
Metal Gear Solid 3: Snake Eater is the origin story of Naked Snake and his mentor The Boss and the fifth title in the METAL GEAR series.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese**languages with full audio support
Engagement
Hours played at review time, across 87 reviews with recorded playtime.
Reviews
Themes across 87 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Masterpiece! + Prequel
Con 22 años ya de diferencia es uno de los juegos mas mitícos y emblemáticos de la saga de Metal Gear, un autentico clásico de culto el cual da una historia completa y unas mecanicas que sencillamente hacen historia por si solas, gran juego y gran experiencia!!!
початок легенди біг босса який треба обов'язково пройти хочаб раз гра дуже гарна та винагороджує тебе за те що ти ходиш та досліджуєш локації бо ти знаходиш дуже гарну зброю і подекуди кумедні камуфляжі можу нахвалити гру буквально за все але на моїй махіні вона йшла дай боже в 20 фпс
kept you waiting, huh?
♥♥♥♥♥♥♥ Master Piece
you can eat snakes, 10/10. pretty good game
I get the Kojima glaze, you genuinely have to experience this for yourself to understand.
Actually the goated game. First game with the third person camera type stuff and it only adds up to the experience. Not only that this also humanises Big Boss further more and got me hooked into story. Gameplay wise its the biggest revamp because it changed how CQC work. Took me some time to get used to these but it was worth it. Basically, run and hold B to slam them. Stay still and hold B, and then LT to interrogate where they will drop a lot of interesting and cool codec codes which either heal you or stuff. If you hold LT to the max, then Snake slits the throat. Aiming also was improved by a lot and playing on mouse doesn't give that controller jank anymore while aiming, fortunately. Enemy AI is also improvised and at the start, I was mildly annoyed by the lack of radar but by time, I actually enjoyed it far more. Adding more to it, alert system is basically as same as MGS2, except that enemies are a bit more agressive now. Bosses were also solid. Though I'd say that they were comparitively easier? Maybe except for The End and The Boss but somehow that dude died after I loaded my save after a few days because I was out of town lmao. Another thing I want to add is that despite the presence of third-person camera, I actually appreciated how they still let you change the cameras freely and added more to it. But it was fun using exploits against bosses lmao. Especially the Fear one. I think Sorrow would've been challenging but I was shocked to see that even animals are counted in your mass slaughter xD. Though I'd say that it was either way longer or way harder because I got detected 77 times, while in MGS1+2 both, I was detected around 50 times. Crazy gap if you ask me. I'll try it again someday but that day is very far until Konami fixes their port. One of the best moments was in finale where Boss finally opens up about her and unknowingly we learn that Ocelot might be her son. Crazy stuff if you ask me. I can also talk about how narratively it's an anti-James-Bond-Game but you'll find plethora of yt videos talking about it. It's a fun game on its own, except for minor kinks. Mb, major actually. First of all, ♥♥♥♥ Konami for this abyssmal port. First the game would not start from the launcher which is an easy fix. Then it crashes randomly which requires another 1 gigs worth of fix. Then the audio issues which make a ear torture whenever you get detected or game over happens, requires another 3 gigs worth of fix. Fine (which doesn't fix the issue again btw). 2012 MW 360 no scope compilations have less fried audio than a so-called official port. Then the worst comes, I cannot save in any meaningful way. I call codec, it connects, it cuts off. It works just fine in prologue section. It just doesn't work afterwards when you land in the zone for the second time. And then sometimes it would just crash undoing all the progress I made. 11 ♥♥♥♥♥♥♥ hours on steam and I haven't made past the factory where we find Sokolov. It's a shame because I was most excited to try this one out and I cannot play the game properly with such stupid issues compounding because it all translates to pure frustartion. I could excuse awkward controls but I have no words for such type of ♥♥♥♥. Konami, 2000s called, they want their ♥♥♥♥♥♥ PC port back. 1600 inr for this joke of a port. Wait for it to be fixed before purchasing it actually. This game will otherwise ♥♥♥♥ with your eyes. Soundtrack was so great if obnly it wasn't compressed. Game is great but the port is ♥♥♥♥♥♥♥ and abyssmal.
One of the best games ever made. Felt a little bit like a James Bond film but it was also its own thing. Gameplay is simple and clever. Music is phenomenal and the graphics have mostly aged well. Yes the cutscenes are long, but the story is so investing and crazy that it justifies the length of said cutscenes. Yes the dialogue can be corny or over the top, but that adds to the game's charm. Yes sometimes the combat can be frustrating, but its not a game that holds your hand. I didnt play any Metal Gear game until this year, and if a Gen Z person found the game to be fun, you should too. You have to think and figure things out and that is really refreshing in today's world of gaming. Again one the greatest video games ever and one of the best stories ever written. Highly recommend playing
I feel like im invisible (invisible)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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