
The first and second title in the METAL GEAR series that established the stealth action genre, as well as the basic mechanics of the series.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English, French, Italian, German, Spanish - Spain, Japanese
Engagement
Reviews
Themes across 171 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
MG1 is ok, mainly play as a curiosity if you want to see how it all started. MG2 is pretty good though, really laid the foundation for the series, so I recommend playing that at least. MGS1 is basically MG2 in 3d with cinematic cutscenes and voice acting. For both games it helps to have a map handy do see where you can go with different key cards.
buen juego
Finally, after so many years I finally finished MG1 and MG2. I first played MGS back when i was a teenager, the game blew my mind and I have played all subsequent games endlessly, completing them multiple times. Finishing them in European Extreme and getting the Big Boss emblem in MGS4. The Metal Gear saga one of my all time favorte saga's. I am ashamed I never finished the OG games up until now, when I am much older and got kids. lol If you are fan of the series the OG MG games are a must play and they really add to the story and lore of the saga. How Kojima managed to cram so much game and systems into the 8bit MSX is beyond me but i can imagine that MG2 really felt like it was ahead of its time. There is only one gripe i have with both games and that is the endless backtracking. They really test your sanity.
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Hours played at review time, across 172 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its actually way better than youd think of a game this old and if you play through them both with guides it doesnt take long either, if you wanna play the newer metal gear games this should definetly be played first
Great set of games. I never played them growing up. I feel like they were fairly ahead of their time honestly. Incredible mechanics especially in the second one. The first one feels particularly annoying to play without a guide especially if you're part of the modern gaming audience. I'm not going to spend my time knocking on every wall to find places to bomb. That being said, with a guide these are real fun.
slightly annoying in the way everything from that era was, but I love that you can see the little kojima touches that would define his later work already being kind of toyed with here. the biggest surprise to me was how much of a glow-up MG1 -> MG2 was in terms of new mechanics, whereas MG2 -> MGS1 feels like less of a leap despite the technological jump between the two
MSXの実機でプレイしていた身としてはコレジャナイ感が酷い 見た目がMETAL GEARなだけに無念さが募りました MSXを知らない世代には「これはこれでアリかな?」って感じです
Классика, которую любят все любители ретро игр! еще в момент выхода в 87 году на МSX2 балдел от данной первой части и позже от такой же крутой второй. Для всех любителей ретро однозначно да!
garbage lmao at least the story is good, wasn't expecting such a weird twist the second one is horrible too first boss, I have no rations, I'm 3 hits of hp and only after dying a bunch of times do they realize that MAYBE, just MAYBE this boss isn't fair enough to no-hit on the first run could have put a healing item near the entrance, but sure holly can go ahead and suck a fat one, useless woman
The beginning of the stealth genre. What a pair of games. Apparently, the MSX was a Japan-only console, so the fact that we get to play this version in the U.S. instead of the NES version that we got is great. If only all games were this well-performing (e.g., plenty of weapons and items, responsive controls, no flickering to have more than the max number of moving objects on the screen at once) on the NES, the NES would’ve been even better than it already was. It is insane how good this is. Since it’s a two-in-one, I’ll have to cover both games in one review: Metal Gear The Positives: -The menu contains instructions, a screenplay, and other bonuses that are excellent. -People complained that this wasn’t good, but I understood almost everything without a guide—they tell you most things in game. The only things that don’t make sense without guidance are when to radio the lady who will help you get items (one POW gives you the right frequency and required rank, but he doesn’t say where to hail her) and the whole poison mechanic (the scorpions poison you, and you get an antidote item). The game explains the rest. You’ll die a few more times, like when listening to people you shouldn’t or going to places you can’t access yet, but otherwise you can play the game just fine with a decent memory and some note taking. -As mentioned above, the graphics are amazing compared to Nintendo. No flickering. No slowdowns. If the NES era games could’ve been made with this kind of computing power, the games would’ve been 8-bit perfection. -The number of weapons and items is amazing. And it was fast and easy to switch between them and know what they were for and how to use them. This is up there with Castlevania 2 and Zelda in terms of item-centric gameplay mechanics. I’ve never had so much fun using weapons and items (and, ironically, you try not to use the weapons!). In fact, this might be one of the few games I’ve ever played with a weapon count where I used all the weapons when they were the best for the fight. I almost always use the regular gun unless I have no other choice, but because I was never far from a reload, I stopped being a miserly hoarder and played correctly. I love how this worked. -The stealth gameplay is amazing for this generation. You can walk up behind most enemies and punch them three times to knock them out. I had so much fun. And with the exception of the occasional surveillance camera or enemy-heavy screen, you didn’t have to wait too long for an opening. -The bosses were fun and creative, and they all had exploits that made them fun to figure out and win. -For this generation of gaming, the story felt pretty in-depth. I know there are many Metal Gear games, but I never played them. Playing this, I learned a ton about this world and wanted to know more. -Great quality-of-life options. The saving/continue option from the elevators is a great mechanic. Also, items respawn, allowing you to fill your inventory easily for the next level or boss segment. The Negatives: -The hit detection—both for your character and enemies—is really off and inconsistent sometimes. I’d get seen while off-center and not seen when lined up with them horizontally. I could hit them from about a half-character-width away by hitting them from the side. You can walk near enemies as long as you don’t get into their direct line of sight. It’s not terrible because the game would be insanely hard if it were realistic, but I definitely got mad when I’d alert a guard despite the same approach working some other time or me not really being aligned. And horizontal bullets from enemies are so much better than yours—your bullets need to be perfectly in line with the enemy to hit and disappear after a few inches, whereas the enemies’ bullets go the whole screen and can hit you as long as it touches you. -Enemies respawn, making any backtracking annoying—even one screen back and forth will respawn a screen you might’ve just cleared. Having to wait for an opening, then having to do the same thing again in reverse 10 seconds later is really annoying. -Some screens were mildly annoying—ones where enemies were automatically alerted were annoying, and the pits that opened up from the ground insta-killed you were annoying in the places where you didn’t expect them (not annoying when they alert you first). -I could see the ending portion being a pain for people going through without a guide or preparation. You need 20 plastic explosives and some rocket launcher ammo to make the end game beatable, for example. -I beat the game without ever learning whether I could hit those jetpack guys. Some parts of the game are like that. Because it’s primarily stealth, I didn’t know what to make of the areas where you had to fight. I almost always just ran because the enemies when alerted are so difficult to hit that you usually lose less health running through them than trying to finesse your way into killing them. I’d only ever shoot things if it would suppress an alarm or if it was a boss. -Doors weren’t marked for which card was required—mildly annoying most of the time, and deadly when picking between up to 8 cards in a gas-filled room. Metal Gear 2 The Positives: -The story and characters are more involved. There are more communications and contacts—they aren't useful at first, but they become essential when running into new obstacles to progression. They also have kids walking around that say things, but only some are useful. The story and interactions between the characters are much more complex. -The bosses are pretty awesome in this game. They’re not too difficult once you get a good strategy down, so it’s learning how they move and what to use on them, and then killing them pretty easily using that method (if you don’t figure it out, they’ll kill you pretty quickly). Very innovative variations on the bosses and fun to play without being cheap or frustrating. -There’s a “master card” that combines the access of multiple cards. The Negatives: -Many things from the first game got worse. For example, it has loading screens for some reason when the first one didn’t and the graphics and level sizes are relatively the same. You have to switch away from certain weapons to be able to punch or move again, and you are usually in a situation where you need to use the weapon and move/punch vs. enemies or bosses. Saving your progress requires you to leave an area and reenter it, and you never really know when it’ll work. And punching the elevator button makes noise and attracts guard suspicion when you leave, change floors, and come back if you want to ensure the save takes. I lost my progress three times thinking I’d done what needed to be done to constitute saved progress only for it to not work. There are more enemies that spawn during alert like the first one, but items don’t respawn like the first one unless you leave an area completely…meaning you often have to knock out or kill up to a dozen enemies just to get one additional ammo or health item. -While the maps are more complex and interesting, there are elevators everywhere that all go to different places, which is slightly annoying when it has the same backtracking mechanic as the first one. I had no problem going back to building one for 2 minutes in the first game, but here you have to go up an elevator, through a floor to another elevator, and then back to another floor to get to many places, and there’s a lot of redoing the same floors with new cards. It’s just a little too much. Overall, I loved these games. I liked the first more due to the more straightforward stealth mechanics and fewer annoying elements like loading screens, longer restocking, and triggering alerts, but the second's story is much more fleshed out. I would recommend this two-pack to anyone who likes the series, stealth games, or classic 8-bit gameplay. It's a wonderful experience.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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