
Short visual novel. A 24-hour romance at its worst; a 24-hour escape at its sweetest.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.75/day in the week after.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Mercury Elopement Syndrome is a short visual novel about a romantic escape.
—Is that too short for a game description?
But honestly, that’s pretty much what it is.
So let me try to squeeze out a few more words to pitch it to you.

That said… is it really a good idea to recommend it so proudly?
As you may have noticed from the screenshots and trailers, it contains some rather “extreme” elements.
It’s definitely not pure or innocent. You could call it a cocktail of vices.
But toxic as it may be, I didn’t lay the darkest parts out in full.
In short, it’s not something I can confidently recommend to everyone. At the very least, it carries a certain kind of “toxicity.”
But is being "toxic" always a bad thing?
A calculated dose of poison can sometimes be beneficial.
Take caffeine or capsaicin, for example—biologically, they’re toxins too.
That said, I don’t really want to compare this game to caffeine or capsaicin.
The reason is simple: caffeine does nothing for me—I can chug it and fall straight asleep.
As for capsaicin, I love spicy food, but my stomach refuses to cooperate. It’s tragic, really.
Instead, I’d rather compare it to—late-night McDonald’s fries.
The reason is just as simple: it’s the middle of the night. I’m sitting in a McDonald’s typing this. There’s a half-eaten bag of fries to my left.
If you think about it—pure carbs, deep-fried in sizzling oil—that’s pretty “extreme” from a health perspective, isn’t it?
But they taste so damn good.

But living, at its core, is consumption.
Even when we’re just breathing quietly, our bodies are oxidizing, aging, inching toward death.
Knowing that, I’d rather choose ways of burning myself out that make me happy—ways that feel meaningful, that give me something back. Even if it’s a little extreme. As long as, on this journey, I can burn fast yet slow—exactly the way I choose.
So, that’s the introduction to this story.
It applies inside the story, and outside of it as well.

I hope you’ll like it.
Just like I like McDonald’s fries.
Wait—come to think of it, do I actually like fries?
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h3]|Mercury Elopement Syndrome| - 4/10.[/h3] [b]Quote:[/b] <'Love and pain don't cancel each other out.'> [b]Char:[/b] Shiro. [b]OST:[/b] [url=https://youtu.be/SOap9YiXEEs?si=td7RkzYC45GDE3GE&t=952] OVERDOSE [/url] [b]Info:[/b] 1h56m (EN), 100% (All achievements, all choices, All EGO BOUNDARY variations), [2026-06-21] [b]Tierlist:[/b] [url=https://www.tumblr.com/juxtyolo/820019125145550848/mercury-elopement-syndrome-410] Tumblr Link [/url]
There is no mercury
Nooo don't kill yourself your so cute aha
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 66 reviews with recorded playtime.
skip、skip、skip
满打满算半个小时的游戏流程,感觉即便作为“电波系”作品也很难让玩家从这么个无聊的故事中与作者产生共鸣[spoiler]一个无聊而无意义的时间循环的逃亡故事[/spoiler],如果作者想对上电波的受众人群是虚无主义者当我没说。游戏画面的表现形式相对来说有意思一点,但受限于如此短的篇幅加分实在有限。感觉作者是想到了不少点子(不论是题材上剧情上还是画面的呈现方式),但也就仅限于把这些点子丢给AI处理,然后自己进行粗糙的修改缝合的水平。
超短編ビジュアルノベルゲーム☆ 水星にカケオチという、ロマンチックな逃避行物語(?) 個人的にBGMが好きで、一度クリアするとTOPページに表示される「音楽室」を何度も聴きました♪ 全体的な雰囲気や物語も結構好きです。 表面上、選択肢2つが4回ですが…こういうのもありですね。 価格が非常に安いですし、紹介ページの画像を見て気に入った人や水星に行きたい人にお勧めです☆彡
文化这东西你还真别说,即使音乐和美术都是AI生成的你也一样可以强烈地感受到这是日本人做的游戏,也侧面说明了文艺创作的内核永远是人;当然将来要是有一天AI连这个内核都可以取代的话,那文艺创作也没有什么值得去感受的必要了
ai的电波系作品,呃其实感觉有点文青电波的感觉,史低买的,玩完流程可以退款了
从来都没有水星,故事也没有第二天。
画面表现确实很强但是,留白太多和流程太短。 留白很多导致整体剧情观感上很无聊,如果不受限于篇幅也许会是一个很有意思的故事。很多话意味不明,当然也可能是作者处心积虑塞进去的。 二周目打完也就半小时左右,而且故事也只有一个小地方有变化。 最后,这一款游戏其实略显粗糙。而且我并不喜欢女主的性格。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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