
After his assassination, the will of the late king decrees the next monarch to be elected by the people. Forge bonds and win over a kingdom divided in this award-winning fantasy RPG with turn-based and action combat, party customization with powerful Archetypes, and hours of exploration.
Modeled estimate, not a reported figure. How we estimate →
About

From the creative minds behind Persona 3, 4, and 5 comes Metaphor: ReFantazio.
Brace yourself for the next evolution of fantasy JRPG with Metaphor: ReFantazio, available now. Winner of 50+ awards, with a free demo that carries save-data to the full game. Enter the royal tournament to fight for the throne and for the future. Control your destiny, face your fears and awaken magical “Archetype” powers that lie dormant in your heart. Team up with a compelling cast of characters and embark on an immersive journey that promises hours of captivating exploration, dynamic turn-based with a blend of real-time combat, and exhilarating discovery.

Key Features:
- ATLUS' Newest Fantasy JRPG: A mysterious & exciting story unfolds in a world where people must fight their own anxiety. Join the high-stakes Royal Tournament that promises hours of captivating exploration and discovery.
- Award-winning Art Direction: Ride your “gauntlet runner” to faraway dungeons & towns across an expansive world. Discover beautiful landscapes accompanied by captivating music, immersive UI, & anime cutscenes.
- Innovative Battle System: An exhilarating turn-based combat system with a blend of real time action. Party customization through "Archetype" powers provides the freedom to personalize your adventures.
- Time Management System: Go on quests, dungeon dive, & hunt for treasures by day. Strengthen relationships, build bonds, & increase virtues by night. Choose your actions wisely, time management is key to achieving your goal.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 644 reviews with recorded playtime.
Reviews
Themes across 642 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Krazy game, Krazy dev, Krazy me 10/10 gameplay 10/10 characters 10/10 visual Live Love Brigitta
has eupha
Отличная игра, но чтож японцы так затягивают их?
First time in a while I play a solo game for more than 4h on the first day.
这游戏带给我的震感程度不亚于6年前在ps4上第一次玩ff7 remake,当然仅限前中期,后期它给我的失望程度也不亚于ff7 rebirth 在游戏初期,它从种族、阶级、信仰、民生等多个角度与玩家探讨社会、宗教甚至是哲学议题,以一款jrpg来说是非常大胆的一步,但可惜的是起点越高、步子迈得越大,跌落时就会越惨。且不说前期红毛女、歌姬等人觉醒剧情写的太过仓促,等到后期你跟我说主角根本不是白手起家汇聚伙伴消除歧视草根革命的人设,而是靠宣传自己是皇家血统来为自己争夺王位正名,甚至声称自己“永远不会撒谎”的路易都要向国民隐瞒自己真正的种族以此来笼络民心,你们口口声声说要改变国家让种族平等,可自己却无法言行一致。主角能走到最后跟路易决战,可以说有一半因素是因为他有两位知识渊博的老爹和精通魔力的精灵老妈,他们用自己的生命为主角铺路,这种血统论的走向在jrpg里已经太套路了,当然在看到主角团为了续写幻想继续旅程的结尾,旁白诠释“幻想”题材背后的含义时,还是有那么一丝感动,只可惜成也jrpg,败也jrpg 至于战斗方面,回合制部分依旧做的很有挑战和趣味性,可以说集atlus游戏之长,特别是前期缺魔法时,在迷宫每场战斗精打细算,最后boss房前存好魔法或是找个小怪群靠阿基态免费回复都是不错的手段。可是在战斗外角色攻击、翻滚的手感仿佛回到了2010年左右国产单机仙剑之流的水平,简直让人无法相信这是2020年后制作出来的游戏。最后队友的阿基态不能随主角解锁也是非常逆天的设定,新队员入队,几十种阿基态要一个个激活、一个个练级太折磨了 Ui设计、美术风格和音乐水准是唯一没法黑的地方,毕竟这么多年的老资历,这部分再做不好这品牌还有哪些凯子能买单呢 7/10 总体来说是个前中期十分惊艳,后期让人有些失望的作品,还是那句话,成也jrpg,败也jrpg,哎
Mais uma canetada da Atlus, vale muito a jogatina!
弱智剧情,战斗臭不可闻,游戏还能越做越烂的
This game holds a special place in my heart. When this game first released, I had been living through a time where I was completely wracked with anxiety. Funnily enough, the foundational theme in this game is overcoming anxiety. The others main ideas being confiding in the people you love, casting aside your pride to ask for help, and being there for people, even if you think yourself incapable of being helpful. Halfway through the game I had found a way to save myself from that overbearing anxiousness. This game helped me do that in some small way. Not only in its themes and its very inspiring dialogue, but in its music. Ode to Heroes and the Virga Island theme were both songs that genuinely made me feel better. Two years later I find these tracks especially nostalgic. This game is difficult, or at least it WAS difficult my first time around. I've beaten SMTV and almost all of the newer and older Persona entries, yet I remember struggling with a few of the encounters on my first playthrough two years ago. The reason for this is that the game wants you to experiment with your highly customizable party's skills, and it REALLY wants you to grind your brains out. There are a handful of fights that might require you to load a previous save and completely change your party composition and grind; that is, if you weren’t over-leveled (which you likely will NEVER BE unless you intentionally grind for hours to get ahead, yes EVEN IF you do all side quests). If you get stone walled by a fight you better get ready to load up a save, because you’re going back to Akademia! But why am I bothering to say this if it comes with the territory of playing an Atlus game? Because it takes so long to grind. In other Atlus games I gain a meaningful amount of levels from using all of my party's SP, but in Metaphor I find myself slowly refilling my empty MP bar with mage over and over again. You end up realizing that spawn camping enemies you one shot without entering battle is very lucrative, but it gets old fast, and you will do it a LOT. But maybe it's because I have already played the game. I did find myself blasting through the dungeons just because I knew what I was doing this time. Two final gripes. [spoiler] The final boss wasn’t fun, just annoying. I got permanently stuck healing and reviving my party and there was no chance at recovery. I reset, changed almost nothing about my strategy, and somehow completely bent him over my knee. [/spoiler] The achievements are a pain. If you’re a completionist and want it all in one playthrough, you better be thorough or you’re doing ALL of NG+ for the last one or two achievements. No thanks. Hulkenberg and Eupha are the best! Every single follower is lovable! The accents in this game are SO ENDEARING! Especially [spoiler] the Paripus Brothers [/spoiler], Catarina, and Eupha!
You’re a metaphor, they're a metaphor, I’m a metaphor. Are there any other metaphors I should know about? Great game, the story is marvelous and I was hooked. If I had to explain it in a few words to get someone to try it, “Persona-esque recency-era with racism and existential hierarchy." The story does go down with what you can consider a traditional fairytale concept but literally. That is also a very good way to describe the game, which is the whole point. “It’s a metaphor, there are character archetypes, it appears as a romantic cliche of a fantasy novel but with a twist.” It is a very lore packed world and is self-aware, even makes a few jokes about it sometimes. It has a massive amount of stuff going on in the background and a very convenient little book that fills as you progress the game. This little book even has some things that go into more detail and updates. Some of these things you can miss and encourage you to talk to NPC’s. Also, these NPC’s have a lot to say, changing dialogue with the current events. It also has a very helpful way of showing you who you have and haven’t talked to. I was so interested in what people had to say that any time I got a cutscene I was running around and looking to see what people had to say about it. A game that has me going around to learn “what’s the tea” is NPC’s done right. The characters are also interesting to watch grow and triumph the conflicts they overcome. The game also takes out the guesswork of how you talk to them as your bonds are guaranteed to rank up, so long as you spend your time with them and have the stats needed to continue. The small fights you undertake with them also show just how much they grow through the story. It's well done in my opinion. And if you must know, Basilio is my favorite, And the *monsters*. I *love* monster design and while there are the classics (slimes, ghosts, birds, goblins) they look so unique compared to the standard you have in other games. Gritty, dark, serious, when I first encountered a slime I was so shocked by how it looked. AND THE MIMICS! The mimics are the most fascinating takes on monster chests I have *ever* seen! And most of the monsters are all considered average fauna in this game. These are just natural animals going about their business unless the characters say otherwise. I could go on but I’d be making this too long. So let me go over the battle play. Much like many Atlus JRPG games it can be very grindy if you want to unlock everything you can as soon as you can but not entirely necessary. And even then, certain Archetypes make it go much faster than it could’ve. The battle system is Persona and it does take some assets from Persona 5. There are sound effects that I could swear are just ripped from the game. But I didn’t notice more than two so it gets a pass. My critique is that certain skill and item descriptions can be a little confusing and could have been translated or worded better. Late game you can fight bosses that if you planned your builds right, you can wipe them in a single turn, even on hard mode. New Game+ offers a harder difficulty but if you over-achieve on your first playthrough, it’s also a breeze. Overall, positive review and I encourage you to play it. Oh, and of course there's references. There's enough Easter-Eggs in here there may as well be a resurrection.
最后一个同伴加入得太晚了 玛丽亚太可爱了
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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