
Short visual novel. A 24-hour romance at its worst; a 24-hour escape at its sweetest.
Modeled estimate, not a reported figure. How we estimate →
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About

Mercury Elopement Syndrome is a short visual novel about a romantic escape.
—Is that too short for a game description?
But honestly, that’s pretty much what it is.
So let me try to squeeze out a few more words to pitch it to you.

That said… is it really a good idea to recommend it so proudly?
As you may have noticed from the screenshots and trailers, it contains some rather “extreme” elements.
It’s definitely not pure or innocent. You could call it a cocktail of vices.
But toxic as it may be, I didn’t lay the darkest parts out in full.
In short, it’s not something I can confidently recommend to everyone. At the very least, it carries a certain kind of “toxicity.”
But is being "toxic" always a bad thing?
A calculated dose of poison can sometimes be beneficial.
Take caffeine or capsaicin, for example—biologically, they’re toxins too.
That said, I don’t really want to compare this game to caffeine or capsaicin.
The reason is simple: caffeine does nothing for me—I can chug it and fall straight asleep.
As for capsaicin, I love spicy food, but my stomach refuses to cooperate. It’s tragic, really.
Instead, I’d rather compare it to—late-night McDonald’s fries.
The reason is just as simple: it’s the middle of the night. I’m sitting in a McDonald’s typing this. There’s a half-eaten bag of fries to my left.
If you think about it—pure carbs, deep-fried in sizzling oil—that’s pretty “extreme” from a health perspective, isn’t it?
But they taste so damn good.

But living, at its core, is consumption.
Even when we’re just breathing quietly, our bodies are oxidizing, aging, inching toward death.
Knowing that, I’d rather choose ways of burning myself out that make me happy—ways that feel meaningful, that give me something back. Even if it’s a little extreme. As long as, on this journey, I can burn fast yet slow—exactly the way I choose.
So, that’s the introduction to this story.
It applies inside the story, and outside of it as well.

I hope you’ll like it.
Just like I like McDonald’s fries.
Wait—come to think of it, do I actually like fries?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
满打满算半个小时的游戏流程,感觉即便作为“电波系”作品也很难让玩家从这么个无聊的故事中与作者产生共鸣[spoiler]一个无聊而无意义的时间循环的逃亡故事[/spoiler],如果作者想对上电波的受众人群是虚无主义者当我没说。游戏画面的表现形式相对来说有意思一点,但受限于如此短的篇幅加分实在有限。感觉作者是想到了不少点子(不论是题材上剧情上还是画面的呈现方式),但也就仅限于把这些点子丢给AI处理,然后自己进行粗糙的修改缝合的水平。
画面表现确实很强但是,留白太多和流程太短。 留白很多导致整体剧情观感上很无聊,如果不受限于篇幅也许会是一个很有意思的故事。很多话意味不明,当然也可能是作者处心积虑塞进去的。 二周目打完也就半小时左右,而且故事也只有一个小地方有变化。 最后,这一款游戏其实略显粗糙。而且我并不喜欢女主的性格。
안타깝고 찝찝한 엔딩. 그렇게에 더맛있다. ost 내놔
was unaware of the ai stuff so i played this anyway,pretty bad regardless
このゲームはこんなことがあって、主人公たちはこれで…みたいなのはやった後でもふんわりとしか理解できなかった。終盤でさえ「ゆっくりと死へと誘われる駆け落ちた二人」の像がくっきりと浮かぶことはなく、ぼんやりと二人は死にたいんだろうか、が主題だった…ような気もする。余談だが、この作品もキックが強めのBGMがあり、個人的には街の雰囲気やイラストの空気感にそぐわないそんな曲がストーリーの面白さ引き立てているんじゃないかなと思っている。
某小説家のような自己陶酔を感じさせる文章だった。
如果是喜欢长剧情和更多自主选择的人或许不那么适合这个游戏,可能我文化程度有点低吧感觉在隐喻什么但没看出来hhh,单从感受上来看完全电波系w而且如果是文青病的话或许可以从这个游戏里获得一些灵感,是好游戏,不过太短啦! ps:我还挺喜欢背景音乐的,有点想导入听歌软件但我能力欠佳没找到音频文件好可恶
时长太短了,我就玩了这么会二周目都完成了,完全硬伤。另外,这个立绘真的没有用ai吗?
A very short novel about dying fish. The primary draw for the game should be its writing, which is quite enjoyable. The character art is easily it's weakest part, predominantly when it tries to play a bigger role than just a flavour background asset. Fortunately it stays out of the way for most of the text.
虽然我很喜欢女主,但是呢,我的的确确对这个作品没有多么满意,剧情上,他的感知没有那么的。。。好,大部分时候更多是意义不明的,当然,如果划分为电波作的话那我很明显不是受众之一,这个剧情在常规意义上属实没有出众之处。如果你考虑要入手,我给的建议是先通过他人的全流程测评看一遍剧情,听一遍音乐再决定,这并不是适合大多数用户的作品。 我并不认为仅凭女主就可以让它值这个价格,如果你对音乐或者剧情感兴趣那么应该是可以的。 当然我自己对故事要求不高,所以这个故事算不上好,但也不至于让我觉得不值得,在我的角度每一段新体验都是值得的,即使它确实和我电波不对。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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