
The first and second title in the METAL GEAR series that established the stealth action genre, as well as the basic mechanics of the series.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English, French, Italian, German, Spanish - Spain, Japanese
Engagement
Reviews
Themes across 171 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"Me fight big boss" ahh game
Dobra gra :)
If you don't want the lengthy review: MG1 bad, MG2 good. Metal Gear 1 is full of classic retro game BS and is a miserable time. I tried playing it twice and gave up the second time, when there started to be invisible walls that you need to blow up with no indication of when you need to check them. There are guard dogs that will follow you to the next screen even if they were in an area that would be impossible to do so. There is no way to see what is on the next screen without using the binoculars on every screen (which is really tedious), and whenever you go back onto a screen, any enemies that you may have killed will respawn, so you will frequently get immediately caught in a fight if you accidentally go back onto a previous screen. When you get in said fights, enemies will come out of nowhere in impossibly large groups which make fights really hard not to die from constantly. Etc, etc, etc. It's impossible to beat without a guide, essentially. The narrative is not enough to make up for these flaws, either. Metal Gear 2, on the other hand, is really, really well done. It genuinely fixes almost every thing wrong with the first game, like having a radar to see where enemies are on the next screens, actually having places to hide from enemies if you do get into a fight, having enemies stay dead (with limits), much less cryptic hints, much better writing and an actually really interesting narrative, more intelligent enemies and interaction with them. Etc, etc, etc. It's genuinely a really good game among all of the other great games of its time, and it holds up very well. A lot of the gameplay foundations were kept in Metal Gear Solid because they were solidly built in the first place. If I were starting with the series I would watch a summary video of the first game and start with this one.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 172 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its alright
Best way to play the originals that I know of, the NES translation is really bad, so you cant just emulate that; besides that I think there's fan translations, but I couldn't get the emulation working IIRC, so I'm glad I got this, so I can finally play the game. This game also comes bundled with many other great games in the series, so there's no reason not to pick it up as long as you like the series, and have any interest in the original games. The actual gameplay of the first game is definitely of it's time, I love it as a fan of retro games, and I can see why it would've been considered innovative for the time. Maybe a modern revamp of the game would be good, hopefully improve on the issues with not being able to tell an enemies line of sight, and not being able to save outside specific rooms, among other quality of life and graphical upgrades; but for a mostly unaltered game of it's age this is a great way to play the game. As for the second game, I haven't played it yet, and when I do maybe I will update my review.
Metal Gear 2 is a Christmas game
Definitely a fun, nostalgic time. There's not really much I can say that's going to sway anyone who isn't into this sort of top-down game with sneaking and shooting to go ahead and give it a shot, so that's not the point here. Really, the only point is "knowing what these games are, did they do a good job with them, and do they hold up?" For the first point, yeah. The only gripe I have with it is that you can't just borderless fullscreen either of them, and if you try fullscreen it gets very wonky with alt-tab and in the end it's best just not to bother. If that's a negative for you or something you don't care about is very much up to you. As for "do they hold up", unfortunately I'm not the person to ask, there. I played the originals and since they give almost the same experience (since they're almost the same games) I'm inclined to think positively. I will note that the save system on them is sort of ass, and you need to be prepared for that. I don't remember if the old password system had the same problems, but it's basically like you'll pass an invisible checkpoint from time to time, which isn't necessarily based on major in-game milestones like "just beat a boss" or something, and any saves after that checkpoint, no matter where you make them are . . . at the checkpoint. Which you aren't informed about. At least in the first game, entering and leaving an elevator does it, but in the second, it seems random. For instance, I traversed a section of map before meeting a "jungle" boss. Keeping that vague enough to avoid spoilers, but you'll know it when you see it. Then saved after. Then triggered an alert, which I was trying to avoid, so reloaded - which brought me back to the traversal bit with the boss still very much alive. So yeah, they've got some issues, but still a good time, I'd say.
This is my first experience for anything Metal Gear: The story for MGS1 is practically nonexistent and the story for MGS2 is present, but vague. The best thing MGS2 did to improve from MGS1 is adding humor. I chuckled at a few dialogues. This, however, didn't help alleviate the game from being frustrating and boring. My biggest issue with both games is that it is incredibly easy to get lost on what to actually do. I gave up and ended up consulting guides nearing the end of MGS1 and somewhere around the middle of MGS2. Figuring out where to go and remember where to back track to was the least fun part of the game. In MGS1 and MGS2 stealth was fun until I found rooms that would just clear my detected status, so I just stopped caring. Shooting, hitting, and exploding enemies also stopped being fun. I tried to keep the weapons I use to take out common enemies varied but that didn't do much. The gameplay for both MGS1 and MGS2 are almost exactly the same. The only substantial difference in MGS2 is that they introduced proning, allowing you to hide and lose the enemies. For both games you are unable to save unless you are in an elevator. Why? I don't know, it's annoying and it sucks. I want to play the game and stop playing the game whenever I want. Having to backtrack to the elevator every time is just so exhausting. The bosses didn't really have any unique or creative approach to beating them, it felt as if they were designed to beaten by the new you toy just obtained. Though I discourage this, if you are going to buy the two games, my advice is to not take anything in the game seriously. This isn't a jab at the game, the game overall is just not serious. In the most non-derogative way text can convey, this game is a joke.
Fantastic, hit of nostalgia and happy 100%. Sadly I wish they had put more effort in terms of modern achievements as I would have explored both games even more rather than go the "efficient" route. I had no issues but I wish It allowed me to select resolution as steam menu was too small and everything was enormous making reading a guide when I got stuck in Metal gear 2 quite the challenge. Despite the obstacles, this is an easy yes for me.
Was hard-locked by a bug in E1 of the Underground Tunnel area of Metal Gear 1. Bravo, Konami! Can't believe you guys went through the trouble of getting rid of the passwords but left in all of the game-breaking bugs! You and Kojima deserve each other! I think I'm going to pass on purchasing the second Master Collection. https://imgur.com/a/Y2jCfew
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $218K | 163 | 60% | $59.99 | |
| $2.2M | 6.1K | 83% | $19.99 | |
| $2.7M | 7.1K | 89% | $19.99 | |
| $1.8M | 4.7K | 90% | $19.99 | |
| $18.9M | 19.6K | 84% | $49.99 | |
| $2.2M | 4.1K | 95% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $377.8K | 2.6K | 91% | $9.99 | |
| $377.8K | 888 | 64% | $29.99 | |
| $377.6K | 968 | 83% | $14.99 | |
| $378K | 1.2K | 87% | $14.99 | |
| $378.1K | 867 | 82% | $11.99 | |
| $378.1K | 2K | 87% | $9.99 |