
Become the captain of a flying ship! Sell items, gather resources and build your own trade company in the clouds!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 2.3Kreviews | 86% | — | $808.9K |
| $14.99 | 145ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Po 5 minutach już mam dość.
一、个人评分:8/10。 二、适合人群: 想体验导购(倒狗)生活、喜欢自动化生产的玩家。 三、结论: 游戏的剧情模式还不错,难度曲线先难后易。前期因为资金短缺、船舱仓位少,船耗电快,还要对岛屿进行各类生产投资,特别缺钱,每一步都要精打细算。加上小游戏如果玩不明白又会损失钱,不详细规划就容易破产(破产的话要重新开始)。所以玩起来比较上瘾。中后期不缺钱了,等到剧情模式走完,全成就达成后,就会失去接着玩的动力。沙盒模式下的基地建设就会因为缺少目标而味同嚼蜡。 四、玩法介绍: 游戏包含剧情模式和沙盒模式。 (一)剧情模式: (1)前期:地图探索(一开始整个地图几乎都是被遮盖的,需要自行摸索路线,解锁地图)+跑商赚钱(送信、货运、旅游……)。 (2)中期:基地建设+自动化生产。 (3)后期:自动化生产、打造船队+基地建造(买豪宅,盖房)。 (二)沙盒模式: (1)进一步优化自动化生产线。 (2)更多的船队一起跑商。 (3)在豪宅上进行基地建设。 五、游戏机制:永久死亡。一旦破产就要重新开始,之前的存档被自动删除。新开的地图会照上一版略微发生一些变化。 六、优点(正向体验): 1.游戏优化较好,全程没有遇到bug。 2.游戏的沉浸式体验良好。通过这个游戏,彻底打消了我想在现实中当导购的想法。当导购翻身改变命运太艰难,还是底层人民,动不动就破产。改变命运从积累自己的原始资本开始,有生产资料才可能有翻身的一天! 七、不足(负向体验): 主要体现在游戏设计者缺少换位思考的素养,没有站在玩家的角度进行设计,具体包括: (1)游戏缺乏指引:A.新手引导约等于没有,需要自己摸索。B.小游戏没有规则说明,到底怎么玩全靠猜。猜鱿鱼唱歌的音符,完全没有游戏规则提示,似乎预设了所有人一上来就知道怎么玩。 (2)游戏的页面布局不合理:整张地图与船舶库存图、右侧图叠放,地图被遮挡了50%-60%,影响路线规划。如果把左侧的库存图关了,也十分不方便。而右侧的图既关不了,也挪不了位置。 (3)右上角的任务提示做完以后也没法关闭。对地图有遮挡。 (4)右上角的任务提示内容逻辑需要优化。因为游戏的全成就几乎就是故事模式中的重要任务提示,但是地图上地点众多,如果不靠任务提示,全部完成就像大海捞针,反复跑图容易让人厌倦。(也不是所有人都能准确区分剧情模式和沙盒模式,容易浪费时间。) (5)船舶仓位中相同的物品如果数量都很少了,不能自动归到一个仓位,也不能手动归到一个仓位。(目前只能把船开到某个已经买下来的岛上进行货品整理时手动整理库存,比较低效。) 八、游戏时长:我一共玩了27.2个小时。其中用了26小时通关剧情模式+全成就,然后开始感到厌倦。(由于我没有看攻略,破产了2次,外加后期我把注意力都放在岛屿建设、自动化生产的沙盒模式去了,耽误了走剧情模式的时间,直到看了“修复植物园”的触发攻略,才知道怎么玩。)后期沙盒模式,我只用了1.2小时,体验了一下乌龟船和豪宅建造,觉得没有意思,就放弃了。多船队一起跑商的玩法没有尝试。 九、全成就:剧情模式走完后,就可以解锁全部成就。 十、购入价格:我于2026年1月9日以1.8元的价格购入散KEY。(折扣力度:97.6%)结合游玩体验,觉得这个价格还可以。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Spanish - Spain, Simplified Chinese, Thai, Portuguese - Brazil
| $14.99 |
| 66ratings |
| 86% |
| — |
| not modelled |
| $8.99−40% | 11ratings | 78% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muy bueno, la verdad es que me gusta que la tensión del juego no sea solo la típica persecución, sino que el no saber si vas a llegar al siguiente puerto porque te la has jugado con una nueva ruta más rentable.
Quality game, a hidden gem.
Good
The game is fine. But it feels like an early access game, yet hasn't seen any meaningful update since 2020. The problem is the gameplay loop gets old pretty quick without meaningful upgrades. This leads to a lack of motivation to progress, which is the whole draw of the game. Additionally the tutorial and UI is rather poor. leading to a bit of confusion early on. It could be refined to something quite good. However, in this stage I wouldn't recommend.
A charming trading game, where you buy airships and islands to make tons of money while exploring the secrets of the skies. It's very simple, and doesn't explain a lot of the mechanics. My biggest problem is buying airships. Airships have stats you can see when buying them, but once you buy them you aren't able to look at them anywhere (Energy and Energy Consumption). It's not got much depth, and becomes very tedious late game. I completed everything in under 10 hours. It's a decent game that I enjoy the premise of a lot 6/10
Nedoporučuju. Hlavní důvod je ten, že je tady hrozně moc zvláštních rozhodnutí ohledně designu hry. Hrál jsem na Steam Decku, tak možná je to na počítači líp, ale UI nebylo dobře udělané. Hned na začátku je několik věcí které nechápu. Např. proč ukazatel energie, jeden z nejdůležitějších zdrojů, je ve výchozím stavu skrytý? Proč baterie které na začátku dostanete budou na dlouhou dobu jediné které uvidíte? Být tahle hra rychlejší tak bych to i přehlédl, ale je bolestně pomalá. Pohyb všude trvá neskutečně dlouho, a až po delší době si můžete koupit jednu trošku rychlejší loď. Navíc mi přijde že ani nemá žádný zajímavý nápad. Hrál jsem podobné hry a buď mají propracovaný systém obchodu, nebo navíc i souboje s piráty, nebo se to např. odehrává ve vesmíru. Tady jediný nápad je, že ostrovy jsou ve vzduchu, což ani nemá vliv na vůbec nic.
一个小的模拟经营游戏,最开始有点难,通过不同商店之间的价差来起家,再有了更高级材料之后,交易就变的简单了,但是游戏设计有种割裂感,高级材料的需求不是很多,无法形成体系,同时游戏设计的成就太少,简单探索之后就可以满足所有成就需求,总体来说游戏体验很好,但是有一些深度的东西可以继续开发,比如船队,高级材料布置的,不知道是为了降低游戏难度还是设计本身没有深度,有种到了新世界但是突然游戏结束的感觉,后期没有成就激励让人探索欲下降,但是明明还有一些菜单和深层的东西,值得进一步探索。
It's a very cozy game about trading. It surprised me when I discovered I was able to create bases and make some autonomous routes.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $5.3K | 27 | 96% | $5.99 | |
| $167 | 1 | 0% | $5.99 | |
| — | 11 | 78% | $8.99 | |
| — | 0 | — | — | |
| $3.5M | 4.6K | 88% | $22.00 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $808.6K | 913 | 67% | $19.99 | |
| $808.4K | 870 | 67% | $24.99 | |
| $809.5K | 2K | 96% | $9.99 | |
| $808.2K | 3.5K | 88% | $5.59 | |
| $808.1K | 2.1K | 94% | $24.99 | |
| $807.8K | 2.6K | 91% | $14.99 |