
After his assassination, the will of the late king decrees the next monarch to be elected by the people. Forge bonds and win over a kingdom divided in this award-winning fantasy RPG with turn-based and action combat, party customization with powerful Archetypes, and hours of exploration.
Modeled estimate, not a reported figure. How we estimate →
About

From the creative minds behind Persona 3, 4, and 5 comes Metaphor: ReFantazio.
Brace yourself for the next evolution of fantasy JRPG with Metaphor: ReFantazio, available now. Winner of 50+ awards, with a free demo that carries save-data to the full game. Enter the royal tournament to fight for the throne and for the future. Control your destiny, face your fears and awaken magical “Archetype” powers that lie dormant in your heart. Team up with a compelling cast of characters and embark on an immersive journey that promises hours of captivating exploration, dynamic turn-based with a blend of real-time combat, and exhilarating discovery.

Key Features:
- ATLUS' Newest Fantasy JRPG: A mysterious & exciting story unfolds in a world where people must fight their own anxiety. Join the high-stakes Royal Tournament that promises hours of captivating exploration and discovery.
- Award-winning Art Direction: Ride your “gauntlet runner” to faraway dungeons & towns across an expansive world. Discover beautiful landscapes accompanied by captivating music, immersive UI, & anime cutscenes.
- Innovative Battle System: An exhilarating turn-based combat system with a blend of real time action. Party customization through "Archetype" powers provides the freedom to personalize your adventures.
- Time Management System: Go on quests, dungeon dive, & hunt for treasures by day. Strengthen relationships, build bonds, & increase virtues by night. Choose your actions wisely, time management is key to achieving your goal.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 694 reviews with recorded playtime.
Reviews
Themes across 692 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I bought this game several months ago and didn't play it until last month and I can't believe I had this game just sitting in my library for so long because it is one of my favorite games now that I've finished it. I don't understand how this game isn't as recognized as the persona games, in my opinion it deserves to have the same amount of recognition as those games since I found myself enjoying this one more than some other persona titles.
confia
Let me preface this by saying I was looking to fill a void after previously playing P5R and just finishing P3R. Its the same team, so I figured I couldn't go wrong. And I wasn't, but.... Its just an OK game. Its NOT as good of a transition from Persona or SMT that you've been lead to believe. Yes, some of the game mechanics are the same or similar, and it'll feel familiar, but you'll be scratching your head trying to figure out how this game was made by the same development team. Its not a BAD game, but it falls short in many areas. Its nice to have a protagonist that has voice lines, but the voice acting is poor and shallow. The fairy companion is annoying during fights, you'll notice that right away. The graphics are subpar and inconsistent. P3R and P5R look AMAZING, how does this new IP look worse? Also, the music is not very good considering the roots of the people that developed this game and the amazing soundtracks that have been produced in their previous games. The fight mechanics are pretty decent. I found that the difficulty is somewhere in between SMT and Persona. This might not be a deal breaker for some, but its an issue for me; the mini map DOES NOT rotate! Its not the worst thing in the world, but come on, at least give us the option. I enjoy the long dialogue of the Persona games, but I found myself just not caring about the characters enough to stay engaged in the conversations and skipping through a lot of it and I'm still in the early parts of the game. If this game didn't have ties to the SMT Multi-Verse, it'd probably change my perspective. But it does. I do recommend this game, however, only if you buy it on sale and you keep your expectations low. Otherwise, just wait for P4R or P6. 6/10
ta top
There is nothing I can say about this game that wouldn't spoil something core to the experience. The name might sound pretentious, but is one of the greatest stories I have experienced, including movies, music, and books. If you are a fan of RPGs, JRPGs, or art that challenges you, please play this game. 9/10
One of the best jrpg I have played
mu bueno mu bueno
dobry jrpg
是一部合格但没那么优秀的作品(ATLUS自己一个P系列已经把自己的路堵到现在了) 评分7.5/10 优点: 1:本作确实优化了,回合制RPG的痛点,动作系统的加入,让刷等级清迷宫的效率加快很多,让眩晕状态下的稳定先手也可以被化作战略的一部分了 2:整体故事虽算不上完美,但也还算是ATLUS的剧本水平及格分数,依旧让人永远抱有热忱与幻想,永远相信希望相信自己。 3:社群系统的好感度终于是一次一级的升了,节省了许多无用的时间,每一个社群系统的故事线也都不是无脑强硬推进,也需要根据主角的成长以及到达不同的城市才能解锁,这与前半段的“旅程”十分贴合 4:他们终于舍得给主角雇个声优了 不足 1:你很难想象一个2024年的游戏,它的画面会让人用“一泡污”来形容,满屏莫名其妙的背景渲染颜色看久了真的很累 2:ATLUS的这个祖传建模水平啊,依旧立绘建模两个人物 3:剧情虽然算得上是及格,但是也十分老套,基本剧情线在初见一周目出了海港就已经被猜的七七八八了,最后的升华也有些强行 4:明显看得出,制作组在游戏后期对剧情的把控已经失控,于是只能强行快速的为剧情做一个结尾,很明显的点就是巴西利奥入队后,整个剧情就像被人摁了三倍速快进一样,城市细节也不探索了,市内委托也少了,明明之前完全不着急的主线剧情突然就赶了起来,坏人一个接一个的自爆,然后又一个接一个莫名其妙的飞升,就搞得游戏前后节奏差别特别割裂,甚至巴西利奥的社群任务也是所有社群中做的最敷衍的一个。 5:明明一周目可以完成所有成就,偏偏要让玩家强行开二周目,但二周目新增内容只有一个红龙,确实有些缺乏诚意 愿这段幻梦之旅的记忆,在你身处的现实中,也可以成为光芒万丈的希望。
Fun game 👍
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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