divided in this award-winning fantasy RPG with turn-based and action combat, party customization with powerful Archetypes, and hours of exploration.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best JP #40, worst KR #80 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.71/day in the week to Aug 10 → 20.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

From the creative minds behind Persona 3, 4, and 5 comes Metaphor: ReFantazio.
Brace yourself for the next evolution of fantasy JRPG with Metaphor: ReFantazio, available now. Winner of 50+ awards, with a free demo that carries save-data to the full game. Enter the royal tournament to fight for the throne and for the future. Control your destiny, face your fears and awaken magical “Archetype” powers that lie dormant in your heart. Team up with a compelling cast of characters and embark on an immersive journey that promises hours of captivating exploration, dynamic turn-based with a blend of real-time combat, and exhilarating discovery.

Key Features:
- ATLUS' Newest Fantasy JRPG: A mysterious & exciting story unfolds in a world where people must fight their own anxiety. Join the high-stakes Royal Tournament that promises hours of captivating exploration and discovery.
- Award-winning Art Direction: Ride your “gauntlet runner” to faraway dungeons & towns across an expansive world. Discover beautiful landscapes accompanied by captivating music, immersive UI, & anime cutscenes.
- Innovative Battle System: An exhilarating turn-based combat system with a blend of real time action. Party customization through "Archetype" powers provides the freedom to personalize your adventures.
- Time Management System: Go on quests, dungeon dive, & hunt for treasures by day. Strengthen relationships, build bonds, & increase virtues by night. Choose your actions wisely, time management is key to achieving your goal.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 43.3Kreviews | 90% | — | $48.6M |
| $69.99 | 22.5Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1881 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have nothing else to say than I love this game!
This game is... not really as good as I hoped it would be. As of writing, I finished the game and plan to get the last 5 (incl. the get all achievements) achievements later (while skipping all dialogue). If you are a persona fan, I would recommend this because it has MANY QoLs that a persona game should have. TL,DR This feels both like a test for what they can improve for Persona (icons for what takes time, no social link without rank up, overworld combat, etc) and a different flavor of persona, cause they still got the collective anxiety theme. While I think gameplay is a lot better and more enjoyable, I think the story's execution is lacking and maybe they aren't used to writing a story involving actual large organizations as oppositions. I don't like it as much as persona, I also think that the final moments left a bitter taste in my mouth. The following is just me spilling what I think about the game, no planning on how I format it, so it'll be a mess: Gameplaywise, it is honestly better than persona. I liked the turn icon system and how it makes me count the turns. I like the overworld combat system, though I think thet are too generous with the i-frames they give. BUT THE GAME IS NOT BALANCED AT ALL. Money is not a problem after 20+ mins of grinding with merchant, as usual physical is still better than magic, and if you are crazy enough MP is not a problem using the mage, making doing dungeons in 1 day a breeze. The game is also VERY VERY GENEROUS WITH THE CALENDER. I didn't do every dungeon in 1 day (2 max), and still had 18 days with nothing in left to do in the game until the final day. The world is cool, but they made the themes VERY on the nose. The story is very cool on paper, but I absolutely disliked how they executed it. Why are we even considering forgiving a murderer of children, when she already wants to make amends!?! Why can't we send the party member, WHOSE WHOLE JOB REQUIRED BEING STEALTHY, to the sneak pass the guards?! Why are we, the man of the hour, the one they send to infiltrate Louise HQ? Also the bait and switch with Louise was too much. The characters are kinda uninteresting and Strohl mentions being a noble too much. You can chalk up the characters to like 1 - 2 traits. Heismay is old honorable man and scared of bugs, Hulkenberg is the definition of a Knight and loves exotic food, Neuras is the wild Mechanic, and Strohl is a noble. I even disliked Basilio's social link, because it focused a too much on Vinca. He has the curse of being the last party member and that usually means his story is left for the social link, but it wasn't what I expected. I wanted to know more about him and what HE went through with Del, why he's a good cook, why he thought Louise was even someone they should follow, and what he wants to do for his future (not just "right we gotta change this country"). It wasn't that great. I am a sucker for good great governing systems. BUT WE SEE NOTHING ON HOW WE ACTUALLY PLAN TO CHANGE THE COUNTRY. I WANT TO SEE ALL THE DETAILS AND BRIGHT IDEAS, THE TRADE OPPORTUNITY AND SUCH. BUT THEY DIDN'T EVEN LEAVE THAT AS OPTIONAL FLAVOUR TEXT. The closest thing to that was Brigitta's new igniter shop and creating a new market. I really think that the ATLUS writers are used to writing a story on a scale as grand as this. I know I was quite negative, but I still had fun. I just wish for more. Oh and Eupha best girl.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
| $69.99 |
| 4.1Kratings |
| 88% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩力竭了,迷宫是真迷宫
8.7/10
10/10 voice acting (on ♥♥♥) fights are fun, dialogs non-cringe, graphics great and a bit bloody
好玩无需多言
垃圾游戏 别玩 浪费生命
冷门JRPG佳作,如果你之前玩过P/真女,可以等打折入
主角团人设平淡、扁平,玩家不是在操纵主角,更像是全程旁观的摄像头,每个角色都很忙,都有自己的使命,但都与“我”无关,“我”更像是完成他人支线任务的工具人——虽说游戏花了极大量的篇幅来表现主角团成员是如何如何支持主角的,但这些表现反而让我更加空虚,没有找准我作为“主角”在游戏中的定位。 不过无论如何,角色人设问题永远是众口难调的,我出此差评的另一个主要原因是画面比较杂乱,有很多不必要的/用力过猛的画面特效和音效呈现在屏幕上,玩起来我个人是比较累的。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 9 | 89% | Free | |
| $0 | 0 | — | Free | |
| $1.8M | 970 | 75% | $59.99 | |
| $1.3M | 764 | 93% | $59.99 | |
| $9.2K | 30 | 83% | $9.99 | |
| $87.2K | 425 | 84% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.5M | 60.1K | 91% | $24.99 | |
| $48.5M | 48.3K | 88% | $49.99 | |
| $48.5M | 58.6K | 87% | $29.99 | |
| $48.5M | 88.9K | 95% | $19.99 | |
| $48.4M | 117.8K | 95% | $14.99 | |
| $48.4M | 58.8K | 96% | $24.99 |