
METAL SLUG makes an explosive return! Dive into this dynamic tactical RPG with a roguelite thrill and experience the iconic run'n'gun action of the original series, redefined. Grab your weapons, assemble your squad and conquer the battlefield to defeat the infamous Rebel Army.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 1 → 1.86/day in the week after.
About
Metal Slug Tactics brings the explosive charm and nostalgic fun of the cult METAL SLUG series to the tactical scene! Get ready for an intense ride through the best of both worlds: classic arcade action and roguelite tactical thrills. Jump into the combat zone and revive your METAL SLUG nostalgia in a whole new way!

Metal Slug Tactics offers a fresh perspective on the iconic battles of the METAL SLUG series. Lead your squad to victory through strategic guile and superior firepower in a perfect blend of classic action and tactical depth. Unleash powerful special attacks and shape the outcome of each encounter!
Accumulate experience after each battle to unlock new weapons or bonus perks to upgrade your team's firepower and tactical skills.
Assemble your team and rewrite the rules in this modern tribute to a cult classic!
Choose between iconic brothers-in-arms from across the METAL SLUG series and create the perfect team to stop Morden's devious plans.
Determine the best weapon loadouts and mods to maximize combo efficiency on the battlefield.
Launch simultaneous attacks with the "SYNC" mechanic to deal massive damage to the enemy! And if your team is in trouble, you can always call in some reinforcements and watch the big guns at work: heavy artillery, airstrikes, the glorious METAL SLUG itself - you name it, you get it!
Embark on an exalting campaign through beautiful, hand-crafted maps to end the war and defeat the infamous Rebel Army once and for all! You're going to face many challenges, so brace yourself for countless deaths, but don’t give up and push through.
Whether you're a skilled veteran or a new recruit, play and replay your favorite missions, learn precious strategic insight from each adventure and hone your skills with each hard-fought victory.
Gain experience, level up your operatives, adapt to your enemies, and remember: every defeat is a lesson, yet triumph awaits those who refuse to surrender!

Donald Morden is back! After years of hiding in a country opposed to the World Government, the devious General patiently staged a coup. Now, he is finally ready to take revenge upon the World with the army he has secretly gathered throughout the years.
The Peregrine Falcons Squad will have to do everything in their power to make it through the enemy lines and take down General Morden before the war escalates into catastrophe!

● Discover the first tactical RPG in the METAL SLUG franchise
● Experience a huge replayability with its die-and-retry roguelite progression
● Enjoy amazing pixel art graphics, a heartfelt tribute to the series
● Battle Morden’s Army in 110 hand-crafted maps and 20 different mission types
● Bring the perfect setup for every mission with 36 different weapons and 176 weapon mods
● Choose between 9 iconic characters from the series and create the perfect team
● Experiment with 36 loadouts and combos to outsmart your enemies
● Challenge iconic bosses from the METAL SLUG universe
● Headbang all the way with an amazing soundtrack by Tee Lopes
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 1.6Kreviews | 77% | — | $832.5K |
| $14.99−40% | 1.3Kratings | 58% | — | not modelled | |
Engagement
Reviews
Themes across 94 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Metal Slug 腦粉滿分推薦 ★★★★★ 小細節和彩蛋很多(連投幣續命,都是遊戲機制的一環) 但以玩過《陷陣之志INTO THE BREACH》 經驗比對,只看遊戲性的推薦程度可能剩 ★★★☆☆ 耐玩性較弱,學習曲線用跳的。可抽選的技能太多,技能組合有點太複雜。 前期沒開竅會很痛苦。
This is for fans of tactical games with consequences and a degree of randomness. You must lead a team of 3 soldiers through 1 - 3 regions of your choosing [desert dwellings (easiest), Egyptian ruins (medium), jungle (hardest)] before entering the city to tackle the final boss. Each region requires you pick 3 fights from the map before facing that region's mechanical boss. After which you return to the local forward operating base to spend any coins you've acquired to upgrade your team from the selection on offer (6 random weapon mods and 3 random skill upgrades). Every time you level up you will be offered 1 of 3 skills/passives to pick from. You aren't able to choose from their entire repertoire. Similarly mission rewards are randomly generated with regards to weapon/skill upgrades and support drops. XP boosts, cash, reinforcements & special ammo reloads are predictable. Only the first mission reward is guaranteed, the second rewards always has strings attached - turn count, damage mitigation, kill count. Refreshingly, the only way to unlock more soldiers, skills, weapon upgrades and load outs is to play the game and get good with each soldier's play style. I wouldn't recommend the kamikaze mods as they nerf the range of explosive weapons in exchange for extra damage, as you CAN do friendly fire damage.
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.13/day in the week to Jul 21 → 0.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
| $14.99−40% |
| 554ratings |
| 66% |
| — |
| not modelled |
| $14.99−40% | 64ratings | 90% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 94 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For a "roguelike" wannabe, it takes way too long to finish a single run. I needed around 3 hours to do a single run from start to finish, which is too long for a single try, and to just upgrade a few miniscule things (felt like less than 5% of the shop). Combat it alright, but some maps have too many enemies for its own good, especially in the "protect Rumi" type of missions, that can end in a single turn if the RNG is not on your side. Overall, a very subpar turn-based roguelike compared to what else is on the market. 5/10
Metal Slug tactics is a Nintendo Switch game that was ported (badly) to PC as an attempt from SNK to wring blood out of a stone and abuse the Metal Slug franchise for every penny they can squeeze out of it. It's getting worse than the bit in Spaceballs when they showed off all the merchandise like "Spaceballs: The Toilet Paper". This time they decided to see if PC gamers would tolerate a Nintendo Switch turn based tactical game if they didn't bother testing it properly (it's full of bugs) and did a mediocre effort porting it to PC. And even for a Nintendo Switch "roguelike", this is a shallow and pointless wreck of a game. On the upside, the game does feature customisable controls and resolution, so at least some of the basic, minimum requirements have been met. Unfortunately there's a number of other technical defects and shortcomings which contribute to the game being difficult to recommend to gamers. Because this is designed for handheld/portable gaming appliances, it carries a number of deliberate design deficiencies. Compromises were made to cater to the low power handheld gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the mobile game developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for low power handhelds forces upon a game. While this might run well on a Steam Deck, we must remember the vast majority of gamers here are gaming on PC. To make matters worse, not only does this have pixelcrap "art", the pixelcrap isn't even applied consistently across the whole game. That jarring mismatch ruins any genuine "retro" authenticity from this pixelcrap nightmare. The inconsistency with the pixelcrap is a tacit admission that the developer was aware they could have done better but chose not to. Making a game look bad, on purpose. That's an insult. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procgen algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design. As a result, the game doesn't actually have any content worth mentioning, just endless, boring, repetitive, soulless algorithmically generated sameyness. Developers must learn that procedural generation is not an acceptable substitute for content. We know Roguelites and Roguelikes are mostly slapped together by developers who are basically lazy and don't want to create bespoke content, resulting in that shallow, repetitive, soulless experience of procgen algorithms instead of content, but this is even shallower than most, there's just a couple of map forms and a couple of randomly placed enemy types, so you've seen the entire game after the first couple of missions. Worse, you have to grind those samey missions to unlock more of the "game", such as it is. This is painful, especially considering the woeful visuals and technical quality. These technical shortcomings push this game below minimum standards for any competently developed modern PC game. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality game this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. Now on to pricing and value for gamers. So, should you buy this game? Is this one of the best of the 140,000+ games on Steam? Metal Slug Tactics has the preposterous price of $25 USD, for which you could easily get any number of older AAA games. For comparison, the INSANE $25 asking price for this game could get you games like "Crusader Kings III", "Mount and Blade 2 Bannerlord" or "Rimworld". Quality, professionally made games like those are frequently on sale cheaper than this. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. No pixelcrap is worth $25. If developers want to get paid the same kind of money as real game developers who know how to do graphics properly, they need to learn how to do graphics properly.
Cool little game when you get the hang of it, I would have preferred it without the rogue lite loop, but hey ho, it is what it is
O jogo tinha tudo para ser um jogo tático, divertido e dinâmico... se fosse linear. Essa moda de lançar vários jogos roguelike sem necessidade acabou prejudicando muito este jogo. Mesmo tendo mecânicas de movimentação tática e tiro, vários personagens e diversos modos de jogo, o roguelike acabou estragando a experiência. Essa ideia de morrer, começar tudo do zero novamente e ainda depender da sorte para conseguir os upgrades certos é redundante e cansativa. Foi isso que me impediu de querer continuar desenvolvendo o jogo. Eu queria pegar uma equipe e ir evoluindo meus personagens e habilidades de forma linear, criando uma progressão contínua, em vez de resetar tudo a cada partida.
单操作手感来说就是一坨,这技术水平还是20年前。体量挺小的,地图少,来来回回就那几样,没什么战斗深度。
Jogavel no Linux na configuração padrão do Proton
战旗类游戏,难度较大,你和敌人的血量差不多,而且敌人每回合都会源源不断的补充,玩起来很累。
The visuals are what got me hooked at first, but the gameplay is really addictive as well. Overall a very fun game.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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