
Metal Gear Solid 3: Snake Eater is the origin story of Naked Snake and his mentor The Boss and the fifth title in the METAL GEAR series.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 395.5/day in the week to Jul 15 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.1Kreviews | 89% | — | $2.7M |
| $19.99 | 469ratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 484 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
best game ever
Foi Snake quem me ensinou que devemos dar valor apenas as loirinhas safadas
Hideo Kojima (Tokio, 24 de agosto de 1963) es un diseñador, director, guionista y productor de videojuegos japonés, ampliamente reconocido como uno de los autores más influyentes y vanguardistas de la industria del entretenimiento interactivo. Apasionado por el cine desde su infancia, Kojima buscó inicialmente una carrera como director cinematográfico, pero encontró en la emergente industria de los videojuegos el medio ideal para contar historias complejas. En 1986 ingresó a la compañía Konami, donde revolucionó el medio al concebir el género del sigilo con el lanzamiento de Metal Gear (1987) para MSX2. A lo largo de casi tres décadas, expandió este universo con la aclamada saga Metal Gear Solid, introduciendo narrativas cinematográficas profundas, mecánicas innovadoras, temas antibelicistas, reflexiones sobre la manipulación de la información y un constante rompimiento de la cuarta pared. Durante su etapa en Konami también creó títulos de culto como las aventuras gráficas Snatcher (1988) y Policenauts (1994), además de producir la serie de acción mecha Zone of the Enders y el influyente teaser jugable P.T. (2014), que redefinió el género del terror psicológico. A finales de 2015, tras una mediática desvinculación de Konami, refundó Kojima Productions como un estudio independiente. En 2019 lanzó Death Stranding, una obra que consolidó su estatus de autor independiente al explorar el aislamiento, la conexión humana y el impacto de la tecnología, combinando una jugabilidad centrada en la logística con actuaciones de reconocidos actores de Hollywood como Norman Reedus y Mads Mikkelsen. Kojima se distingue por su visión autoral, su fascinación por fusionar el lenguaje del cine con la interactividad y su constante anticipación de dilemas sociopolíticos y tecnológicos contemporáneos.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese**languages with full audio support
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 484 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
yes, i highly reccomend this game even when its full price i mean cmon 15 quid for this peak. this is one of them games you always can come back to and find more cool things. and plus we ALL pressed r1 the first time we saw eva
Musím říct, že Hideo Kojima opravdu umí psát příběhy. Takto filmovou hru jsem dlouho nehrál. Už hudba z intra, která působí jako z Jamese Bonda, mi bude pravděpodobně hrát v hlavě ještě dlouho. Grafika 8/10 – Graficky hra už dost zestárla, ale i přesto svět stále působí živě. Velkým plusem je také level design, který je podle mě zpracovaný na jedničku. Gameplay 9/10 – Na svou dobu je hra neuvěřitelně propracovaná. Musíte například ničit tlumiče, jíst kvůli stamině a samostatně se léčit. U jednotlivých zranění je potřeba použít správnou kombinaci léčiv, což působí velmi realisticky a zajímavě. Zbraně se navíc chovají výborně. Mám však jednu větší výtku – ovládání na klávesnici není příliš pohodlné. Také mi vadí absence samostatného skrčení, protože Snake si při něm vždy lehne. Příběh 10/10 – Kojima umí napsat opravdu filmový příběh. Některé cutscény sice trvají i půl hodiny, možná někdy ještě déle, ale rozhodně stojí za to. Celé to působí jako James Bond. Intriky fungují výborně a občas člověk dokáže odhadnout, jakým směrem se příběh bude ubírat. To, jak se z obyčejné záchrany vědce postupně stane záchrana celého světa, je naprosto geniální. AI 8/10 – Vojáci se chovají dobře a na hráče reagují poměrně korektně. Horší je to však v pasáži, kde musíte doprovázet Evu. Ta chodí neuvěřitelně pomalu a občas se pohybuje opravdu podivně, což dokáže být dost otravné. Shrnutí: Metal Gear Solid 3 nabízí výborný a filmově zpracovaný příběh, který je plný intrik, emocí a nezapomenutelné hudby. Bohužel se na hře už podepsal zub času, především po stránce grafiky a ovládání. Přesto jde o skvělý zážitek. Hodnocení: 9/10 – Užijte si výborný příběh.
it's actually crazy how well this game still holds up. It feels better to play more than most modern games and can still trade blows with the best the industry has to offer these days.
My first MGS game, and it is the most bizarre but most straightforward anti-war game. Its excellence shows off the starting grounds of Kojima's mind at that time, and it has hella freaky moments too, which is just the cherry on top. It shows you the two handed side of soldiers that wasn't just fighting, glory, and trophies, but actual contemplation of loyalty, being a mindless, war-submissive war machine, and the mess of picking sides and the reason for doing so when faced with a nuanced, but also contradictory, choice. The game actively advises you not to even kill any soldiers, showing the grim reality and guilt that many soldiers on either side retain their humanity with the essence of "what have I done" and "was it even worth it?" I can't praise Kojima enough
великолепная игрушка 9/10
10/10 had feet
snake eater est le meilleur MGS de tout les temps
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19M | 13.6K | 82% | $49.99 | |
| $1.8M | 4.7K | 90% | $19.99 | |
| $2.2M | 6.1K | 83% | $19.99 | |
| $100.4K | 71 | 72% | $49.99 | |
| $0 | 0 | — | $49.99 | |
| $3.5M | 3.2K | 97% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 4.1K | 86% | $24.99 | |
| $2.7M | 7.8K | 64% | $16.99 | |
| $2.7M | 16.2K | 71% | $8.49 | |
| $2.7M | 7.8K | 83% | $8.99 | |
| $2.7M | 19.6K | 97% | $4.99 | |
| $2.7M | 2.2K | 73% | $59.99 |