
Ushering in a new era for the METAL GEAR franchise with cutting-edge technology powered by the Fox Engine, METAL GEAR SOLID V: The Phantom Pain, will provide players a first-rate gaming experience as they are offered tactical freedom to carry out open-world missions.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese*, Portuguese - Brazil, Russian, Spanish - Latin America*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 678 reviews with recorded playtime.
Reviews
Themes across 676 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Excelente jogabilidade. Adoro jogos com mundo aberto.
game is solid as my snake
Peak peak Pek peka peakii peak pkestei Peaksit D peak DD peak peak peakititisidibi peak its pretty good, really makes my snake solid.
muy buen juego, me sorprende que mi tostadora la corra con unos graficos tan hermosos. super recomendado, una lastima si jugaste toda la saga, te encariñas muchisimo con tus compañeros. QUIET ES HERMOSA!!!
Лучшая часть МГСа, по геймплею минимум.
lo eh jugado antes en la ps3,y me enamore completamente con la saga entera y cuando vi q estaba en steam no dude en comprarlo
Great core gameplay with a lot of replayability, cinematic cutscenes with gripping story that unfortunately felt unsatisfying at the end.
Esse jogo é uma obra prima. Ele pode não ter a melhor história da franquia, mas o estilo de mundo aberto em um jogo de Metal Gear realmente funcionou. Os controles de CQC de Peace Walker e Ground Zeroes foram refinados à perfeição, além da movimentação extremamente versátil, que fez toda a experiência para mim. As missões secundárias podem ser repetitivas, mas são até que divertidas, pois o jogo permite ao jogador alcançar o objetivo de diversas formas diferentes. As cutscenes são bem interessantes, mudando a fórmula de cinematografia dos jogos anteriores com uma câmera que se move de forma orgânica, como se houvesse alguém a operando. Juntando isso com a iluminação cinematográfica, usando flare de lente e contraluz, chega a ser impressionante, para a época, ter um jogo que roda na sétima geração de forma tão otimizada e com gráficos bem realistas, uma pena a engine do jogo não ser bem aproveitada. Infelizmente, esse jogo é considerado incompleto por muitos, devido ao conteúdo removido, já que Hideo Kojima não conseguiu terminar a história de uma forma definitiva por conta de conflitos internos na Konami.
Увидимся в аду "Босс"!
[h1]PERSONAL REVIEW[/h1] [h3]Negatives:[/h3] [list] [*]Default Gun in Cutscenes [/list] [h3]Positives:[/h3] [list] [*]Action [*]Exploration [*]Atmosphere [*]Buddy System [*]Story; [spoiler]10/10[/spoiler] [*]Ending; [spoiler]9/10[/spoiler] [*]Gun Customization [*]Vehicle Customization [*]Character Customization [*]Hardware Demand; 3.5/10 [*]Minimal Base Customization [/list]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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