
Challenge your ability, your reflexes and your memory to avoid from the shots while you solve a memory game, because in Memorise'n'Run you need to memorize the cards while survive of a real bullet hell.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
Я не знаю что сказать
Excelente jogo! O jogo mistura dois gêneros de maneira muito interessante. Você deve usar a cabeça para memorizar as cartas que estão no mapa, para poder virar elas em par, o clássico jogo da memória, porém, há um inimigo na tela que atira vários projéteis que você precisa prestar atenção para se posicionar e move-se corretamente sem ser atingido, como um bom Bullethell. Resulta em um jogo super divertido onde você precisa trabalhar os reflexos e a memória juntos, em uma combinação muito boa e emocionante! Eu me sinto como um espião super esperto desarmando bombas enquanto tomo cuidado com os soldados adversário haha Os gráficos bem simples, chegam a ser meio estranhos, mas a paleta de cores é interessante e logo você se acostuma com esse visual. A música é simplesmente extraordinária! Eu fico super empolgado com aquela música, me sentindo em uma situação de ação de estratégia super intensa (aquela sensação de ser um espião que falei, vem principalmente por causa da música). O jogo é bem curto, e mesmo os Bullethell serem super difíceis, esse é bem tranquilo e fácil em comparação, sendo uma ótima pedida para quem não é acostumado com o gênero. Em pouquíssimas horas você já zera o jogo sem problema, mas é uma ótima experiência que vale seu preço e quando acaba, deixa aquele gostinho de "quero mais". Super recomendo!
It's a goood fame of hability and memory
Jogo daora, joguei as primeiras 11 fases e achei bem divertidoA variedade de monstros ao longo do passar das fases, os tiros diferenciados e talz, bem interessanteMas se tu quer conquista, esqueça, mesmo fazendo o que elas pedem, tu não ganha a conquista, eu derrotei o primeiro bixo, fiz tudo o que o jogo pediu e não ganhei nda kkkkkkkkEnfim, recomendo, é um jogo de quebra cabeça, com peças sem mt variedade, mas o resto é até variavezinho, bom joguinho de memória8/10
é legalzinho, bacana pra passar o tempo, so que as conquista num funciona e o chefe final as vezes da crash na programação
Memorise’n’run, developed and published by JOZGamer, is a small but conceptually ambitious arcade-style title that merges two very different types of challenge into a single, demanding loop: fast-paced bullet dodging and short-term memory recall. At a glance, it resembles a minimalist shooter where survival depends on navigating dense patterns of incoming hazards, but it quickly introduces a second layer that transforms the experience into something far more mentally taxing. Instead of relying purely on reflexes, the game asks you to remember sequences and patterns while under constant pressure, creating a hybrid design that feels both inventive and unforgiving. The core gameplay revolves around this dual focus. Players are periodically shown sets of cards or symbols that must be memorized, then later identified or matched correctly while simultaneously dodging waves of projectiles. This creates a constant tug-of-war for attention, forcing you to divide your focus between recalling information and reacting to immediate threats. The tension comes not from either mechanic alone, but from how they overlap—moments that might otherwise feel manageable become stressful when you are trying to remember details while also avoiding damage. It’s a design that turns even simple tasks into high-pressure situations, giving the game a distinct identity compared to more traditional arcade titles. Progression is structured through a sequence of stages that gradually increase in difficulty. Early levels introduce the mechanics at a manageable pace, allowing players to become familiar with the basic rhythm of memorization and movement. As the game advances, however, both the complexity of the memory tasks and the intensity of the bullet patterns escalate, demanding quicker thinking and sharper reactions. A ranking system encourages players to revisit earlier stages and improve their performance, adding a layer of replayability that fits well with the game’s arcade-inspired structure. Success often comes from repetition and refinement, as players learn to optimize both their recall speed and their movement. The presentation is deliberately minimal, with clean visuals that prioritize clarity above all else. The simple design ensures that players can easily distinguish between hazards, objectives, and movement space, which is crucial given the amount of information they must process at once. While this approach supports the gameplay effectively, it also results in a lack of visual variety, making extended play sessions feel somewhat monotonous. The audio, on the other hand, provides a more dynamic element, with energetic music that complements the intensity of the gameplay and helps maintain a sense of momentum. What makes Memorise’n’run particularly interesting is how it challenges the player in multiple ways at once. It is not enough to have quick reflexes or a good memory—you need both, working together under pressure. This creates a unique kind of difficulty that can feel highly rewarding when mastered, as success requires a level of focus and coordination that goes beyond typical arcade experiences. At the same time, this complexity can make the game difficult to approach, especially for players who are not already comfortable with high-speed gameplay or memory-based challenges. The game’s main limitation lies in its scope. While the core concept is strong, it does not evolve significantly beyond its initial idea. The stages, while increasingly difficult, follow a similar structure, and there are few additional modes or variations to expand the experience. Over time, this can lead to a sense of repetition, particularly for players who are not driven by score-chasing or mastery. The difficulty curve, while consistent, can also feel steep, potentially discouraging those who prefer a more gradual learning experience. In the end, Memorise’n’run stands out as a creative and focused experiment that successfully blends two distinct gameplay styles into a cohesive whole. It is not a game designed for broad appeal, but rather for players who enjoy demanding challenges and are willing to engage with its unusual mechanics. Its strengths lie in its originality and the intensity of its core loop, while its weaknesses stem from limited variety and accessibility. For the right audience, it offers a satisfying and mentally engaging experience that feels refreshingly different, even if it does not sustain that impact over the long term. Rating: 7/10
Dieses Spiel ist ein Lauter Fiebertraum der mich noch im Schlaf quälen wird. Am Anfang wird man mit einer Lautstärke begrüßt, die meine Ohren zum bluten gebracht haben. Da das noch nicht gereicht hat haben sich die Schüsse der Gegner angehört als würde ich mein Ohr an eine gerade feuernde Flak halten. Einstellungen gibt es leider nicht damit ich meine Ohrenpein etwas hätte lindern können. Trotzdem ein solides Memori Spiel. Beste Grüße Billa
Jogo bem divertido. Quando olhei de inicio, tive a impressão que o jogo seria bem dificil, mas ele tem uma curva de aprendizagem bem interessante. a ideia do jogo tambem é bem dinamica, é como se estivesse jogando 2 jogos diferentes ao mesmo tempo, e essa mistura casou muito bem! minha unica critica ao jogo seria ao visual e a interface do jogo, achei bem simples (ate demais) alem da interface ser muito vaga. Mas com certeza vale a pena pelo preço, é uma boa experiencia de um jogo bem diferente do comum.
oyunun son bölümüne kadar 3 yada 4 kez öldüm inanılmazzevkliydi taaki son bölümdeki orospu cocuguna kadar seninb en ananı sikim
interessante idee wird aber schnell langweilig und ist kaum anspruchsvoll Müsst ihr Wissen
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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