
Menace from the Deep is an enthralling Roguelike Deckbuilding card game that unfolds in a dark world, drawing inspiration from Howard Lovecraft and the Cthulhu Mythos.Set against the backdrop of 1920s USA, the narrative revolves around a clandestine occult society.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 17 → 7.71/day in the week after.
About
Three unique playable heroes, each with their own deck of battle cards and fighting style
3 types of inventory items: Relics, Equipment, Consumables. Most relics can be assembled into powerful collections
Collect and upgrade numerous unique cards
Unique travel system based on travel cards
Participate in various events of the grim world and visit different locations
Gather building materials and construct upgrades to make subsequent journeys significantly easier
Grim and tragic story of a secret society and the mystery of the strange monolith called the Heart of the Sea
Find allies for battles or summon help through magical rituals, items, or cards
Each member of the secret society hides their own secret. Discover them by collecting memory fragments together
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 185 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun! Has a pretty good Cthulu game feel. (I still love the boardgame Mansions of Madness) For me it captures some of the magic that StS did. I like roguelike deckbuilders and many others are good or fun but not fully both. This one is for me. Just successfully completed the campaign at 33 hours. Will probably keep playing the campaign to uncover more lore. (Played with DLC Rift of Sanity from the start. No idea how it plays w/out it)
Game runs well , amazing graphics and art A good gameplay loop and interesting deck choices if you like card games this is a recommend for me
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Ukrainian*, French, German, Spanish - Spain, Polish, Simplified Chinese, Traditional Chinese, Japanese, Korean, Portuguese - Brazil, Turkish +1 more
Hours played at review time, across 185 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
操作有很多反人类、不合理的地方,卡牌也比较单调,在卡牌游戏中算比较差的
战斗冗长,卡牌少搭配少没什么新意,借鉴的太多没有多少特色。最重要的是运气好的情况下也不够爽
una joyaaaaza
纯垃圾,狗篮子游戏
现实里怕一怕得了,谁不想急头白脸当传奇调查员把古神当路边一条踹死 (剧情党不建议入)
Хороша гра, хоч і відчувайеться доволі короткою і мало різноманітною.
I'm trying to understand how this isn't more well known, I only found it because I was looking for good roguelike deckbuilders (there's a lot less than you'd think). This is a slam dunk, esp because it runs well on my phone via Gamenative. It has tons of personality that really leans into the Lovecraftian setting. And while it doesn't reinvent the roguelike deckbuilding playbook, it has a great execution of it with its own ideas and nuances. I also love that one of the voice actors is doing a Mark Hamill Joker impression and it is a perfect fit. This was clearly made with a lot of love and passion and deserves more recognition.
这个游戏缺点还是蛮多的,但是现在打折才十几块,入手体验也不算很亏,这东西就见仁见智了。 优点: 画风狂野抽象,那些敌人画的挺有意思的,音乐带劲,探索线路时候的诡秘氛围,还有战斗时候的激昂,真不错。 然后剩下的都是缺点了: 1、该死的汽油机制,刚走到boss没油了,能正常打boss,打完就告诉你输了,笑死,你还不如让我不打直接输了呢,白忙活,我作为一个传奇调查员,古神都给我干死了,最后失败原因居然是没油了,这破世界就该毁灭啊。 2、装备最多装3件,而且还要分不同的身体部位,属于是卡的有点死了,而且战后必定选卡,只有5次跳过机会,那破卡牌还有经验升级机制,但是每场战斗只能把卡牌的经验升到当前等级上限,超出了无效,那就限制了想要慢慢刷把卡牌升满级的路子。 3、除了战斗升级之外,汽车旅馆只能删牌升级牌二选一,商人那里只能删牌一次,加上战后必拿牌,就会让卡组越来越大,更要命的是卡牌要升到最高级才是能用的牌,不然没升级的就是累赘,这样的结果就变成了牌越多,抽完一轮卡的速度越慢,越难打出想要升级的卡,卡牌不能升级,面对后续的怪就要吃大损甚至暴毙。 4、难度是真他妈的高,敌人的数值是真的高,就是逼你要刷局外,局外点的差不多了,难度就降下来了,但是赢了的结局非要弹出个操控角色回不来了是何意味啊,合着怎么都是死呗。 5、有一个很阴的地方,升级卡牌和合成圣物的时候,下面会出现一个小框框,一不留神点了就会让你的卡牌再也不能升级或者圣物不能合成,完全不知道存在的意义是什么,真是会恶心人啊。 6、战役模式的线索需要你升级一次才给一个,但是如果你一次性升级3级也好,5级也罢,也只会给一个线索,然后我搞了个无限模式,然后邪教徒刚好整了个无限流,在哪里猛猛打个2-3轮,等级搞得飞快,结果给的线索才几个,后续每升级一次需要的经验就多的不可思议,越打越痛苦。 bug:有一个圣物叫陶土,效果是回合开始50%概率获得一张飞砖,但是这个飞砖加入手牌的速度有点慢,在加入手牌的过程前打出卡牌出千,就会使出千的效果无效,而且选择其他攻击牌无法选定攻击敌人,只能退回主菜单重进。 无脑打法:邪教徒,两张垫摔+出千,只要能保证卡牌在5张左右就能打无限,加一张弱点无限打配合连击出伤贼快。 全成就提示:自定义模式要把建造奖励关了,不然成就不会弹出来,那个成就提示是打三章就能获得成就,实际是要打4章才能跳成就。打boss狂潮,难度选简单,敌人选少量可以快速通关。因为我是本体DLC一起买的,所以不知道只有本体的情况下会有哪些内容,如果没有DLC的话旧没法自定义战役模式的内容的话,那肯定是要难打不少的。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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