
After his assassination, the will of the late king decrees the next monarch to be elected by the people. Forge bonds and win over a kingdom divided in this award-winning fantasy RPG with turn-based and action combat, party customization with powerful Archetypes, and hours of exploration.
Modeled estimate, not a reported figure. How we estimate →
About

From the creative minds behind Persona 3, 4, and 5 comes Metaphor: ReFantazio.
Brace yourself for the next evolution of fantasy JRPG with Metaphor: ReFantazio, available now. Winner of 50+ awards, with a free demo that carries save-data to the full game. Enter the royal tournament to fight for the throne and for the future. Control your destiny, face your fears and awaken magical “Archetype” powers that lie dormant in your heart. Team up with a compelling cast of characters and embark on an immersive journey that promises hours of captivating exploration, dynamic turn-based with a blend of real-time combat, and exhilarating discovery.

Key Features:
- ATLUS' Newest Fantasy JRPG: A mysterious & exciting story unfolds in a world where people must fight their own anxiety. Join the high-stakes Royal Tournament that promises hours of captivating exploration and discovery.
- Award-winning Art Direction: Ride your “gauntlet runner” to faraway dungeons & towns across an expansive world. Discover beautiful landscapes accompanied by captivating music, immersive UI, & anime cutscenes.
- Innovative Battle System: An exhilarating turn-based combat system with a blend of real time action. Party customization through "Archetype" powers provides the freedom to personalize your adventures.
- Time Management System: Go on quests, dungeon dive, & hunt for treasures by day. Strengthen relationships, build bonds, & increase virtues by night. Choose your actions wisely, time management is key to achieving your goal.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 644 reviews with recorded playtime.
Reviews
Themes across 642 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
스토리 무난무난 중간부터 지루해 지면서 내가 이걸 왜 하고 있지? 라는 생각이 드는게임 턴제 특유의 지루함을 어떻게든 비틀어 재밌게 해보려 했지만 결국 현학적인건 피해갈 수 없었네요
Ladysmith Black Mambazo is a great game.
Hulkenberg nuff said
has eupha
ô final dificil da porra hein mano
fantastic game and story. hightly recomend if you like turn based RPG's
No suelo escribir reseñas, de hecho esta es la primera que hago, pero después de haber invertido más de 100 horas al juego (incluyendo las largas sesiones sin conexión subiendo de nivel a los personajes), y tras haber jugado a otros títulos de Atlus; sobre todo Persona y Shin Megami, me he animado a compartir mis impresiones. Iré al grano: el juego está bien. Tiene sus deslices; claro está, pero, a grosso modo, es un juego muy disfrutable. Si estás pensando en comprártelo, no dudes mucho; mi recomendación sería esperar a que esté en oferta... La compañía tiende a hacer rebajas muy buenas y, con paciencia, el juego se puede conseguir por menos de la mitad del precio original. La historia es buena, el final es algo predecible y la "magia" del juego empieza a decaer en la segunda mitad de este. Ojo, no estoy diciendo que sea flojo, simplemente que el "factor sorpresa" o "lo inesperable" es más palpable al principio. La premisa, aun con esto, sigue siendo muy buena, todo un aire fresco para lo que nos tiene acostumbrados Atlus. El mundo de Metaphor se siente muy vivo y animado, real de inicio al final. Si te gusta el ambiente medieval, el politiqueo, las disputas sociales... este título te encantará. Los personajes son también muy buenos (tanto antagonistas como aliados), a la par que la historia (incluso un poco mejor que esta). A diferencia del Persona, si te organizas muy bien, puedes conseguir completar todos y cada uno de los vínculos sin problema. En mi primera y única run me ha dado tiempo de hacer todo lo que ofrece el juego sin problema alguno; de hecho, me han sobrado días. Sin embargo, y pese a que me encante el sistema de "arquetipos", la progresión de las relaciones es prácticamente una norma para pasarse el juego (puesto que, en caso contrario, no podrás ni fortalecerlos, con ataques y habilidades más poderosas, ni tampoco alcanzar a comprender buena parte del lore final). Esto es un gran problema, sobre todo por el horroroso sistema de mazmorras (que quema los PM en 3 combates y no te deja aprovechar la noche, aparte que son algo aburridas) y por la necesidad de subir las virtudes reales. El combate es muy bueno y desafiante; dinámico como el Persona y desesperante, en ocasiones, como Shin Megami. El juego te recompensa cuando lo haces bien y te castiga mucho en caso contrario. No obstante, algunos combates se sienten innecesariamente pesados: algunos ataques, como "grito del alma", tendrían que limitarse un poco; no para facilitar el combate, sino para que participar en él no se convierta en una telenovela turca. Otra cosa que me ha disgustado ha sido la variedad de enemigos, tanto de jefes como de enemigos normales: se repiten como el ajo. Esto me ha molestado especialmente, puesto que la figura de los humanos se rebaja a tan solo 5 o 6 variantes (eso sí, están guapas). Las misiones de los dragones son especialmente desafiantes y gratificantes; no son obligatorias (aunque, como siempre, te va a faltar experiencia y las vas a acabar haciendo), pero vale la pena darles una oportunidad, sobre todo por lore y objetos. [spoiler] Para el combate, recomiendo enormemente subir a Haismay al tope; lo esquiva todo y, como support, no hay quien lo pare. Al final del juego, justo antes de la batalla contra Louis, hay unos spawns de dientes; aprovechadlos al máximo. Cada cierto tiempo aparecen unos dientes gordos y estos (con Haismay y las pasivas del comerciante) tienen una alta probabilidad de soltar unos espejos que lo reflejan absolutamente todo; os los equipáis y tenéis el juego hecho. [/spoiler] La música está guapa; la gente la critica, no sé por qué, pero tiene su estilo. Evidentemente, no van a ponernos fusiones de jazz, pero los cánticos gregorianos del pobre japonés malpagado me han alegrado muchas tardes. El final me ha gustado, pero he de admitir que ha sido como fumarse un piti de orégano y perejil; raro de cojones y con esa sensación de no saber si estás ante una obra maestra o una cagada sideral. En fin, compradlo, que está guapo y para la espera del P6 viene que ni pintado.
This truly is a metaphor
You’re a metaphor, they're a metaphor, I’m a metaphor. Are there any other metaphors I should know about? Great game, the story is marvelous and I was hooked. If I had to explain it in a few words to get someone to try it, “Persona-esque recency-era with racism and existential hierarchy." The story does go down with what you can consider a traditional fairytale concept but literally. That is also a very good way to describe the game, which is the whole point. “It’s a metaphor, there are character archetypes, it appears as a romantic cliche of a fantasy novel but with a twist.” It is a very lore packed world and is self-aware, even makes a few jokes about it sometimes. It has a massive amount of stuff going on in the background and a very convenient little book that fills as you progress the game. This little book even has some things that go into more detail and updates. Some of these things you can miss and encourage you to talk to NPC’s. Also, these NPC’s have a lot to say, changing dialogue with the current events. It also has a very helpful way of showing you who you have and haven’t talked to. I was so interested in what people had to say that any time I got a cutscene I was running around and looking to see what people had to say about it. A game that has me going around to learn “what’s the tea” is NPC’s done right. The characters are also interesting to watch grow and triumph the conflicts they overcome. The game also takes out the guesswork of how you talk to them as your bonds are guaranteed to rank up, so long as you spend your time with them and have the stats needed to continue. The small fights you undertake with them also show just how much they grow through the story. It's well done in my opinion. And if you must know, Basilio is my favorite, And the *monsters*. I *love* monster design and while there are the classics (slimes, ghosts, birds, goblins) they look so unique compared to the standard you have in other games. Gritty, dark, serious, when I first encountered a slime I was so shocked by how it looked. AND THE MIMICS! The mimics are the most fascinating takes on monster chests I have *ever* seen! And most of the monsters are all considered average fauna in this game. These are just natural animals going about their business unless the characters say otherwise. I could go on but I’d be making this too long. So let me go over the battle play. Much like many Atlus JRPG games it can be very grindy if you want to unlock everything you can as soon as you can but not entirely necessary. And even then, certain Archetypes make it go much faster than it could’ve. The battle system is Persona and it does take some assets from Persona 5. There are sound effects that I could swear are just ripped from the game. But I didn’t notice more than two so it gets a pass. My critique is that certain skill and item descriptions can be a little confusing and could have been translated or worded better. Late game you can fight bosses that if you planned your builds right, you can wipe them in a single turn, even on hard mode. New Game+ offers a harder difficulty but if you over-achieve on your first playthrough, it’s also a breeze. Overall, positive review and I encourage you to play it. Oh, and of course there's references. There's enough Easter-Eggs in here there may as well be a resurrection.
Krazy game, Krazy dev, Krazy me 10/10 gameplay 10/10 characters 10/10 visual Live Love Brigitta
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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