
Short visual novel. A 24-hour romance at its worst; a 24-hour escape at its sweetest.
Modeled estimate, not a reported figure. How we estimate →
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About

Mercury Elopement Syndrome is a short visual novel about a romantic escape.
—Is that too short for a game description?
But honestly, that’s pretty much what it is.
So let me try to squeeze out a few more words to pitch it to you.

That said… is it really a good idea to recommend it so proudly?
As you may have noticed from the screenshots and trailers, it contains some rather “extreme” elements.
It’s definitely not pure or innocent. You could call it a cocktail of vices.
But toxic as it may be, I didn’t lay the darkest parts out in full.
In short, it’s not something I can confidently recommend to everyone. At the very least, it carries a certain kind of “toxicity.”
But is being "toxic" always a bad thing?
A calculated dose of poison can sometimes be beneficial.
Take caffeine or capsaicin, for example—biologically, they’re toxins too.
That said, I don’t really want to compare this game to caffeine or capsaicin.
The reason is simple: caffeine does nothing for me—I can chug it and fall straight asleep.
As for capsaicin, I love spicy food, but my stomach refuses to cooperate. It’s tragic, really.
Instead, I’d rather compare it to—late-night McDonald’s fries.
The reason is just as simple: it’s the middle of the night. I’m sitting in a McDonald’s typing this. There’s a half-eaten bag of fries to my left.
If you think about it—pure carbs, deep-fried in sizzling oil—that’s pretty “extreme” from a health perspective, isn’t it?
But they taste so damn good.

But living, at its core, is consumption.
Even when we’re just breathing quietly, our bodies are oxidizing, aging, inching toward death.
Knowing that, I’d rather choose ways of burning myself out that make me happy—ways that feel meaningful, that give me something back. Even if it’s a little extreme. As long as, on this journey, I can burn fast yet slow—exactly the way I choose.
So, that’s the introduction to this story.
It applies inside the story, and outside of it as well.

I hope you’ll like it.
Just like I like McDonald’s fries.
Wait—come to think of it, do I actually like fries?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
不错的小品电波系,很有作者的个人特点,对上电波后体验很不错,演出和剧情挺出彩的!
我倒是觉得挺值得试一下的,不说电波的部分,演出起码是很漂亮很优秀的。 当然,也可以说这确确实实不是什么“符合大众口味”的“商业作品”,但是在这个个人表达上我还是看见了不少漂亮优秀的部分,作者想要传递的东西有好好的展现出来。“水星”、“警察”,这两个反复出现的意象大概能够猜出来意思,但是确实是很有意思的喻体,虽然的确太过抽象、偏离现实,可也许正因为作品如果太赤裸会让人难受,所以才要用一种朦胧的语言进行包装吧?不过我会认为这个作品是通向虚无的。作者自己也许还在迷茫。这是一种感受……该去哪里好呢?就这样一日一日地过着吧;这种独属于某种时期的情绪也是非常有意思的部分。不过,我也很期待,几年后也许可以看到作者的新作品中给出自己的答案。
作者个人色彩挺强的,我看见了,写得很好。我还发现了一个很搞笑的点,男女主如果一直重复过一天,说明两个人每天都吃两顿牛排,男主脑子瓦特了没感觉,女主不会腻吗哈哈哈哈那真的很爱吃牛排了。男女主都痛苦地活着,但此故事的唯一受益者,西餐厅的服务员,每天得到巨额小费。或者这个笑点并不成立,因为这个故事发生在水星,时间没有流逝,所以根本没有明天。不是两个人在循环,是世界在循环。希望能有个美少女能给我也带走啊,我也可以去水星,殉情或者私奔都没关系。如此我跟水星许愿,但是水星说,她也只是个普通的女孩子而已。所以我还在地球上。
短編ノベルゲー、安く手軽に買えちょっとした時間に遊べる 中身のストーリー重視というか雰囲気重視のノベルゲーかなという印象 演出はホラー的なものが少し。 この開発者さんのゲームはどれも雰囲気がかなりいいので好きです
短小精悍的短片,有点吃电波。 不赖
故事還挺吃電波的,不是每個人都喜歡這樣的敘述方式,如果你常看小說可以試試 主要喜歡音樂和劇情安排 遊玩時間不長,符合低價格的預期
💚
Nooo don't kill yourself your so cute aha
剧情新奇,但是流程较短,画风缺乏特色(好看,“缺乏特色”仅为个人看法)
挺有意思的小品作,一些片段确实很有感觉
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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