
A 2D psychological adventure game set in a body-like mystery world. Player's mission is to find a blue bird, a legendary feather that can save this body.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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"MeMoMi" is a completely garbage 2D "adventure" game made with IFAction because the developer couldn't afford GameMaker Studio or RPG Maker (IFAction is worse, trust me). The plot for the game is a bit like if a high school anime club dropout with gender issues was in charge of making the 1960's cult classic Fantastic Voyage. The delivery is worse, with godawfully bad art and terrible 2D gameplay. The graphics aren't great, essentially "babby's first Wacom tablet" given to a junior high school art class D minus student. That's understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. This is "free" enough, at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 3 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 25 reviews with recorded playtime.
Uma experiência incrível, é notório o quanto o desenvolvedor colocou seu amor nesta obra! Se apenas quiser zerar o jogo, perderá diversas surpresas que contém. Além de coisas secretas que é necessário uma atenção maior do jogador!
Vücuda benzeyen gizemli bir dünyada geçen 2 boyutlu bir psikolojik macera oyunu. Oyuncunun görevi, bu bedeni kurtarabilecek efsanevi tüy olan mavi kuşu bulmaktır.
🎮 MeMoMi: Пригода у світі таємничих тіл! 🌟 Ця захоплива гра перенесе вас у вирій загадкового світу, де тіло перетворюється на ігрове поле. Ваша мета - знайти синю пташку, легендарне перо, яке може врятувати це тіло від знищення. У MeMoMi вас чекають неймовірні пригоди та глибокі емоції! Вирушайте у подорож у пошуках загадкового пера, де на кожному кроці чекають пригоди, головоломки та таємниці. Розв'язуйте головоломки, долайте перешкоди і збирайте ключові елементи, щоб розкрити всі таємниці цього унікального світу. Погрузіться у мальовничість 2D графіки та відчуйте емоційне напруження кожного моменту вашої пригоди. Чекаємо на вас у MeMoMi, де кожен рух, кожне рішення - це крок до відновлення життя цього таємничого тіла! 🕵️♂️🔍🎭
Multimedia visuals are weird and beautiful. Abstract with a lot of heart (sometimes literally).
[h1]Before I played MeMoMi, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
小小的体量但有坏结局和真结局,有很多设计细节,故事讲得很完整,情感特别饱满,作为个人开发者制作的作品来说已经非常棒了! 第一次玩的时候是被很多Aha moments吸引,[spoiler] 比如naked girl在一个没人能听见她、只有她能听到自己的地方一边吹口风琴,一边随着旋律摆动;支付不同的报酬,用望远镜看盒子里的身体器官,并把对应的卡片投递到邮筒之中;在散落着很多小房子的starry town进进出出;在跳动的心形房间里透过听筒学到拥抱的技巧。 [/spoiler] 最喜欢Starry Town了,[spoiler]回不了家的哭泣的小女孩,能够用上一路上搜集道具的小任务,装饰非常丰富的小女孩的房间,点开八音盒时bgm的切换,以及小女孩把心爱的八音盒上的小门送给我的心意…… [/spoiler] 第二次玩的时候发觉关卡设计也挺自然、流畅的,[spoiler]比如很多梯子的区域,有抱抱小人和黄色痕迹指引,通过地图可以开宝箱,再往里走可以拿到鸟笼的钩子,但多试几个梯子会发现好像都走不通,并且梯子之间都差不多没有特别的线索指引,那就只有一开始的梯子了!点击之后发觉能够通过鸟笼把梯子钩下来,同时也可以通过同样的方式开拓道路,很清新的设计![/spoiler]虽然地图小,但是环环相扣!也许这是有玩家觉得MeMoMi让人想起《塞尔达传说》的原因之一!此外还有一些创作者的小幽默,比如[spoiler]三根蓝色羽毛换一根蓝色羽毛,拿到发条钥匙后以为能让八音盒再次转动但发觉完全不适配(后来发现这把钥匙是开电梯的,也因为这把钥匙的存在,可以不花粉色硬币回去抱抱发抖小人,这个设计也很精妙很塞尔达!)[/spoiler] 游戏里的人物也都很可爱!每个人物好像都有着带有淡淡忧伤的背景故事,以及各自面对忧伤的方式——[spoiler]无人之地只有自己能听到的音乐、柔软触感的包裹、故事以及自己的画作,真结局的结尾也非常高兴能看到她们在一起的合照![/spoiler]稍有遗憾的是对Mi的印象停留在可爱的形象[spoiler]红头发和彩色领巾真是太漂亮啦![/spoiler],但是对角色本身的展开不多,如果能像《假面》那样通过林克的选择展现[spoiler]他的目的和执念[/spoiler]就更好、更完整了! 此外,这部作品的音乐也让人印象深刻,很难说出原因但觉得和作品的气质非常适配,也饱含感情! 被注入爱的作品玩起来果然是不一样的!缝纫的针脚、毛茸茸的线团、皮肤的纹理,都是Emi酱过往的经历和成长的痕迹,这样真诚地表达带来的就是感人的游戏。也想给Emi一个拥抱! 希望能在重置时改进的小地方: - [spoiler]梯子迷宫和红色轨道界面,[/spoiler]横向移动的判定比较苛刻,肉眼看起来能够通过,但是实操时要往上移动一些才能行动。 - 在会展电脑上玩的时候觉得前期[spoiler](特别是皮肤墙壁部分)[/spoiler]走路不是很顺滑、有奇怪的阻力 - 在自己配置不太行的老古董电脑上玩的时候觉得走路时快时慢,[spoiler]鸟笼台座正上方窗格房间、从梯子迷宫出来时一段两边有橙色毛绒的地方[/spoiler]爬行走/爬起来就比较卡顿(可能是我电脑的问题) - [spoiler]Bonus Room的密码可以真的用上![/spoiler]
Loved it the art style, the puzzles, the characters, the story, it was all wonderfully made with an audio track just as good to back it up, highly suggest you give this one a go only thing i could complain about would be the flesh maze walls r a bit janky but you take barely any damage from them so its really not a big deal
Short and interesting game, a few enigmas and compelling exploration. You can see the potential in this game and given the fact that it's free I hope more people came across it
☀️
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.