
An adrenaline-rush sci-fi FPS. A HYPER UNIT ASKA is sent on a suicide mission to rescue citizens' COREs from MOEBIUS, an orbital city turned into a deadly trap. Dive into cybernetic warfare, face the ENGINEERS, and uncover the secrets of METAL EDEN.
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About
METAL EDEN is an adrenaline-rush sci-fi FPS.
An advanced HYPER UNIT ASKA is sent on a suicide mission to rescue the citizens’ COREs from the vast monolithic city MOEBIUS once a hopeful new home for humanity now turned into a deadly trap.
Blast your way through the INTERNAL DEFENCE CORPS in cybernetic warfare, confront the ENGINEERS and uncover the mysteries of the project EDEN. 
Dive into cybernetic warfare against the machine forces that protect the secrets of an artificial world. Fight a diverse roster of tough, agile mecha troops and elemental forces. Extract energy cores and destroy the INTERNAL DEFENCE CORPS shields to gain a battle zone advantage. Develop your arsenal and combat capabilities to become an unstoppable HYPER UNIT.
You are a HYPER UNIT - an advanced battle android.
Built to protect. Specialized in recon missions. Powered by a PHANTOM CORE. Dash, grapple and wall-run through the INTERNAL DEFENCE CORPS using enhanced parkour skills. Harness your superior agility and acrobatic combat prowess in pulse-pounding encounters. Transform into an ARMORED RAMBALL to charge into action and take on new and deadly machine foes. Control the air and dominate the battle with your gravity hooks and jetpack.

MOEBIUS – a vast monolithic city high above the planet’s surface protecting the mysterious HIVE TOWER. Run by mysterious ENGINEERS, once a hopeful new home for humanity has turned into a deadly trap. Explore the brutalist and monolithic environments of the derelict orbital city and the mysterious world below, VULCAN. As HYPER UNIT ASKA, engage in the ongoing conflict over the consciousness of a lost human colony stored within reinforced storage units.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I can [b]almost[/b] recommend Metal Eden. At it's core, (No pun) it's a really solid DOOM-like with great shooting and even better movement. And actually, I cannot praise the movement enough, there just so many ways to traverse the gigantic sprawling environments. Wallrunning, Hovering, Boosting, Grappling to name a few. The weapons, and their variation, only make this [i]'parkour of death'[/i] even more exhilarating. Just like the movement types, almost each gun serves it's purpose, and deals death, accordingly. Core extraction is another feature that feels fantastic to use, the animation, the feel and it's 'recoil' is just... pure digital-heroin. Aska, the Hyperunit (whatever that means.) you play as, is... alright. She feels like a hollow shell of a character. There is some last minute attempt from the game to try make something out of her, but I think that it sort of falls flat too, much like her personality. One of the other main characters, Nexus, is slightly more engaging but still lacking of any personal motivations or needs. The only character I found really engaging to be around is Operator, another voice that follows you around Eden. Operator has [i]character[/i], him, and his very silly voice, are actually the most interesting part of the story. However for some reason the game cuts him short. There goes the only real character. Ignoring the shallow story, the environment is actually very much the opposite! Gigantic (I mean colossal.) mega structures take up every pixel on your screen, and it couldn't make me happier. I didn't think I would spend so much time in this looking at the absolutely [b]huge[/b] towers that surround Eden, but I did. The environment and level design almost never falls flat, and the pure speed at which you go through this metal giants only makes the experience better, tenfold. You will always feel [i]like a mere fly[/i] stuck inside a overpowering megastructure, that you can't even [i]begin[/i] to understand. However! Beware, this is an Unreal Engine game. So with that comes all the Unreal Engine problems. Giant log files, bad optimization, etc. This game will either look like ass for you on low settings, or like a dupe of real life on ultra. I wish developers would realize that good optimization doesn't just mean 'make everything look like ♥♥♥♥.' Overall this is strong title with great movement, shooting and amazing environment design but held back by it's very stale-bread story and characters. It would easily be one of my favourite cyberpunk games if the story wasn't such a spaghetti mess, and wasn't UE5. Get it if you're a cyberpunk or Doom fan.
This is probably one of the best‑looking games out there, and the art style also reminds me of Ghost in the Shell. Gameplay-wise, it isn’t particularly unique, but it’s still pretty fun. Guns feel impactful, and the secondary firing modes for the weapons are cool. There’s also a good selection of weapons for different situations. Movement is fast, and combat is very fast‑paced. The story is short, middling, and linear, and exploration is almost non‑existent (think Doom without the exploration). That being said, I recommend this game, especially during a sale.
Идея звучит круто: Doom Eternal + Ghostrunner. Ты — настоящий боевой вертолёт, который летает по уровню и расстреливает врагов. Но как-то не зашло. Во-первых все враги — безликие роботы, убивать их неинтересно. Во-вторых, многие даже «средние» враги — губки для урона, даже из дробовика в упор надо всадить 2-3 выстрела, оружие совершенно не ощущается мощным. В-третьих, перегруз механиками: тут тебе и полёт, и кошка, и замедление времени, и вырывание ядер, и возможность их швырять, и возможность их всасывать и сильнее бить, и альтернативные режимы стрельбы у оружия, и возможность сворачиваться в шар... На большой скорости просто не успеваешь всё это отследить (в Doom Eternal была та же проблема). А ко всему ещё надо отслеживать респавны power-up'ов, не сваливаться вниз, следить за кулдаунами способностей, за башнями, которые надо выключать выстрелом, чтобы не жарили лазером... Ещё и прокачку прикрутили, причём с альтернативными билдами... В общем, для меня за ворохом всех этих механик как-то потерялся простой шутерный фан. Но многим, думаю, игра зайдёт.
After around 3 hours, I can confidently say this game is one of the best surprises I've played in a long time. The more I played, the more addicted I got. If you're a fan of Cyberpunk, Ghostrunner, Titanfall, and Doom, this game feels like those four somehow had a baby. It scratches every itch I have. The fast movement, aggressive combat, incredible atmosphere, and gorgeous visuals make it really hard to put down. At first, I wasn't a huge fan of the movement because I kept comparing it to Ghostrunner. After spending more time with it, though, I completely got used to it. It has its own rhythm, and once it clicks, everything flows really well. One thing I also ended up appreciating is the way the game handles transitions. Instead of throwing you into a boring loading screen to cutseen just talks, you'll often ride a zip line while characters talk to each other. It keeps you immersed, gives you a chance to take in the scenery, and honestly reminds you how beautiful the world and atmosphere are. The visuals are incredible, the gore is satisfying, the soundtrack fits perfectly, and the gameplay never gets old. Every time I think I'm done for the day, I end up playing another mission. It's honestly one of the craziest and most enjoyable games I've ever played. The only thing that disappoints me is how underrated it is. More people should know about this game because it deserves way more attention than it's getting. easy 10/10!
I'd call this a parkour boomer shooter, like Ghostrunner with guns. I haven't played for long so I can't comment on the NG+ issues some people are talking about, but I've been playing a lot of parkour-them-ups for research into my own game, and this is one of the smoothest ones I've come across. It flows so well, the framerate is very fast and stable, and everything just feels right.
Solid FPS. Nice futuristic aesthetic. Campaign is about 8-10 hours. Gameplay is really good, a lot of influences from Doom 2016/Eternal here. Aska moves really well and has a respectable arsenal by late game. The single biome and enemy variety would have fallen short if the campaign was much longer. Not really sure what they were going for with the narration. The story isn't complex enough to need exposition.
Not a perfect game by any means. I got it dirt cheap on summer sale, so I got a sweet bang for my buck. The aiming took some screwing around to adjust, since it was almost impossible to aim at anything with a controller. The aim was flying all over the place, and even after adjustment it wasn't ideal like Doom, which this game borrows from heavily. Other from that, the controls felt really nice. Platforming and parkour worked just fine. I am not entirely sure what the story was about, the storytelling was a bit confusing. Dialogs often took place during gameplay, which pisses me off so much. I guess I missed a lot of info since I wasn't paying attention during those times, and I am not sorry in the slightest. A lot of games I played drop the ball with progression and powerup systems. Here it's done great. Every addition to the arsenal and abilities made sense and were useful during gameplay. I didn't have time to try them all out, since there is a lot of them for a relatively short game. Combat mechanics are also done really well. If you follow the games' rules of combat, you won't struggle much and will have fun.
It makes me really nauseous / motion sick.
Is it a mish-mash of every sci-fi cyberpunk cliche'? Yes, it is basically an episode of Split Fiction made full game. BUT! It is also very fun to play, adrenalinic, stunning and the right amount of difficult (playing in hard mode). Give this people some money so they can hire a better writer <3
I love this game. It is fast, challenging, lots of flying giblets!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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