
After his assassination, the will of the late king decrees the next monarch to be elected by the people. Forge bonds and win over a kingdom divided in this award-winning fantasy RPG with turn-based and action combat, party customization with powerful Archetypes, and hours of exploration.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.71/day in the week to Aug 10 → 20.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

From the creative minds behind Persona 3, 4, and 5 comes Metaphor: ReFantazio.
Brace yourself for the next evolution of fantasy JRPG with Metaphor: ReFantazio, available now. Winner of 50+ awards, with a free demo that carries save-data to the full game. Enter the royal tournament to fight for the throne and for the future. Control your destiny, face your fears and awaken magical “Archetype” powers that lie dormant in your heart. Team up with a compelling cast of characters and embark on an immersive journey that promises hours of captivating exploration, dynamic turn-based with a blend of real-time combat, and exhilarating discovery.

Key Features:
- ATLUS' Newest Fantasy JRPG: A mysterious & exciting story unfolds in a world where people must fight their own anxiety. Join the high-stakes Royal Tournament that promises hours of captivating exploration and discovery.

- Award-winning Art Direction: Ride your “gauntlet runner” to faraway dungeons & towns across an expansive world. Discover beautiful landscapes accompanied by captivating music, immersive UI, & anime cutscenes.

- Innovative Battle System: An exhilarating turn-based combat system with a blend of real time action. Party customization through "Archetype" powers provides the freedom to personalize your adventures.

- Time Management System: Go on quests, dungeon dive, & hunt for treasures by day. Strengthen relationships, build bonds, & increase virtues by night. Choose your actions wisely, time management is key to achieving your goal.


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 43.2Kreviews | 90% | — | $48.5M |
| $69.99 | 22.5Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
let me preface with this: This game sucks if youre a fan of SMT/Persona, which I am the combat is fun and i like that you get what is basically ryujis instant kill on enemies lower level than you, and the ability to reset an encounter is pretty neat the story (i never finished the floating castle dungeon for reasons i will get to) is fine so far but the "rushed" parts of it stick out so bad (i.e. the butterfly girl being the big bad for like 10 ingame seconds) the archetypes, while cool and unique at the start, get so ♥♥♥♥♥♥♥ exhausting to deal with past the midgame because you get overwhelmed with them, and to get the "super" archetypes on each character you have to max out archetypes you would probably never go out of your way to use normally, also grinding levels feels so unintuitive spell casting is expensive and i felt inclined to NEVER use spells in combat and i was underlevelled despite going out of my way to grind for levels for maybe 2 ingame dungeons. travelling taking 1-5 ingame days was alright with me as a gimmick until they introduced the ability to teleport between major POIs, completely killing the whole gimmick strohl is the only character whos name i could remember off the top of my head. tldr if youre expecting an smt/persona styled game it sorta is that but its a mix of both worlds, persona mechanics like the calendar system and relationships, and the harsh unforgiving combat from SMT where every turn matters. but thats where the similarities end, it becomes less and less fun as the story reaches its end just wait til atlus does what they do best and rerelease the game in like 5 years to fix all the issues the original release had
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #40, worst FR #93 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
| $69.99 |
| 4.1Kratings |
| 88% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sendo um dos RPGs mais aclamados de 2024, e vindo da Atlus, já tinha esse jogo há um tempo na wishlist, e o comprei sem ver nenhuma review e sem nenhuma espectativa, e mesmo assim, o resultado é muito surpreendente. Metaphor: ReFantazio trás em si muitos elementos de Persona de forma reimaginada, e apesar de, na minha opinião, não ser melhor de que nenhum de seus títulos, para um primeiro jogo de uma nova franquia, se saiu surpreendentemente bem. O jogo tem muitas atividades no mundo aberto, social links, missões, virtudes, dugeons e outras atividades, as músicas como sempre muito boas, os personagens carismáticos (apesar de não se comparar a Persona) e uma História boa, que vale ressaltar, no começo é um pouco ambígua e lenta, porém ao decorrer do jogo passa a se estabilizar. As últimas 20 horas de jogo são extremamente superiores ao restante em narrativa, missões e dungeons, além de muitos plots MUITO bons mostrando o crescimento do Protagonista e desmascarando uma boa parte da "Turminha do Amor" do universo kk, como [spoiler] O protagonista percebendo que o "mundo ideal" do livro, que é literalmente o mundo real, não era um mundo ideal [/spoiler] , o que deixou desproporcionalmente melhor que o restante do jogo. Resumidamente, não espere um nível de qualidade de Persona, o jogo é um pouco difícil de se entrar no ritimo por ser muito lento principalmente no começo, mas ao se desenrolar, se torna um jogo muito bom mesmo. Nota: 9/10 (Pra um primeiro título de uma possível franquia, excelente.)
一口气玩了7个小时,好玩。进游戏后你就能感觉到满满的阿特拉斯的味道,跟P系列差不多的迷宫、coop、五维、另一种形式的人格面具,真是依旧戳中了我的点!!!剧情就是一般的王道剧情,虽然槽点不少,但是主角团觉醒的时候还是让我起了鸡皮疙瘩,可能我就爱吃这一套吧。人物立绘比P系列我感觉好看不少,暗喻的游戏画风依旧阿特拉斯独特的审美,华丽炫酷,但我觉得却有点太光污染了。总之,目前玩起来超级对胃口,喜欢JRPG的,可以试试。
我当年居然没给这游戏写评测。真的真的太垃圾了。只有前20小时有新鲜感的时候好玩。作为jrpg居然剧情拉人设也拉,画面还差,牛逼了。而且还能上年度游戏提名。jrpg是个错误
ダンジョンでのアクションがPS2のゲームくらいもっさりしていてストレス
If you like the formula used in the Persona games but don't want to be a Japanese teenager, then Metaphor is right up your alley. Solid turn based RPG combat, an interesting dark high fantasy setting, fun characters, and a fun take on the classic job system popular in other games in the genre.
makoto yuki with heterophobia got isekai'd and now he's experiencing medieval racism great game atlus cooked
天生喜欢西幻冒险的题材,本身也是jrpg的受众(其实是阿特拉斯凯子),这游戏在我这初始分不低。 选题其实跟P5R一样挺大胆的,勇气增加了。战斗系统像真女神转生5,比P系列难一些,一直要针对不同怪切换阿基态有点麻烦,不过玩到后期基本就顺了,没有斩击抗性的boss都被兄弟两刀劈死了,有抗性的这不还有无视抗性的大狗叫嘛,主打一个力大砖飞,也是老传统了。 音乐和美术依旧顶尖,几个音符带我走进西幻世界,好几首歌一听就起鸡皮疙瘩,我是真好这口啊,有以前玩巫师三那感觉……(最喜欢的就是后期铁甲战车上那首自由之翼)感觉也能理解dlc替换音乐的限制吧。 立绘画风挺精致的,UI设计很帅,战前插入2D过场也很帅。不过服装设计我不太欣赏得来,这也是一直犹豫没买的原因,其实习惯了也还好。还有那个怪物设计是真的阴间啊!感觉比真女5阴间多了。 剧情上没有什么很明显的硬伤,前期轻松休闲,跟反派翻脸之后,节奏突然就紧张起来了,压迫感也有,节奏把控还算合理的,不过剧情这个东西接受度因人而异,我要求挺低的,P3R和P5R那臭名昭著的两位我都觉得没什么,难道我真的是忍者?还有主角团角色性格这块我真得要点名表扬你了。(兄弟我们是一辈子的好兄弟对吗对的对了兄弟你的大剑真给力啊) 下面是纯缺点: 1.建模是真拉胯。建模拉了一大坨,真得给2D美术磕一个; 2.存档慢,地图换区加载也慢; 3.前期甚至到了中期都很缺蓝,你看你这个合题的消耗和你给的蓝药数量你不会笑吗,多卖我点蓝药你能咋的? 4.过场动画贫穷。人物会崩,帧数也低,平时看着还好,但最终决战那段,我的情绪都铺垫好了,就等你过场来个炸的,结果也是拉了一大坨,寸止了……可能是我主观上要求太高了吧……总之其他我都能忍了,这点是我最难受的; 5.迷宫设计单调。基本上就是走通道+绕路+找机关那套,没什么特别的设计,估计很多人觉得无聊,我还行吧毕竟我还挺吃刷级和捡垃圾的正反馈的。 能接受这些缺点、沉浸玩的话,这游戏倒是差不到哪里去,但短板就是很明显啊可惜了,不过长板也很长就是了。 个人xp且涉及轻微剧透:[spoiler]嗯其实到了后期就是有在幻想成王以后兄弟会向我下跪,没想到真的让我看到了,谢谢你……“只要你指明方向,我就会为你开辟道路”这比告白都浪漫啊……(并非爱情意味,老婆哪有兄弟香啊,这种信任和忠诚,相互扶持的过命兄弟拿爱情来比较都显得掉价)这个太好了,谢谢你。呃啊……[/spoiler]
挺不错的游戏,其他游戏玩不进去这个游戏居然能让我玩进去了。
I fell for it again. I need to stop believing that the hype still has anything to do with how good a game is, as it was in the old days. This game makes me sleepy after 15 minutes. I literally fell asleep for five hours playing it yesterday, two hours after waking up from a good night's sleep. This game is the same as the others in the Persona series (don't @ me, I know), and it's for mass market people. Everything is bland, and it removes everything that could be exciting. It's the elevator music of video games. Tropes, annoyances, factory-quality art and music, tutorials that are hours and hours long, VN text boxes instead of voice actors, almost all items only exist as text... it's ridiculous. It's a bunch of interruptions by text boxes, between characters I have no interest in talking about ♥♥♥♥ I'm not interested in - forever. What happened to video games? Yes, they are more polished, but there is nothing interesting in them anymore. The violence is sanitized, the sexuality practically nonexistent, character conflicts are soap opera level garbage, the stakes are impersonal and boring, and the protagonists are always lazily-shat-out special super-power boys. I'm happy for people who like it, but I most certainly do not. And it's probably the last time I bought anything from ATLUS. I just looked at the list of games they released, and I have to say, I feel stupid. The only thing I have ever liked to come out of their catalogue was the DonPachi series, so I really need to stop buying their games.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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